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Comments
I'm an "altaholic" so I will be technically trying all classes but my favorite class of all time was my EQ classic Bard, and I loved the video they showed on the Bard, so that's the class I am leaning on starting first and being my main.
Probably best to get used to the phrasing this game uses, class is the combination of archetypes, so base archetype plus secondary archetype = class
Those are classes, the person asked what archetype, so the one you select on character creation
Yeah, no. Classes are classes. If some game tries to use a different definition of class then they can kick rocks. And no one else should use that language either for the simple reason that people will hear 64 classes and think there are 64 classes only to find out there 8 classes each with 8 subclasses. How do you think people are going to respond to that. Do you think the're going to be excited about a game that lead with mying to them? Or maybe there going to be on the edge of quitting and the first sign of hardship or unfairness will quit the game leave a one star review and never play the game again.
And probably forevermore, but you get my point I think.
I too feel like 64 classes are a lot. But I also feel like you speculating with no particular information at hand.
I am pretty sure Steven has said that the sub class will change the main class a lot. And if its enough change to be considered new class is yet to be seen. But if we go from what we do know - The summoner class will have different summons depending on the sub class. You will get Beasts, Undead, some sub classes will have only 1 strong pet active at a time, others will have 2-3 weaker.
So if we go from this information maybe we will get 64 true classes
At this point I'm not convinced they are classes. Making full 64 classes is something I have never seen in my many years of MMOing. My guess they will just flavor over what a long time MMOers like myself would call a real class. Make fun I don't care. I'm not calling subclasses, classes till Steven proves they are
Similar story for the races.
For the Betas, may wait to decide how it feels to play each class.
I think Bard will be a must for every group. And even alot of the content will be doable with only Bard without Cleric. While Cleric will be needed for the harder contents But he will not exclude the Bard. But you will end up with both Cleric and Bard in 1 group.
From the Wiki Classes Page, Class section in class augments sub-section.
the link: https://ashesofcreation.wiki/Classes
"The intent behind the augment system is not to provide new active abilities. They're intended to augment existing active abilities that are provided through your primary archetype; and so your secondary archetype selection completes your class selection, of which there's 64 types and you get augment skills that can apply certain attributes and mechanics to your existing active skills." -Steven Sharif
"When you reach the class phase, which is around level 25 and you introduce that secondary archetype selection to create your one of 64 classes, then you'll have a number of augments that you'll be able to apply on a per-ability basis; and your core ability kit comes from your primary archetype selection; and those augments will change the look and feel of those abilities; and some will have the affect to create more darker thematic aspects to it. Or just generally different aesthetics to the abilities that represent the secondary [archetype] selection." -Steven Sharif
TL;DR No new skills, some augments which will change the aesthetics of some abilities. They will look different, that's it. That is not a different class, that is a sub-class.
But Bard (a buffer is always nice in a group) and Ranger (for once they are real archer and not pet class) are very appealing too.
https://ashesofcreation.wiki/Summoner
Summoners summon different varieties of summons, depending on the class and augments they choose.[20][21]
Animals.[21]
Spirits.[21][22]
Skeletons, zombies and other undead summons will be possible with death-based cleric augments.[15][22]
Corpses (potentially).[21]
Some summoners may summon multiple things.[21]
Other summoners may only summon one powerful thing.[21]
Certain summoners may only be able to summon effects and/or temporary energies.[21]
Augments from a secondary archetype can be applied to a summon.[23]
This doesnt sound like just a look difference.
Really? Changing a model doesn't sound like only an aesthetic difference? That's weird, because it sounds exactly like only an aesthetic difference to me. Maybe work on your reading comprehension a bit.
Not to mention that is from the base class Summoner not sub-classes which is what I am talking about. On top of that the one mention of a sub-class in here which would be a Necromancer (Summoner/Cleric) uses the word "possible" not added to denote it will not CHANGE the abilities it will simply REPLACE the models.
read all lines of what i posted, not just the first 3. Having 1 strong pet, or having 3 pets at the same time. OR even some wont have pets at all - but summon effects or temporary energies. Guess this is just looks also?
And no i would expect a Bear pet to have completely different skills from a spirit pet or a skeleton pet.
Read all lines of my response.
That is a base class which is not what I'm talking about.
the one mention of a sub-class in here which would be a Necromancer (Summoner/Cleric) uses the word "possible" not added to denote it will not CHANGE the abilities it will simply REPLACE the models.
Please read my actual post and don't just look at a few words get triggered and vomit more pointless shit.
"Possible" has the meaning of - has a chance to happen. Not that it will just change visuals. Also even in the Fighter preview it was confirmed that augments change skills, like the charge may become blink and ect
And no.. Charge and blink are not just visually different
Yes changing a blink to a charge COULD warrant a change. They could also keep the same restrictions the charge had before, (e.g. You still need a clear path to the target.)
I'm not sure why you're arguing over this. Or did you not read the part where I quoted Steven saying specifically "those augments will change the look and feel of those abilities; and some will have the affect to create more darker thematic aspects to it. Or just generally different aesthetics to the abilities that represent the secondary [archetype] selection."
If not Soul Weaver it is
Well tbh i have high expectations about the augments...Even tho i will probably just get disappointed coz of this...
This is because we know about the augments for several years. With Steven talking about them more than 2 years ago. And we still havent seen a single augment (just heard some words about them). and we wont see any info until May 2025.
This makes me think that the augments system is actually something REALLY BIG. Like if it was just changing dmg type from fire to ice, or charge to blink and ect, then it wouldnt take much time to make, and we would have already seen multiple augmented classes.
That's the thing you don't have to be disappointed. Simply let them know this is not okay and something needs to change.
That being said, definitely going to play a rogue once that releases, but for the time being going to try out everything
tbh if the 64 classes are true classes each with its own identity, Then adding new class wont be needed, at least for the first 2-3 years. And after even 1 new class will add a lot sub classes options.