I've just finished editing and uploaded a detailed video about a topic that, in my opinion, has been undeservingly forgotten. I'm not making this thread for self-promotion purpose - I am genuinely concerned about a bullet that Ashes of Creation must dodge at all cost. Obviously, I will provide a detailed TL;DW below.
https://www.youtube.com/watch?v=U535dxJ-ifsOne of my main concerns about Ashes of Creation is leveling speed. According to wiki, it would take approximately 45 days of playing 4-6 hours per day to reach level 50, which is ~225 hours. Which is not much at all and it will inevitably lead to some, or even all problems I described in the video.
1. The average player would reach level 50 within approximately ~2 months. It means the only future updates he will care about are those related to endgame. Therefore, Intrepid will be forced to prioritize endgame content to prevent those players from leaving; this will not stop and will only get worse over time.
2. Those ~2 months might not even be relevant on release. Alpha 2 and Beta phases have no NDA. Therefore, there will be plenty of YouTube guides about leveling up fast.
3. Those ~2 months will be even less relevant post launch: nodes will be more developed, economy will function, market will have everything a player needs. Also, players will be able to get help from friends, guilds etc. They might also get powerleveled by their high-level friends even with current restrictions (for example, level 42 player can get carried in a group of lvl 50 players in high level zones)
4. Official launch may be messy, so at first devs might need to focus on fixing bugs and other issues, instead of new content. Slower leveling would buy Intrepid more time.
5. Slower progression extends the longevity of the game. Simple example: x1 Lineage 2 servers could stay active for years. Servers with x5, x10 or higher rates normally lasted several months at best, despite the fact that players were literally playing the same game. And yes, there were many casual players in Lineage 2 as well.
6. Fast leveling leads to having more alts with different artisan skills. As a result, the whole idea of interdependent player relationships will slowly die. Especially, if we take into account, that artisan level does not really require adventuring level.
7. The faster the leveling is, the more low- and mid-level content players tend to skip. Taking into accounts #1, #2 and #3, the situation will only get worse over time.
8. As a result of #7, the low- and mid-level economy slowly but surely dies over time. New World is a perfect example. Seen the same in Lineage 2 as well.
9. Another point brought up on stream by
@Pawkets yesterday: slower leveling will keep taverns with upgraded beds for rested XP more relevant for a longer period of time. After ~ 3 months post-launch a significant percentage of players will reach the level cap and those upgrades won't be really relevant for them anymore.
I also review the main arguments against making the leveling longer, such as:
2. Casual players will be left behind (TL;DW: not really)
3. Complaint about freeholds requiring level 50 (TL;DW: this widespread opinion comes from lack of understanding how freehold system works)
4. Long leveling may be boring (TL;DW: not necessarily, especially if Intrepid delivers what they promised)
5. A widespread belief that the real game and fun only starts at level 50 (TL;DW: true for many other games, not true for AoC)
Ultimate solution that may potentially satisfy everyone:
1. Make the original Ashes of Creation leveling 2-3-5-whatever times longer.
2. Adjust the amount of rested XP received, so that those who play less could have a better XP bonus.
3. Alternatively, after the release, launch servers with x3-x5-x20-whatever rates for those who don't think that arguments from #1 till #8 make any sense; and for those who want to play Ashes only for a few months and then move on to other games.
P.S.Do we really want Ashes of Creation to follow the same fate as a high-rate Lineage 2 server, especially after waiting for it for so many years? Do we want to play Ashes of Creation for a few months, or we want it to captivate us for years, like a true MMO should?UPDATE: KEY REFERENCES1. Why I think this is an issue: https://forums.ashesofcreation.com/discussion/comment/471198/#Comment_471198
2. Statistical data for the example I provided: https://forums.ashesofcreation.com/discussion/comment/471207/#Comment_471207
3. General topic about leveling speed: https://forums.ashesofcreation.com/discussion/58957/leveling-speed/p14. Local clown @Noaani claimed that "nobody cares and nobody wants longer leveling". I prove why many people actually care about it here, but have those people have no desire to interact with his spam and engage in pointless debates with local population of clowns: https://forums.ashesofcreation.com/discussion/comment/472821/#Comment_4728215. Steven talking about leveling speed during the recent interview: https://forums.ashesofcreation.com/discussion/comment/476064/#Comment_476064