Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
imo game should be full loot. otherwise a player crafting driven economy doesnt work. items need to be lootable and have limited durability. this isnt an mmo where you grind a set of gear and wear it forever, or until the new expansion that makes it obsolete. More ultima online, and less world of warcraft.
no the real problem is people not fighting back. why play a pvp, or pvx game, if you dont want to pvp?
there are many non, or consensual pvp games. there are very few games that focus on pvp, and they all get ruined by non pvpers. you cannot stop griefing by limiting pvp. people will find a way, and the worst griefing is NOT killing someone, there are much worse options. Of that i can assure you.
in any game ive ever played with pvx, there were always "blue knights" who would patrol the noob spawns specifically looking for pkers who attacked there. No one good at pvp attacks noobs at goblin spawns, just like people who are good at games don't use cheat software. it is called emergent gameplay and allows the populace to sort it out themselves. This creates community, and fame/infamy.
"dont go farm those goblins, Goblin Shaman is over there pking noobs"
"don/t worry, my clanny Derek the Just, just logged in. He will clear him out"
or you can PAY people to take care of your problem if you cant. no need for in game bounty systems, when you can put a price on anyones head.
losing gear isn't harsh at all in a game where all gear is player crafted.
imo he's just going to alienate both sides. we all know which side has the more people, hence all games eventually cave to the almighty $$$$. hopefully we will get a couple of months of decent pvp before the inevitable happens.
Fixed the Title.
Jokes aside.
" Living " as a red Player means You are probably being hunted all the time -> until your Corruption wears off. If a single Kill (Murder) can for Example let you being flagged for half an Hour,
then OHOHOHO boooiii You better have Allies or can ride fast and are well-known with the Terrain.
Because " dying " as a Red Player means You are probably losing more Ressources than You got from murdering a green Player.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Seems like you didn't do any amount of research before coming in and whining about an objective-based PvX game prioritizing objective-based PvP and not encouraging random PK over things that don't matter.
A person who refuses to PvP is going to go nowhere fast. They'll never be able to contest a priority boss properly, they'll never be able to accrue mats due to not utilizing caravans, they'll never help defend their nodes. PvP is not optional for anyone who wants to seriously compete.
But PK isn't some big scary surprising thing when TTK is 30s-1min. Corruption is not a death sentence unless you've already totaled screwed up in your planning while solo.
Every system in the game and all of its penalties encourage people to fight back and to function in a group. For all the whining about corruption being too much there's just as much whining about corruption not being penalizing enough, which is a good sign that it's in a good middle ground for the sort of player Ashes is intended for.
Perma-reds are not what Ashes is intended for, and even the most basic aspects of corruption tell you this clearly. If you chose not to read about it before buying in, that's a You problem.
MO2 was fun, but there isn’t broad appeal for FFA pvp mmos. Folks don’t want to invest time into the loot hamster wheel to constantly lose it all. Though agree on finding a balance there - which is why this is such an experiment.
PvP is PvP. PK is PK=TRUE
PK is also PvP. Griefing is the target=100% FALSE
There is no future for ANY GAME that supports a den for griefers=TRUE
Nah, even if you were on a murder spree 100 PKs in, you always end up ahead in resources from where you started due to it only dropping percentages, rather than flat amounts.
If start with 0 resources or glint, kill 1 green holding 100 leather and 100 glint, I get ~25 leather and ~25 glint. Maybe I kill 10 greens and get over 200 of each, which is the point where Steven is planning for reds to really feel that combat nerf.
Even if someone kills me dead after the 1 PK, I'm still not losing all of what I nabbed off the green I killed. The only big loss is the exp debt, which can then be worked off without worry because now I'm also green again, and I'm up a handful of resources I otherwise wouldn't have. Aka, a high level gatherer who can get the rare things most players can't is probably a juicy PK target even if you plan on dying after, because you don't have to level that Gathering line to loot something rare off their body, and unless it rounds up when determining items dropped, you'll always have one or two of the rare things still in your pocket when you die.
Now, of course high level Gatherers will almost certainly turn to beat your head in if given the chance when you interrupt their farming to try and take their rare stuff, because it's valuable and worth protecting, but even in that case it's still worth trying your luck for the good stuff.
you will drop your gear which is worth more than the resources. also, the percentage could go up with more corruption up to 100% or 99%
Which if we think is like a living world, a world untamed by law and as time passes, civilization evolves.
By this rule it would make sense low level nodes to be more more lawless and corruption penalties to be higher near a metropolis where high level temples were built and law is stronger.
But it seems that metropolises also bring dungeons and places where people will farm high level mobs. Should people PvP in those places or should they PvP while transporting with caravans whatever they got?
There will be fast caravans too for very small teams. Those will make the game feel very PvP.
I don't see Steven transforming it into a PvE activity where you defend them against NPCs.
You might drop gear, but it's not likely at just one PK unless you have a deep history of PK that would start your corruption penalties off higher.
Also, if you plan on PKing semi-often, you'd have an alternate gear setup that isn't so difficult to replace on the chance you drop something. PK doesn't require exceptionally good gear (since the other player by definition isn't fighting back), so wearing something BiS for some solo resource theft would fall under the 'idiocy and poor planning' scenario that deserves to get punished.
Edit: I loth the idea of PKing people who flag green. They had made it clear they don't want to PvP. Wanting to hunt players that don't want to PvP. Should be punished fully. I will hunt PKers without impunity.
Yes it was what I gathered just about do far.
Thank you. I also did learn that because of mechanics implemented and to be added that this need to PK in order to attract pvp and get fights is not needed.
if you are in crap gear, the other guy could just kill you? you cant predict when someone will retaliate or not.
a strategy you could use, however, would be that you wear the crap gear and you have a friend or two with you. your target wont flag or he will die 2/3 vs 1
Don't forget that your " Gear " can drop as well when You get killed as a corrupted Player ... ...
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
I wanna know what world you live in that your only gear setups are 'BiS' and 'crap'.
You wear gear that's good but replaceable to go out doing the casual non-objective-based PvP, the only area you could reasonably expect people to not fight back so often that you'd have to actually worry about Corruption even factoring in. You don't need epic tier raid gear to go contest some flowers. Besides that, this is a game with gear degradation, so you'll need more than one setup anyway.
'Can', not 'will'. One or two kills isn't going to strip you down to undies.
It's not punishing PvP, just PK
Those systems exist as they do for a reason. Non-combatants being immune to player-sourced CC is in place because it's proven a problem to allow it in other games that use a similar system. I don't have the links on hand, but you can find videos of lockdown kills on greens that gave them no chance to flag up or escape, which is something they don't want to have as an option in Ashes.
After all, if a green is running away, then you've achieved the goal that PK would accomplish, which is getting them out of an area you want to lay claim on.
There's no mechanical difference between trying to CC a green to keep them from running away, and trying to CC them out of 'self-defense' as a red. There's no way to prevent one but allow another, and so neither are allowed.
Edit: Ultimately it's on you to improve your skill and adapt to the rules of the game
Question
Say at a farm spot there is a person taking my mobs.
I hit him once and he turns to me to flag up.
Will I still gain corruption upon killing? Since I initiated. Even tho at this point is consensual to a degree
... ... ... that sounds naughty. >;-]
I wonder if People can "cosmetically" let their Character look almost/kinda naked, while in truth wearing Gear. Will we see the Legends like Sir' " Let me Solo her " run around, killing Players and Mobs ? - People wearing nothing but a pot on their Head and running around with two Swords ?
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
If you werent already corrupt upon hitting them, you will both simply be combatants since you both hit eachother. In which case, no you wont gain corruption.
If you are corrupt already, they will remain a non-combatant even after retaliating. And as it is currently designed, you will gain more corruption upon killing them. Been debating this mechanic in several discussions.
If you go by what corruption is designed for, punishing a PvP engagement that couldnt be defined as griefing with more corruption makes no sense.
- a red killing a green increases corruption
- red killing a purple has no additional corruption
- a red killing a red reduces corruption for both
That'd be funny, PK gang infighting start
This isn't the case with Ashes' current design anyways. There is no "one set" you grind and then you have the best there is. The best items will be different depending on the content around the specific player. In a PvP heavy part of Verra gear will have to account for that, while in the heart of a ZOI with a huge vulcano dungeon, gear with fire resistance would be much better and on the other side of the continent in a snow region it will be something different again.
So basically this is like Vanilla WoW with plenty of repair requirements and PvP based reasons to lose gear (node destruction & corruption drops)
And with the amount of time necessary to make good gear having a full loot system would actually ruin the game.
Reading comprehension?
I’m talking. About people who go red from world pvp because it happens, not being able to cc a green and get away from it when attacked, because the green doesn’t flag, and you can cc him. Now you have 2 options. 1 kill him and get more corruption, or 2 dying is never an option
They already have diminishing returns for cc anyway, and if you’re getting cc’d and killed by 1 player, you’re just bad. If it’s a bunch of players, how would you expect to win that anyway, you string em along until your buddies show up, or gtfo.
In a pvp game that’s focused on player crafted gear, not raid dropped gear, it needs to be a sink, else crafters won’t mean anything once everyone has a couple gear sets. If you die a few times in a set/weapon, it should become useless, without at minimum, paying a crafter to repair it.
If you don’t lose anything, there’s nothing to fight for. That’s the problem with mmos that want to do it all. Doesn’t work. Not unless you separate pvp and pve gear. Which is an even worse solution.
Exploitable af. Me and an alt corruption farming and removal. Most clans would keep alts just for this. (Obv not in same clan )
The point is I’m already red. Which contrary to how some people think around here, DOES happen from world pvp. (The best pvp), and not just from grief/pking unwilling participants(which. Is a joke in a pvx mmo, you already consented by installing imo)