Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I agree, I was just explaining the way it works to that Serukka person.
Objective based PvP (which is what Ashes has been widely advertised to focus on) will rarely end up with players going red, because the content is not infinitely respawning, the drops are valuable, and it's designed around group combat.
It doesn't matter that corruption can happen in objective based PvP, because if you're playing in a group as intended then the effects and threat is already severely mitigated by the incoming healing, buffs, and other defenses provided within your group.
Are you under the impression groups will just let their red flagged players die without contest in group PvP? If so, that's a shitty group.
If the group support is so weak that an enemy doesn't even have to attack the healers or tankier members to kill one red in the group, that's also a shitty group.
I really dislike coming back here for one whiny PK enthusiast, but this doomsaying about playing red is entirely a solo PKer issue, and I care as much about their whining as I do about solo PvEer whining.
There's nothing to abuse here. The situations of "a PKer is in the same location as another PKer who's also his enemy" would be insanely rare, because it would require both sides of the encounter (who are also enemies) to remain green, while at least one player on each side decides to flag up and then PK a player on the opposite side.
Yes and these sinks in Ashes will be durability, node destruction, crafting itself and corrupted drops. When you need to deconstract gear of a similar level/quality to repair your gear, when the content rotates and that requires gear to be deconstructed in order to quickly adapt to the new content, while there is a constant risk that the gear in your bank disappears in a node destruction/demotion, then this sounds to me like enough sinks. Full geardrop aren't even a sink, they are a high speed redistribution mechanism - so it makes no sense to insist on that as a necessity.
Yeah, IF you don't lose anything. But you are. So with the premise already not applying we don't need to worry about that.
I can tell you why it's like this. They don't want you to purple often. I think that's a bad idea imo. It's currently setup to just never purple which is bad. The previous 1.0-3.5 archeage system which this was primarily stolen in concept from is far superior. If offers a jail sentence jury from your peers. I suspect Steven did not appreciate people just afking their timers and not really receiving consequences. Or in worst case scenario like myself. Popping draughts after 4 kills and never receiving a punishment ever.
The current system sounds bad imo and way too exploitable. It needs a rework. It's rife for rmt with droppable items being associated with it. And it's a non starter for pvp. If the system is too harsh to ever engage with it. It's not a good system. There's definitely a better balance between this and previous jail timers of archeage. But this isnt it. Tbh. Maybe it's just improving jail timers. Archeage you could forget kills. Perhaps they just don't let that happen. And 3 of 5x kills is good enough. Sometimes you got 5 people with packs who you'd like to engage with. The risk would still be there. But you shouldn't leave it in this state. In this state there's no reason to fight them.
Tldr it's a carebear paradise cause the systems are overturned. I suspect this is a knee jerk reaction to past archeage purple systems.
I think it's fine if a guild wants to clear an area that they're holding. This balance we speak of is tough to get but the reality is. If they can't why group? What are the benefits to them holding an area for pvp or wealth gain when it's rng and the greens can easily just rng their way into profits. You remove the social and group aspect entirely. The trick is what throne and liberty did. You let this event happen. And you give the pve andies some peace variant that's just slightly worse cause no risk.
Pvx games are pvp games.
PvX is pvpve or pvp + pve so yes, it's a pvp game and a pve game. Yes, if you define a pve game as a game that lacks pvp then this concept is hard to wrap your head around but pve is player vs environment. Has nothing to do with if pvp is present or not.
Purple is combatant state, aka the state they heavily encourage you be in for any PvP engagement.
How did you come to the conclusion that this design is to dissuade players from being combatants? None of your post outlines a logic process.
As for RMT, gold doesn't drop on death, only (Stolen) Glint, which as far as it's been described can't be used as payment for standard Glint merchants and redeems for significantly less gold value than non-stolen Glint. It's also a ton of hoops that make RMT using the system particularly obvious.
They are not yours to begin with. If this game ends with mob grinding in one spot for 100hours its GG anyway.
The stat damp isn't gonna be very noticeable after just one PK, 10 stack is the guesstimate point from Steven that a red player will be significantly impacted by it.
As a Bounty Hunter, reds don't suffer any stat penalties fighting you specifically, and they gain no further corruption if they kill Bounty Hunters.
But, Steven will tell you that Ashes is not a PvP game - it is a PvX game.
Yes, I'm pretty sure Slipree was trying to convey "In an MMORPG with OWPVP...." - which both Steven and I would probably say that's not necessarily the same thing as a PvP game.
Although, even then, what Steven calls PvX, I cal PvP-centric.