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Corruption system = anti pvp system

Every server is a PVE server with small pockets of PvP allowed to happen. These pockets are end game currently and there is zero PvP else where.

I attempted to PvP someone 2 levels higher then myself only to find them to run instead of fight. i chased and killed them.

i then lost all of my weapons for this. How is this balanced in any way he lost some gatherable goods I.E. moments of work where as i lost all of my gear progression for daring to PvP ONE PLAYER ONCE... NOT TWO NOT THREE NOT FOUR.

i killed one player and lost everything. This game is NOT a PVX GAME!!!

It was said to have an ANTI GRIEF system it's ANTI PvP system.

Clear and simple YOU ARE NOT ALLOWED TO PVP ANYONE AT ANY TIME OUTSIDE OF THE LAWLESS ZONES...

IF PVP WAS A PART OF THIS GAME WHY ARE THERE ONLY 2 AREAS OUT OF THE ENTIRE ALPHA AND WHY ARE THE END GAME?!?!?! This game had one instance of asmongold getting camped and u respond with such over kill that it ruins the game for anyone else who enjoys fair pvp.

P.S. the fix is very simple PVP in the same level bracket or higher have no corruption unless you kill that same person more then once.. done idky we need to decimate and entire game claiming to be PVX because ONE streamer got ganked.
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Comments

  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The system is buggy and not finished.

    Sounds like you PK'd a guy and got corrupted,died and lost gear. Acting as intended.

    Welcome to a real alpha TEST. It does need to be completed and tuned. Fortunately they have time to finish and tune the system.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • PresentPotatoPresentPotato Member, Alpha Two
    Working as intended B=====D
  • xstejisxxstejisx Member, Alpha Two
    edited November 11
    Every server is a PVE server with small pockets of PvP allowed to happen. These pockets are end game currently and there is zero PvP else where.

    I attempted to PvP someone 2 levels higher then myself only to find them to run instead of fight. i chased and killed them.

    i then lost all of my weapons for this. How is this balanced in any way he lost some gatherable goods I.E. moments of work where as i lost all of my gear progression for daring to PvP ONE PLAYER ONCE... NOT TWO NOT THREE NOT FOUR.

    i killed one player and lost everything. This game is NOT a PVX GAME!!!

    It was said to have an ANTI GRIEF system it's ANTI PvP system.

    Clear and simple YOU ARE NOT ALLOWED TO PVP ANYONE AT ANY TIME OUTSIDE OF THE LAWLESS ZONES...

    IF PVP WAS A PART OF THIS GAME WHY ARE THERE ONLY 2 AREAS OUT OF THE ENTIRE ALPHA AND WHY ARE THE END GAME?!?!?! This game had one instance of asmongold getting camped and u respond with such over kill that it ruins the game for anyone else who enjoys fair pvp.

    P.S. the fix is very simple PVP in the same level bracket or higher have no corruption unless you kill that same person more then once.. done idky we need to decimate and entire game claiming to be PVX because ONE streamer got ganked.

    you killed a peaceful player and got corrupted when the player didn't want to fight. What's wrong with that? If the player wanted to pvp he would have answered you. You didn't lose all items, at 1 pk you lose 1 to 3 items. The player loses half of the resources from the inventory. A peaceful player can lose legendary and epic resources that cost many times more than your stuff and are MUCH harder to obtain. Have you tried mining legendary copper? You can spend all day and get nothing. Your stuff can be obtained in a couple hours in a good group on elite mobs. Your claims sound childish and unreasonable.

    Lineage 2 had the same system and no one cried!
  • PresentPotatoPresentPotato Member, Alpha Two
    I played the game on my first go around day one and I got legendary mats almost instantly so no they aren't as rare. And yes I lost all of my gear used for leveling period I.E. weapons.
  • PresentPotatoPresentPotato Member, Alpha Two
    Also how can I grind mobs in a group without weapons moron
  • xstejisxxstejisx Member, Alpha Two
    edited November 11
    Not all ore can be found easily, such as copper and zinc are very scarce in the world, and mining legendary ore from them is incredibly hard. Just because you found legendary does not mean anything, I for 2 hours in Highwaymen Hills get 4 green bows with power up to 300 and 2 blue with power above 300. So there is nothing difficult, and if you lost the only one buy a standard 10 lvl at the merchant, everyone started with it.
  • Sounds like system is working as intended to me. Oportunistic ganker gets a sting sufficient to make them whine on forums, now he will think about who he kills next time.
  • PresentPotatoPresentPotato Member, Alpha Two
    I've literally found every item u listed this weekend on my play through within 10 hours of playing. also if u have no money u cant go buy another weapon. if you lose both ur weapons u cant play the game thus my time has ended much like many others.
  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    I've literally found every item u listed this weekend on my play through within 10 hours of playing.

    Instant rare drops, items, economy, and entire gear loss ... those won't stay that way as Alpha-2 progresses.

    You're not playing a finished game.
  • xstejisxxstejisx Member, Alpha Two
    I've literally found every item u listed this weekend on my play through within 10 hours of playing. also if u have no money u cant go buy another weapon. if you lose both ur weapons u cant play the game thus my time has ended much like many others.

    If you don't have money, go gather resources and sell them, but make sure you don't get killed by players like you.
  • Just don’t get killed next time you kill easy solution lol
  • DeeSavDeeSav Member, Alpha Two
    You murder someone and then get killed in return and say the game is anti-pvp... please name an anti-pvp game in where this scenario could play out the same. Many open world PvP games are full loot and you lose everything on death. You aren't a fan of PvP, you are a fan of being an entitled child that thinks everyone exists solely for your entertainment. Actually plan for the consequence and have a weapon or 2 in storage or the money to buy another one before you decide to be an ass and chase someone around smacking them in the back till they die.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    This is a situation where looking to EVE is the right thing to do.

    Players in EVE have the maxim "don't fly what you can't afford to lose", and in Ashes that would follow as "don't get corruption if you have anything you can't afford to lose".

    If you only have the weapons you are currently using, and no backups at all, then you can't afford to lose those weapons and so probably shouldn't gain any corruption until you remedy that situation.

    WIth this in mind, corruption isn't an anti-PvP system, it is an anti-mindlessness system.
  • Hutchy1989Hutchy1989 Member, Alpha Two
    Theres a lot of issues with the corruption system at the moment but OP is a perfect example of it working correctly lol
  • GrulshGrulsh Member, Alpha Two
    Every server is a PVE server with small pockets of PvP allowed to happen. These pockets are end game currently and there is zero PvP else where.

    I attempted to PvP someone 2 levels higher then myself only to find them to run instead of fight. i chased and killed them.

    i then lost all of my weapons for this. How is this balanced in any way he lost some gatherable goods I.E. moments of work where as i lost all of my gear progression for daring to PvP ONE PLAYER ONCE... NOT TWO NOT THREE NOT FOUR.

    i killed one player and lost everything. This game is NOT a PVX GAME!!!

    It was said to have an ANTI GRIEF system it's ANTI PvP system.

    Clear and simple YOU ARE NOT ALLOWED TO PVP ANYONE AT ANY TIME OUTSIDE OF THE LAWLESS ZONES...

    IF PVP WAS A PART OF THIS GAME WHY ARE THERE ONLY 2 AREAS OUT OF THE ENTIRE ALPHA AND WHY ARE THE END GAME?!?!?! This game had one instance of asmongold getting camped and u respond with such over kill that it ruins the game for anyone else who enjoys fair pvp.

    P.S. the fix is very simple PVP in the same level bracket or higher have no corruption unless you kill that same person more then once.. done idky we need to decimate and entire game claiming to be PVX because ONE streamer got ganked.

    We need a pvp game that has some corruption mechanic, but not too harsh. Killing a player should not be punishable; however, it should have risks. You attack someone and are able to get THEIR loot, then you can also lose your own loot as well.

    Outside of the new player areas, it should be 100% PVP IMO. That said, I do think if you attack someone, you should go red if they don’t attack back. Once red, you should not be able to enter town without the guards attacking you, like Ultima Online was. Then there can be a few Corruption towns spread around the entire world, but not in every biome.

    Just create a system like UO and call it good!
    ..."to lay down one's life for one's friends"
  • MorkMork Member
    edited November 12
    If you're going to make corruption so punishing, just make the game pvp on and off... why going through all of this when all you are doing is essentialy pushing the rules that way.

    Just make it on and off, while on has more xp while leveling and drops chance at max level.
    And turn certain farming areas and open world dungeons into pvp on zones

    focus on guild declaration of wars instead
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    i killed one player and lost everything.
    This guy didn't read the small print. Always read the small print Potato.
    My lungs taste the air of Time,
    Blown past falling sands…
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Mork wrote: »
    If you're going to make corruption so punishing, just make the game pvp on and off... why going through all of this when all you are doing is essentialy pushing the rules that way.

    Just make it on and off, while on has more xp while leveling and drops chance at max level.
    And turn certain farming areas and open world dungeons into pvp on zones

    focus on guild declaration of wars instead

    How about NO,
    Coruption was part of the Kick starter brief, we cant have a bunch of non flagged gatherers and resources andies stripping the landscape in another node without repercussions...

    What is preventing non flags from using their immunity to exploit or bait or work in cohoots with guilds to block or impact an opposing group?

    The fact is have switchable PVE/PVP would break the game. But if you had been on the forums long enough you would already understand this as it has been explained many many many times before....
  • VampirePeterpanVampirePeterpan Member, Alpha Two
    I agree, I played EVE and Albion, their PVP system is good. If you are going to lose the gears with corruption, make gears like what is in EVE and Ablion that can be easily replaced and purchased, and in that situation, even at low level area, pve players can still farm the resource and supply the market with crafting system.
  • PresentPotatoPresentPotato Member, Alpha Two
    Presently there is no reason to ever PvP in any case outside lawless zones. The system is too punishing and there is no incentive to PvP I.E. reward for the HUGE risk it presents. for (balance to exist ) the risk needs to match the reward. currently there is no reward enough to do any amount of PvP in a reg zone so why even bother having it at all ?
  • Its_MeIts_Me Member, Alpha Two
    edited November 12
    Clear and simple YOU ARE NOT ALLOWED TO PVP ANYONE AT ANY TIME OUTSIDE OF THE LAWLESS ZONES...

    Not sure what server you are on but try rolling on Resna as people often run around flagged up indicating they want pvp. I have seen and been involved in plenty of resource area pvp battles where players will suddenly flag on each other. I also see pvp activity all over the map and it routinely happens even inside of city nodes.

    If you are not staying flagged, you really should not complain about pvp not happening. 😉

    The situation you described was one where you attempted to pvp someone that did not want to pvp, a peaceful non-combatant and suffered the corruption penalty for doing so.

    Although I do not agree that the current corruption mechanic is anti-pvp, I do agree that it is anti- forced pvp when it comes to players killing players that do not wish to pvp. You still were able force pvp upon the person that elected to remain a non-combatant, you just have a penalty for doing so.

    I think to encourage more pvp, they could enact a risk vs reward incentive for more people to run around flagged such as a higher xp gain for doing so.

  • RymRym Member, Alpha Two
    Every server is a PVE server with small pockets of PvP allowed to happen. These pockets are end game currently and there is zero PvP else where.

    I attempted to PvP someone 2 levels higher then myself only to find them to run instead of fight. i chased and killed them.

    i then lost all of my weapons for this. How is this balanced in any way he lost some gatherable goods I.E. moments of work where as i lost all of my gear progression for daring to PvP ONE PLAYER ONCE... NOT TWO NOT THREE NOT FOUR.

    i killed one player and lost everything. This game is NOT a PVX GAME!!!

    It was said to have an ANTI GRIEF system it's ANTI PvP system.

    Clear and simple YOU ARE NOT ALLOWED TO PVP ANYONE AT ANY TIME OUTSIDE OF THE LAWLESS ZONES...

    IF PVP WAS A PART OF THIS GAME WHY ARE THERE ONLY 2 AREAS OUT OF THE ENTIRE ALPHA AND WHY ARE THE END GAME?!?!?! This game had one instance of asmongold getting camped and u respond with such over kill that it ruins the game for anyone else who enjoys fair pvp.

    P.S. the fix is very simple PVP in the same level bracket or higher have no corruption unless you kill that same person more then once.. done idky we need to decimate and entire game claiming to be PVX because ONE streamer got ganked.

    Skill issue.

    You lost your gear because you committed murder and an unhonorable kill against an innocent player, then you were hunted down and killed by bounty hunters which looted your gear and either sold it or are enjoying it right now.

    The corrupption system isn't even in full effect right now, it will get harsher.

    1 auto attack is enough to signal the other player you want a duel. If you wanted honorable kills against unsuspecting players, wait for the desert region to fully release. PvP mode is always enabled in those lawless zones, and whether someone fights back or not won't matter there.
    787m8dm96z5g.gif
  • I remember the days I was in Tibia and someone pks you and you lose your BP and 2 Eq items, good times for them awful for me...

    If ashes wants success it needs to make sure killing players has a high price
  • PresentPotatoPresentPotato Member, Alpha Two
    Even so first time offenses should not be so harsh.
  • Has there been discussion about a toggle pvp on/off system that would allow the player to basically only gain experience in the open world via quests or monster kills, but blocking them out of any other interactions in the world.

    This would heavily incentivize people to play the game "normally" but if they for some reason would not want to be part of the social environment of the game, then they would have the option to do so. Just like people who want to be able to kill anyone they see fit.

    Basically it's hard for me to give precise feedback as I'm not fully aware of the things currently in the game or planned for it but as an example:
    A player opting to only play it as a singleplayer pve game experience (which the game is not designed for) they would be blocked out of f.ex:
    gathering crafting materials & returning materials for node improvements, providing experience to a node, grouping up with others, potential openworld events, boss loot etc.
    Alot of things could be prohibited and probably listed here and suggestions are welcome.

    I get it that playing the game like that isnt... what one would generally want, but it does prove the opportunity for the player to play the game, level up in peace and eventually join the game when they're comfortable doing so.
    This type of a system does the same thing in the opposing way as the game treats other gameplay aspects too - --giving the player the ultimate freedom to do whatever they want.
  • caine12caine12 Member, Alpha Two
    The game will lose 30-40% of their player base if there isn't pvp free areas up to level 50. If Intrepid wants to make money - they will not ignore this plain fact. New players won't come in, it will become pay-to-win - just ask EVE.
  • souldaze86souldaze86 Member, Alpha Two
    I agree with the OP. PvP shouldn't have such a risk to it. If it's griefing then yes the corruption mechanic should hit kinda hard but you should be able to go and smack down someone that is looting your corpse after ya'll just wiped on a raid boss or someone that is mining an ore that you need. Specially with how rare copper and zinc is in this game as it stands. PvP shouldn't have a death sentence when it's outside of a town and due to people resing at a gy vs ghost walking to your corpse its really hard to camp players. If you want to go out in the world there should be a risk of PvP and you need to be mindful of your surroundings. That being said we need something of a hearth mechanic.

    One situation i seen was that there was a player killing other players and his buddy was looting the corpses while not flagged. You shouldn't get corruption for killing his buddy. If you got stolen stuff in your inventory you should not count towards the corruption system.

    Maybe they could put up protective domes around starting areas and make it so the corruption system comes from some type of deity. Build protection and a strong reaction for corruption via a method that discourages it in the beginning but as you venture out further away from that protection the risk becomes higher and the penalty for PvP becomes less.
  • SmaashleySmaashley Member, Alpha Two
    I actually think that non-consensual PvP shouldn't exist. It's like non-consensual sex, it's not allowed. You don't touch somebody that doesn't want to be touched simply because it's not fun.
  • Its_MeIts_Me Member, Alpha Two
    Smaashley wrote: »
    I actually think that non-consensual PvP shouldn't exist. It's like non-consensual sex, it's not allowed. You don't touch somebody that doesn't want to be touched simply because it's not fun.

    This described a pve game.
  • PresentPotatoPresentPotato Member, Alpha Two
    Its_Me wrote: »
    Smaashley wrote: »
    I actually think that non-consensual PvP shouldn't exist. It's like non-consensual sex, it's not allowed. You don't touch somebody that doesn't want to be touched simply because it's not fun.

    This described a pve game.

    almost like you need a server for people who think this way ... hmmmm what could that be ?

    oh ... ya.... a PVE server and a PVP server
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