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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
No, no, no.
Intrepid buckled faster then i toght they would.
You consent to all PvP when you log in.
This is almost a 1:1 pull from Archage. You know, the PvP MMO? That one?
If you want full loot no consequences PvP, you can get that from a Minecraft realm
This is almost a 1:1 pull from Archage. You know, the PvP MMO? That one?
which failed HARD ! you know that game? the one that failed so hard on its face ya good reason to copy it huh ? how about mmos that still exist like the OG classic wow ? oh its still around and broke the internet when it release in 2020. but ya lets model this game after a dead mmo that u cant play anymore.
So the solution should not be the penalties from corruption, but Changing the way you get corruption.
For example: Every day the first 2 or 3 times you kill green player you dont get corrupted. This resets daily (or can be made like 7-8 times resetting weekly). After you spent those 2-3 corruption preventions for the day, every next kill makes you corrupted. This way the penalties of the corruption will be well placed and can even be increased further.
Tho i can see with this solution that this may be abused by bigger groups that may swap the players who make the killing blow so they dont get corrupted. So a possible solution for this is the corruption to be party wide. Meaning if 1 member of a group of 40 kills green player - then the killer gets 1 stack of corruption (or removes 1 corruption prevention for the day) AND all other 39 members of the group get 1/3 of a corruption stack, so 3 of those will make full stack.
I dunno why you are whining about content and balancing issues from day one stability testing.
I dunno why you are whining about content and balancing issues from day one stability testing.
Having corruption is NOT CONTENT. its a punishment system that serves to only take away from the game and protect people who would grief you in other ways I.E. PVE adnies such as ur self
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Hmmmm.... or perhaps it is just a lot of pseudo-PVP players that only want an advantage fight that refuse to flag up for real PVP that would rather focus non-combatants that have no interest (and likely no gear or experience) in PVP that like to think of themselves as hardcore PVPrs? 🤔
If this was the case then non consensual PVP would not be allowed at all. Meaning you are wrong!
The intent behind the corruption system is to remove griefers But atm Intrepid is trying to achieve this intent by changing the penalty from corruption deaths, but i dont think this should be the way they approach this problem.
This system does not punish greifers only it punishes any amount of pvp. system should NOT steal my gear for one offense! i killed one guy one time and got my stuff taken and i pvped at level one on one and he was 2 levels higher then me and the paper to my rock class. also not afk and i made him aware of incoming pvp.
Now tell me how that was unfair. please it might not be what they wanted but thats risk and danger is it not. everything i mentioned is even playing field is it not ?
Chances are people that really want to PvP will often flock to the same server, making it far more likely to happen, whereas other servers that have communities dedicated to other content such as roleplay or casual gaming will typically see less of it.
I don't think PvP is going to be a problem for people that don't want it, cos they'll likely all be on the same server anyway. The corruption system exists as a deterrant, but I have to wonder why such a thing exists if it serves just to penalise people for being over-indulgent in PvP outside of the sanctioned areas.
I don't think the Bounty Hunting system is implemented yet, right? We should definitely be pushing for that as a feature so we know how to balance corruption properly.
I don't think the Bounty Hunting system is implemented yet, right? We should definitely be pushing for that as a feature so we know how to balance corruption properly.[/quote]
Dev's taking easy way out cause asmongold ,instead of furthering a system thats said to be the balance to red players as an in game feature which would add to the game instead of punish wrong think I.E. (fair ) PVP NOT grefing
well sounds like you had wrong expectations and or the system is bug like other said. you also cant sell the starting equipment from my testing. you now understand the risk of doing PvP. knowing a PvP player will lose equipped items the player has to plan to have items they are willing to lose and not their best gear for grinding. the point of PvP is that resources will be scarce, making them worth fighting over. and if a gather has something they don't want to lose they will risk fight you for it. i think right now its hard to plan an ambush unless its a caravan. or to know if someone has good mats to fight over. which i think is just not implemented yet. i think on the dec 20th we will see major improvements just from new systems being turn on
with the corruption system as it stands no one will pvp for any reason no matter the mats.Mabe to high roller guilds its fine but to average people who cant afford to lose gear you now lose half the games fun. why would i pvp ever if i lose everything. there is no reward for pvping at all if it means ill be hunted for doing so. soon the servers will just be PVE andies as i can see this is what u want any ways
Lineage 2 had the same system and no one cried![/quote]
that game is dead and gone for a reason. classic wow is more then 20 yrs old and is alive and well because it allowed for pvp and pve .
check and mate
The reality is they are going so hard on corruption that basically does the same as having pvp toggle on or off, no one wants corruption. Everyone just stays in their lane and try tag bating once in while.
Watch GrappLr searching for pvp videos, the game is just awkward.
This just sucks... youre allowing pvp without actually allowing pvp
All you are doing is essentialy pushing the rules to "toggle" anyway because no one wants to be corrupted and no one is flagging up
Focus on guild / group even 1on1 declaration of wars instead
Make it toggle on and off, while On has increased XP and Drops chance so people are rewarded for the risk and actually have a real incentive to flag up
Turn certain Farming areas and Open World Dungeons into PvP On zones.
This does not work in WoW because theres noooo incentive to flag up and the their pvp combat is beyond pure trash dogpoo vomit
I like the idea of no toggle, but it does not work when to counter griefing you have to go full throttle on corruption, negating the whole PvP point, its basically forcing everyone to "toggle off"
Classic wow had PVP servers where u couldnt turn it off guy... jesus christ u make pvpers look dumb af
clearly never played classic wow and are just lying trying to sound cool i bet i find out ur a retail player
WoW is not only classic
Theres Wow Retail , theres Wow Classic. I was talking about the WoW Retail toggle pvp system they have going on now as a comparisson.
I have no words for you, that comment is so idiotic im just not even going to comment more
2 majority of players interested in this game dont want what you want
there's no reason to switch to no corruption, bc open pvp players are insignificant
I get the 'risk vs reward' is a theme that everyone likes to throw around, but the reality is simple - the worse the penalties = the less pvp. The real question is how much pvp do you want?
Crazy as it sounds, TERA when it launched was fun for me because you could flag to no real detriment. You could kill the players trying to farm in your spot and they could kill you back. If you killed someone too low you'd be stuck flagged for a bit.
So if you want real pvp, that's how you get it. If you want only big guilds to be allow to bully random players - keep the karma system, where outside of a guild, extra high end gear loss is too prohibitive to participate at all.
I know this isn't how most of the community feels certainly not likely to be an opinion Steven will have, but that's what the system it's modelled after allows. Other full loot games have systems that make most gear much easier to obtain and disposable. The "vision" is stuck following the lineage II formula which will devolve into only guilds fighting it out, not the dream of node conflict.
open world pvp is an insignificant type of pvp compared to caravan, guild, and node pvp
the majority of potential players do not want to engage in constant pvp everywhere they go; a certain amount of pvp is exactly what majority of potential players want . to you, this is less pvp, and yes that's a good thing
open world pvpers are an insignificant minority- and they need to understand this
I'm sure you have the numbers on insignificant minority?
The threat of being ganked is the only fun part of the grind for me. If anything I find myself more frustrated in games when you can't simply fight another player for a prime spot. I know in Aion I had periods I'd get filthy rich farming baluar on my alt - and part of what made grinding so sustainable was that I would always have to deal with the turf wars. There were times on both my characters from the alpha that I wish I could just flag and fight the other players trying to farm my spot... but again, current system makes it a really bad decision, as it's almost all risk, no reward. I'm not that serious about AoC, I think there's a place for a game like this, but the way the systems are designed lead to a very boring dynamic - where big guilds simply bully anyone else with impunity.
look at the people on this forum itself, you'd be dishonest if you think majority want no corruption open pvp
and if this community doesnt want it, you think more mainstream mmo communities would?
also look at the numbers of current open world centric pvp mmos right now- eve online does not have many players. neither do gloria invictis or mortal online 2
all this indicates you are in the minority
why dont you play one of those games???
I'm not asking for anything, simply putting it out there, as it stands the game actually discourages most pvp, and based on the games that have a similar system, a very predictable result(desired or not) is what you'll get.
I'm not that invested in what the game does, I'm just stating the reality - all of this sandbox risk vs reward talk ultimately boils down to being a luxury only larger guilds will be able to participate in, due to the risks for engaging in pvp being extremely discouraging from anyone else
One side doesn't like the penalties of being killed in open-world PvP, and the other side doesn't like the penalties of killing in open-world PvP.
Regardless of what side you're on, I think its agreed that there's problems with the current system, and it's discouraging the players of all kinds from wanting to engage.
ArcheAge failed because of its pay to win, not because of its PvP. I was there. I was in one of the first guilds to kill the Kraken in North America. Also, ArcheAges PvP was world class and did it better than any MMO out there.
Steven created Intrepid Studios because of this too: he loved ArcheAge, it went pay to win, so he launched a Kickstarter to make Ashes of Creation with the vision of being a bigger, better ArcheAge.
Stop acting like you know what you're talking about about. You're just spewing nonsense at this point.
The systems not even done.
And this game without corruption is not a game at all. None of these PvPers (all of which can't spell or type for some reason) do not understand that.
Corruption is intentionally over tuned because of the Alpha. I agree, it's a lot, and hope it gets toned down. But that barrier 100% needs to remain.
(Disclaimer: I'm adding on to what you're saying and not directing this toward you)