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What class combination are you going to choose?

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Comments

  • I usually go for some kind of sorcerer/necromancer-class at first, so definitely will pick some type of caster for my main.
  • I guess I'll go with my usual support/healer or ranged DPS spellcaster so some combination of cleric / bard / summoner / mage, it's still a bit early to tell.
  • Mage\Summoner if that's the combinations possible. Just want to cram in as much magic in the same character as i can!
  • Thinking of going full Tank-Tank or perhaps a Tank-Fighter/Tank-Cleric combo? Tank main always interested in getting my fix of soaking damage :) Perhaps if I feel like going dps I'll go for an elemental swordsman combo like Fighter-Mage.
  • Probably Fighter/Mage or Cleric. Tank for life!
  • Any benefit to going Tank-Tank? Would you be a better tank than someone who went Tank-Fighter for example?
  • Probably for me mage/summoner or whichever class is closest to an enchanter type class. Strategist right here
  • Just found this on reddit:

    <blockquote>| Primary & Secondary Classes
    What are you guys currently planning for progression?
    Our player class advancement follows both a vertical progression in the traditional leveling sense, as well as a horizontal skill customization platform. When players start the game, they will be able to choose from 8 separate Archetypes. These archetypes represent the staple fantasy classes; Fighter, Tank, Rogue, Ranger, Mage, Summoner, Cleric, Bard. As the player progresses vertically with their primary class, they will have the opportunity to add a second class. This second class will be chosen again from the 8 archetypes, and will follow more of a horizontal progression. The second class will allow the player to augment their primary skills from their main class, with effects from their secondary class. For example; A fighter has a skill called “Rush”, that allows him to rush towards a target and upon reaching the target, deals x damage with a chance to knock the target down. If that fighter were to choose Mage as his secondary archetype (Spellsword), he would gain access to certain augments that he could apply to his primary skill tree. Let’s use his Rush skill as an example; As a Spellsword, he could choose to apply a teleportation augment to the Rush skill, which would allow the skill to now teleport you to the target, eliminating the charge time on the skill. Each skill in the primary tree will have several augment options from your secondary tree. The secondary skill augment tree will follow a horizontal progression that will be expanded upon further in a developer’s blog
    </blockquote>

    Idk who got quoted there, but combining classes sounds way different than just slapping some holy spells onto the tank skills u had before.
    Just as an fyi as i got the feeling some have a different idea in mind when it comes down to class-combinations.
  • Spellsword.
    Knight/Mage/Summoner

    I'm going to focus on the more destructive magic. However, if this game is going to have illusionary magic, I will also attempt to master that.

    Swords are a must for me, no shields or other weapons (other than perhaps a spear.) I will likely play in a quick-fighting way. Finish the battle as quick as possible without any unneeded pauses.

    Dexterity, endurance, strength. Are what I am going to need the most of, aside from magic related skills.

    If a rapier or bastard-sword is included in the game, I will more than likely use one of the like.
  • Being slightly crazy myself I'm going to try a rogue/cleric or a cleric/rogue. Quietly keeping some buddies healthy until an opportunity presents itself then spear in the back.
  • A fighter and mage combo seems really cool.
  • well it depends on the implementation of the archetypes and their synergies.

    I usually end up in a stealth/cc or healer/cc situation but it will also depend on the general vibe of the game. Sometimes I'm a tank, sometimes a dd, sometimes a healer. But as I like to annoy people a lot I guess rouge is a must have :D

    First and foremost question is - what if I choose two complete opposite classes. The spellsword example is a good sign (in my view) as it seems that combining two classes may result in smaller adjustments to the main class but won't hand you a full toolbox of new things to do for example giving melee players the ability to cast fireballs (spellsword) would be kind of lame. The teleportation (instantaneously) rather than charging (time consuming) is a solid concept I can get behind. Also adding magic effects to weapon attacks (let's say you can add fire based damage to abilities or what ever) could also work. Simply just don't create combination which let's you faceroll other not so good combinations like ArcheAge did).
    Also I guess locking certain powers behind choosing your archetype two times (primary+secondary class) will also be a thing - not that I have anything against that but I just guess it will happen (for example Rouge having a Hide ability at first which could change to true stealth at primary+secondary stage).
  • If history is any guide, I'll naturally find my way into the least efficient and viable of the class combinations, because I'm apparently an idiot who wants to prove that things can be done.
  • [quote quote=7653]I’ve often found whats popular in the forums rarely translates to what’s popular in game. Forums tend to have a much higher percentage of tank/ heals I’m guess mostly due to more hard core players join in the forums while most casual players who don’t talk on forums roll dps[/quote]

    This. No one should underestimate the player base's ability to find the most efficient path and then pursue to the exclusion of everything else. It's sad in my opinion, since it often sucks the fun right out of a game.
  • At the moment I'm thinking rogue + ranger/mage/summoner/whatever has good ranged dps and/or CC, in the hope that I can have decent burst but also not be kited to death.
  • If I can summon shadows and teleport to them and make them mimic my attacks etc, then rogue/summoner otherwise nightblade rogue/mage would be super fun. I don't know how the magic works in this game yet though so I'm not totally sure. I'll definitely have a mage/summoner or cleric/summoner alt though.
  • Personally I would go cleric/bard, always enjoy those support classes.. Will have to wait and see how the classes really turn out.
  • Cleric + Summoner all the way! :D
  • Fighter/Mage or Fighter/Summoner or the reverse most likely.
  • I do enjoy playing ranged classes, and also support. So I'd say Ranger + Bard would work great for me!
  • I always have and always will be a Tank main so I will most likely go for a Tank-Tank class, Tank-Cleric class, or Tank-Fighter class. I just love the satisfaction of being able to soak massive amounts of damage.
  • ranger+mage? :D

    I'll probably go with fighter+mage tho, if it's done right.
    But I'll try all kinds of stuff anyway.
  • [quote quote=7918]I do enjoy playing ranged classes, and also support. So I’d say Ranger + Bard would work great for me!

    [/quote]

    Are you me?
  • For me it all depends on how stealth and sub-classes work, also what type of weapons are available.

    For for now it would be:

    Fighter/cleric - I would like to see this game not make all sword and board users tanks, I really liked WoW's gladiator stance. Too bad gladiators stance got scrapped D:

    Ranger/cleric - I like guns, not machine guns, but more on the musket side. I know some people hate it, but I prefer guns over bows. The WoW cinematic with the Dwarf hunter made me buy that game!

    Cleric/rogue - This combo will all depend on how the stealth mechanic works.

    Off topic - I would love to see a class where the pet does most of the fighting, something like the Puppet Master from Final Fantasy XI.
  • I've always wanted to play a class that uses Holy and Fire magic but plays offensively. I'm really hoping I can accomplish this with a Cleric/Mage or Mage/Cleric. We'll see.

    If I can't get the class I want aesthetically then I'll look at the classes mechanically and go from there.
  • Hmm have not seen anyone say tank/bard, but that is what I'd pick
  • If the secondary class gives complementary spells, but not basic combat spells, this is a difficult question to answer. I wouldn't mind something that gave me escape abilities, such as the Rogue, but I don't know if a Rogue secondary would let me do that. If being Cleric primary and Rogue secondary means that I can wear a dress and go into dagger/dagger combat on the side while healing people in melee then forget about it. I'd get eaten in PvP in a heartbeat.
  • Fighter +Mage, always dreamed to one
  • Mage + Summoner. Though I feel a little conflicted.
  • Bard/Rogue, classic EQ combo, DPS when needed, support when called for
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