Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
so i am stoked to see the cleric, bard, and ranger. cleric dwarf sounds perfect.
That being said, my top three prospects right now are: Spellblades (some combination of Mage and Fighter/Rogue), because they are an awesome, dynamic archetype in every game; Whatever combination of Ranger, Rogue, and Fighter that gives the most mobility and dual-swords, because gotta go fast; and Priest+Rogue because it's wacky and interesting.
Edit:[quote quote=8879]I would like to make a female monk type that can use fists and do flippy moves.
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Shout-out to flippy moves. They are nice.
I guess my main will try to replicate the gameplay of either the Mesmer or a Necromancer from Guild Wars 1. I really love being a Disruptive/Counter class. His partner, on the other hand, is pretty straight forward. She's going to be a little ball of mayhem dancing in the battlefield that has a knack for furry creatures.
it means you wont have the second class new abilities it will jsut add\change effects on your primary class skills.
Anyway im more of a Rouge\Assasin class type of player, it will be logical to combine with a ranger but i never liked that class it seems boring. i need to think of a good combination that can work out because Rouges always had a problem when it comes to Dungeons\Boss fighting parties and i hope it wont happen in this game :O
Please give pets a range in their stats and skill levels so hunting for that pet magical urang utang with high int and wis becomes a goal by itself. Also loved training the skills on my pets. (anyone else play UO tamer and had some evil evil highly trained chicken in their stable? or a pack of max str velociraptors to hunt with?) So many great memories that I hope to relive whenever I go into a new MMORPG.
<img src="http://www.icon-exchange.com/old_projects/thirdlegion/uo/taming/atgdata/agwwy05.jpg" alt="a typical Ultima Online tamer" />
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i like paladins but a fighter / cleric version of a paladin :)
Tank = A heavy, high health, medium damage combatant who favors a sword and shield to block, parry, counter and strike his foe.
Tank + Bard = A Heavy, High health combatant who also gives AoE Buffs and heals, along with debuffs to his foes.
Tank + Mage = A Heavy, High health combatant who uses magic to augment his defensive capabilities (Using mana shield ontop of his normal shield, using fire to lasso people closer to him, using thunder to stun his foes.
Tank + Summon = A Heavy, high health combatant who can summon additional shields to defend himself and his foes, he can summon shields to defend his allies and also make static defensive zones.