dygz wrote: » earthern wrote: » I think this will be the different/new type of RPG that wont solely depend on characters ability but also incorporate player skill. I remember them speaking about having a headshot mechanic. A headshot cant be RNG or luck but skill. It's not a different type of RNG. RNG is not all-encompassing. That quote you posted basically says the same thing I did. There will be RNG. The action combat mechanics reward player twitch skills. That's not the same thing as getting rid of RNG as much as possible. And, yes, RNG will pertain to character stats - which will still play a role in headshots. Not so much in whether there is a hit (though character Dex may still be a factor to some degree), but in determining the damage. Especially if Evasion is a stat and players are invested in maxing that Evasion stat. Because the Evasion stat will likely also be calculated into the damage results.
earthern wrote: » I think this will be the different/new type of RPG that wont solely depend on characters ability but also incorporate player skill. I remember them speaking about having a headshot mechanic. A headshot cant be RNG or luck but skill.
earthern wrote: » What I got from that was they are trying to mitigate some of the RNG so skill can be more prevalent. So they want RNG to be less of a factor and more about a players skill.
And no a headshot has nothing to do with character stats, did you play APOC? A headshot is a player aiming at someone's head and hitting it vs the body or legs. Only time the RNG evasion/dodge might happen if that ability is like tab target which a players skill cant dodge a aim bot type of ability.
dygz wrote: » Trying to mitigate some of the RNG is not the same thing as trying to get rid of as much RNG as possible. They want player twitch skills to be more of a factor than it is in MMORPGs that only have tab-target. So, yes, because Ashes includes action combat, RNG will be less of a factor than it is in MMORPGs that only have tab-target. That much is true.
dygz wrote: » Headshot is a crit..
seaber wrote: » It is extremely easy to think of an 'action combat' system where rng is a huge factor and a 'tab target' system where it is not at all a factor.
whitedude31 wrote: » As much as I want to disagree with @dygz here @seaber I cannot. Dygz has this one right stating that headshot is a crit, but will probably be set as a different type of crit so our crit chance and crit damage stats can stack with it. That would lead to some heavy reliance on the action combat side of things, but would irritate some people that want to lean more on tab target. It will be interesting to see the system they come out with is all I can say at this point.
dygz wrote: » Risk v reward. You choose an action combat attack to risk missing - on the hope for a hit that will have the reward of a significantly higher crit chance.
dygz wrote: » Well, seems like the game devs disagree with you.