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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
[Poll] Freedom to Change Gender, Race and Primary Class & Should Joining a Guild be Account-bound?

Hello,
I am strongly against forcing the players to create secondary or alt characters.
Decisions should matter, yes! However, they should NOT be permanent! There has to be very serious consequences(price, time limit[months], lore reset/reborn...) in order to make a change, instead.
I want to dedicate my life for the one character that I will be role-playing. I want to be known with one name!
The cosmetics sometimes look better on another gender or race. It would be a waste to not use them when they don't meet our expectation. We are supposed to have fun, not play while holding regret over not making the ideal decisions on our main characters. "Ideal" is not a constant variable. People's preferences continually change and new cosmetics come every month.
VOTE HERE
Primary Class:
https://strawpoll.com/4srx7de9
Gender:
https://strawpoll.com/y254sfek
Race:
https://strawpoll.com/pbzzb2sc
No guild leader appreciate inactive members! This is a nonnegotiable fact. Why don't choices matter here?
My suggestion is that joining a guild should be account-bound, which means all characters of one account join the guild as one member!
Imagine wanting to join in for guild quests or raid with another character, but the character isn't in the guild. Very inconvenience!!!
Account-bound system provides both active, friendly environment and organized members management.
VOTE HERE
https://strawpoll.com/5s5ea649
I am strongly against forcing the players to create secondary or alt characters.
Decisions should matter, yes! However, they should NOT be permanent! There has to be very serious consequences(price, time limit[months], lore reset/reborn...) in order to make a change, instead.
I want to dedicate my life for the one character that I will be role-playing. I want to be known with one name!
The cosmetics sometimes look better on another gender or race. It would be a waste to not use them when they don't meet our expectation. We are supposed to have fun, not play while holding regret over not making the ideal decisions on our main characters. "Ideal" is not a constant variable. People's preferences continually change and new cosmetics come every month.
VOTE HERE
Primary Class:
https://strawpoll.com/4srx7de9
Gender:
https://strawpoll.com/y254sfek
Race:
https://strawpoll.com/pbzzb2sc
## Should Joining a Guild be Character-bound or Account-bound? ##
No guild leader appreciate inactive members! This is a nonnegotiable fact. Why don't choices matter here?
My suggestion is that joining a guild should be account-bound, which means all characters of one account join the guild as one member!
Imagine wanting to join in for guild quests or raid with another character, but the character isn't in the guild. Very inconvenience!!!
Account-bound system provides both active, friendly environment and organized members management.
VOTE HERE
https://strawpoll.com/5s5ea649
2
Comments
Primary class is locked. Secondary can be changed through a time-consuming process yet to be outlined. Why? Besides the choices have consequences argument it is a sub-based mmo. Things that are time sinks that keep you playing like having to level up another archetype helps them keep asses in the seats paying month to month.
Players will not be account locked to a guild. There are many reasons for it. One that they have mentioned is people being able to infiltrate competing guilds to "spy." They have never said that guild affiliation will affect grouping dynamics. Want your alt to raid with your "main" guild? Go for it. The current flagging lockouts of friends list, group, guild, and alliance should take care of that issue nicely.
If you are looking for an Asian mmo like FF14 that lets you change gender, race, class on the fly due to some potion or mirror and lets you master every crafting profession you are going to be sorely disappointed here.
Well, if they did do something like that then only in the first five levels, so everyone is able to try them out at first.
Hard NO to everything else though... it makes no sense to just be able to switch your race or gender...
To the rest, no. Intrepid has made it very clear they expect people to think about their choices before making them. Primarily class and character race have direct effects on gameplay, of course they should be permanent. Guild have never been permanent, which is sensible since guilds are meant to have some espionage involved.
Or maybe people actually enjoy the idea of having some form of consequence to their choices. An MMO being wishy washy, “Nothing you pick matters!” is unappealing to me personally.
Besides, your whole argument in the OP boils down to “I hate alts”. Nothing that actually presents an overarching issue that would be solved by freedom to chance class and race (MAJOR gameplay altering features) freely.
I'm more against limiting players, but Im a RP player at heart so I understand what you mean but RPGs are meant to be about freedom ^^
If it isn’t permanent, even if you have to wait a while, or pay a bit to switch it, it loses its meaning.
The only compromise to be found here when you want something so important to gameplay to be impermanent is to have a change in primary class reset the character to zero in every way.
EDIT
Also: Different races will have different stats, so you shouldn't be able to change that either imo. Gender however, I don't mind.
it would also kill the meta for the game as everyone who cares would pick that class
"Ah mage sucks now? Better switch."
"SEC GUYS I JUST NEED TO PURCHASE SOMETHING FROM THE STORE"
its sad but people would do that
That said will Players be able to turn on/off other skins? (Like the angle/demon)
I know they will only apply to one character at a time so it makes sense you could turn them on/off. So gender wouldnt bother me.
Primary class. I think the switch should reset the character to 0 and remove secondary classes. Augments, like from religion, should stick imo.
However, if the process is timely enough to discourage this happening multiple times a year, I'm down.
Guild lock seems silly imo. My rogue will not necessarily want to be in the same guild as my primary crafter. Why not be able to choose a guild that focuses on your character's interest based on that character?
How does not doing that negatively effect the game?
As for racial locking, that seems necessary to me. Especially when nodes will take on the appearance of the majority race when leveling. "Everybody be an elf so we can have the only Elf looking node" seems plausible.
There are many other reasons just in general too, including racial augments.
That’s stupid. A hobby doesn’t lose meaning when you pick up another one.
It is not more meaningful just because you waited some time. You just have an aversion to making more than one character. The effort and time spent leveling and advancing a character do not transfer when making a new one.
As I said before, unless you’re willing to wipe your entire character to zero to avoid making a new one, then what you’re asking for is consequence-free choices. “Waiting a few months” is hardly a significant consequence when it would take at least as long to match a new character to the stats of your first one.
Can a new character replicate all the crafting knowledge of your other ones? No. Then a class changed character should retain no knowledge either.
Could a new character have full advancement in their religion? No. Then a class changed one should start from scratch too.
This has nothing to do anything with Intrepid for me....
I just believe that the whole character creation would be for nothing then, we could as well just play amourphous blobs that can randomly change their apearance if they dont like their old one.
I want my character to be recognizable by my other community members, not be some kind of racial and genderless chameleon....
Why would you level the same professions on an alt? If you really did decide to level a new character, wouldn't it make more sense to level different professions so you have more options?
And here is the crux of it. You want this for convenience. You’re not meant to do everything on one character, and you fundamentally dislike the approach this game will be taking
There is a simple thing you can do to get around meta:
GIT GUD.
I ran a combat rogue from Vanilla WoW until BfA in high end PvE content (mythic dungeons+ and mythic raids) and was top 3 dps all the time. How you ask? I played the best way possible, i made my own builts and trained them until i had the dps rotation down as muscle memory.
Do you know why even ACTIVISION does not allow class changes? Not even in their shop? It is because that would take any effort from you. Shure, you would have to grind the gear again, but that is done in a few weeks with help of you friends.
The "best secondary class for X primary class" reasoning is also pretty weak tbh. I plan to run a full dps specced bard built with heavy utility, it always depends on what you bring to the table. (Soul Weaver or Siren ftw btw).
And also: It would be easier and more time efficient to just grind out a new max level character in around 3 months then to wait for a 6 month timeperiod so you can just switch on you main character.
I dont like alting either, but I love to create their own little personalities, as if they are all members of my houshold.
Damocles is my clanhead, he creates the armours, trinkets, weapons and knows the lore of vera (explorer/questmaniac).
Damokles is the clan enforcer, he raids the tombs of forgotten kings and brings them back so that Damocles can make him some new weapons and armour, he specializes also in gathering.
Damoclides is the clan shaman, he produces potions and other nifty support gear for the other two, he looks over the finances and manages the freehold.
Do you knos why the mount market in wow crashed? It was because they made all mounts account bound. That ruined farmers and crafters, who depended on those sales.
I think i miss interpreted your original argument so i'll change it, why are you earning a legendary recipe for a profession that you aren't the master of?
Are you taking it from the other crafters in your group? Seems kind of greedy.
If you find something legendary that you can't use, why not find a friend or guildy to give it to?
Does everything that drops need to be useful to your character?
...Don't tell me you want the ability to change class so you can ninja an epic item that is good for another class, switch, and use it for yourself?