Will the APOC battle pass (legendary path, whatever you want to call it) be adjusted to suit Castle Siege for season 2, or will it remain exclusive to the BR mode that will likely stay mostly dead once a more popular game mode is available?
Will players be able to choose which of the 6 classes they play before a match, or will they be randomly assigned one to ensure a balanced roster in each match? If players can choose their class, will matchmaking account for their choices and attempt to make class distribution as close as possible for each team in each match?
If the battle pass is made to suit Castle Siege, will you avoid silly quest objectives that encourage players to do counterproductive things like destroying ceilings instead of focusing on winning? (I would suggest ensuring all quests simply encourage 'play X games/do X damage/get X kills as Y class' so they don't significantly influence the way people play)
One of your questions was answered in the past.
Also, you should have read the instructions and only posted one questions. I’m pretty sure last stream they disqualified all posts that had more than one question.
Can we have more specifics on monthly cosmetics like Stillstone Reliquary what exactly is it? How large is the Odeon of Sorcerous Awe it looks like it would take up half of your freehold.
The Dunir are dwarves that have bearded females (at least by what the wiki says), by this statement and the fact that you need only swap the n and the r around to spell Durin, can we assume that this is a subtle nod to Tolkien and Durin's Folk?
for the people who wants to own a little business but also want to explore, be part of a guild or be an adventurer, are we able to create and personalize NPC's that help us in the management of our building when we are not there? maybe a hostess for our tavern or an employee for our store that has very basic functions like charging for the service and/or items, or do we have to close our local as long as we are far away doing other stuff? this could apply to guild establishments too
Will there be armor and weapons design contests that people can enter in the future? Where a person will have a chance to design a weapon/piece of armor that seems interesting to them, the top few winners will get their weapon or armor made in the actual game to use as “unique” equipment to that person exclusively?
This has probably been asked before, but i'll give it a try anyways.
From what i have seen from APOC, you need to aim your spells or arrows at the enemy, how would this be fair considering all classes have different hitboxes?
This has probably been asked before, but i'll give it a try anyways.
From what i have seen from APOC, you need to aim your spells or arrows at the enemy, how would this be fair considering all classes have different hitboxes?
Do you mean that all races have different hitboxes? If yes, then: the mmorpg willcbe a hybrid system and not a full action target stiles like it is right now. At worst it will become a typical tab target system.
This has probably been asked before, but I'll give it a try anyway.
From what I have seen from APOC, you need to aim your spells or arrows at the enemy, how would this be fair considering all classes have different hitboxes?
@EMILO they are currently working on that. It is a good question tho as we weren't really told how that would work.
NarysMember, Phoenix Initiative, Royalty, Kickstarter, Alpha One
Will there be levels of bonding between the rider and the mount? E.g. riding a mount for longer will increase it's stamina, health etc.
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xlangatangxMember, Braver of Worlds, Kickstarter, Alpha One
Can you go into specifics about astronomy?
I know we have moons (unspecified amount) and stars, but no specifics about these and if there are systems, patterns, or game relevance / mechanics tied to astronomy.
We see many games that require months of grind just to be remotely competitive in PvP. In Ashes, will one have to play 'hardcore' in order to be effective/competitive in PvP or will casual players have a chance at it as well?
I know this may have been answered before but since things have seemed to changed a lot it might be useful to ask it!
Are the stretch goals from the Kickstarter still gonna be in the game at release or will they be added at a later date after launch as some sort of expansion and we will only have the core product for launch?
Comments
One of your questions was answered in the past.
Also, you should have read the instructions and only posted one questions. I’m pretty sure last stream they disqualified all posts that had more than one question.
Soon(TM)
Will there be armor and weapons design contests that people can enter in the future? Where a person will have a chance to design a weapon/piece of armor that seems interesting to them, the top few winners will get their weapon or armor made in the actual game to use as “unique” equipment to that person exclusively?
From what i have seen from APOC, you need to aim your spells or arrows at the enemy, how would this be fair considering all classes have different hitboxes?
Do you mean that all races have different hitboxes? If yes, then: the mmorpg willcbe a hybrid system and not a full action target stiles like it is right now. At worst it will become a typical tab target system.
@EMILO they are currently working on that. It is a good question tho as we weren't really told how that would work.
Did the four cut ones have names?
I know we have moons (unspecified amount) and stars, but no specifics about these and if there are systems, patterns, or game relevance / mechanics tied to astronomy.
I think he did not mean APOC
Are the stretch goals from the Kickstarter still gonna be in the game at release or will they be added at a later date after launch as some sort of expansion and we will only have the core product for launch?