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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Quick Question on Classes (and Subclasses)
Greetings. I was a bit confused on the class and subclass(es?) chart from the wiki and was wondering if anyone can clarity things a bit: Is it a total of 64 classes (and subclasses), or is it a *base* of 64 classes? Sorry if the question might be a little redundant, I was just trying to piece some bits of missing information together. Thanks.
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There are 8 base classes, and those have 8 further subclasses for each base class.
Each base class has its given skillset and "philosophy". A fighter is a melee dps, a rogue is slippery, a tank is indestructible. The subclasses then change the way how they fulfill that role. A fighter/rogue for example then relies on dodge and single target dmg, while a fighter/spellsword relies on magically supported movements and attacks.
In this case like @Damokles said you have one of 8 main classes which is later modified by adding one of the 8 classes as a subclass. Note that your main class and subclass can be identical, so you’re really doubling down on your main role. A Ranger/Ranger will be really good at Rangering, while a Ranger/Cleric gets healing powers, a Ranger/Tank is tough, etc.
They’ve given actual names to all of the different combinations of class and subclass to present 64 different classes, but really they are just 8 classes each with 8 different “flavors” to modify them.
Real details are sparse. We don’t even know much about more than 4 of the 8 basic classes at this point, and very few details about how the subclasses will modify each main class. We mostly know the general idea behind the system and won’t know real details until there is more progress on the MMORPG itself.
Basically what the above said. 8 base classes and you can double down on the one you chose or choose a different class as your "second" class or subclass and that will change the way your original class choice performs
when was that said? I thought all the names were already set?
If I knew of a definitive dev quote, I would have written "There will be some name changes..."
Are they 64 classes, or 8 base classes and each of them in turn have 8 subclasses.
Too many people are confused in the forums about this...
I always thought it was 8 main classes with each subclass changing some of the skills
Yes, but there are also some people that say that they are all 64 classes. Its mainly a terminology thing.
I see. I sware we should have the wiki hard-linked to the forum
Those are the official labels - but it's the same concept as 8 Base Classes and 64 Sub-classes.
You can look at it as being 8 classes each with 8 sub-classes, or 64 classes. While there is an official terminology, neither is a wrong way to look at it if you are comparing to existing games for how you want to define class.
Its just a concept as Dygz said, and what ever works best for the individual is probably right.
1. I am proud of you guys, that you finally found something to agree on.
2. Thats why I asked in my livestream question, what is the current right terminology.
But, what's really important is the concept; not the label.
Yup, agree 100%.
Chaos, pure chaos.
it would be chaos but it would be fun
yeah.......
Hope this isnt the case
You'll just have to try progressing through High Priest and attempting to focus as much on healing as you can.
It's not really that people are looking for a hybrid dps/healer as the Clerics are designed to be a hybrid damage dealer/healer rather than just spend the entire battle focused on healing.
I think it would end up looking more like AoC in the end; you’d have many kinds of mage for example with minor differences, many kinds of tank, etc. No way could they all be distinctive.
By choosing a subclass we will only have access to others augments than those available in the world
maybe in a single-player game it could work
Well... wow has pretty much 36 classes (i count each specialisation seperately, because they all play differently)
And again, that’s only 36 specs between 12 classes. Imagine trying to make almost twice as many be unique. I really think it’s just not worth it, you get diminishing returns after awhile. Really, do you feel better served with 64 unique classes, wouldn’t just 24 classes feel like plenty if they were all legitimately very different and each offered a refreshing gameplay experience?
I don’t have a problem with 8 archetypes, each with 8 variations. I think what AoC is trying to do is great and is achievable. I just think trying to do 64 that are totally different and make them all work in the same game is insane.
Though like @Nagash said, in a single player game, maybe it’s possible. You then don’t need to worry about balancing them at least because you’re not competing against anyone. I’m still not sure it’s worth it but it’s at least not as far-fetched.