The Talking FishMember, Braver of Worlds, Kickstarter, Alpha One
Can you please provide more details on how fishing will work in Ashes? Will there be baits, lures, biome species, seasonal species (Winterfin / Summer Bass), time of day catches (Nightfin / Sun Perch) or catch rates, fishing pools (nodes) or open water fishing?
Hello,
If one adds an elemental affect to their weapon, either through a spell or permanent buff from enchanting, will affects be applied to the weapon to show this?
Ex: I add fire damage to my sword and now my sword is on fire.
Do you think the MMO would be further in development if you hadn't wasted time and resources on a BR version of the game which represents nothing that the MMO is supposed to have or to be?
This is a project I was looking forward to seeing but given the time and resources that seem to have been put into a BR game, which is so far from the MMORPG genre I have serious doubts I'll be able to follow this much longer, especially given how long this game has been known to the public with no release date anywhere in site.
I'd say if the game isn't done by really early 2021 it will be dead before it launches as many new MMORPG's will come out before this one does or it will die horribly if it fails to deliver even one of the core aspects of the games promise given its current and suspected future development time before a full release.
Hope the move is going smoothly! Will mounts be auto dismounted or unsummoned on entering a closed area; like a cave or building, or will they be mountable in such places?
As I recall there will be announcement once world boss or world event(or something pretty important) is appearing, how fast will it appear after announcement? since not all people log on the moment of announcement, whoever log off will miss the chance forever
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Undead CanuckMember, Braver of Worlds, Kickstarter, Alpha One
Good evening.
When will we see the Kicksstarter skins?
Seeing them would help some people decide on the cosmetic add ons that are monthly(ish). I like matchy, matchy and don't want to clash.
At the time of writing this,UE4 4.24 has been released and there is one feature which is Hair and Fur Rendering and Simulation.Will AOC take advantage of this for hair rendering for character for more realistic look?
Will Intrepid consider an incentivized bug bounty system after release for exploits/vulnerabilities, maybe with unique in-game cosmetics or titles as the rewards?
Due to the way Ashes of Creation is handling classes, once you chose a class your role is set for the life of the character. Your secondary modifies your primary but not so much that it can change your role (tank primary + dps secondary = still tank). In MMOs tanks and healers are consistently underrepresented, with modern MMOs helping prevent tank/healer burnout and helping entice players to try them by having multiple specs (something like WoW) or the ability to change roles/classes entirely (FFXIV).
Won't this more rigid and legacy style of class/role design lead to players, especially at very high levels of play, being benched because tank and healer slots scale unevenly with difficulty and are minimized (traded for more DPS classes) once the content is more known, as well as more players having to start from scratch to change roles?
You've said the season will impact the gameplay for example: you need warm clothes in the winter and ice spells are stronger
Now Sieges will be at every 4th week. Does this mean, that sieges will always be in a fixed season of the (ingame)year? If so, are there plans to let sieges happen in different seasons to add a little more variety?
Mobs are going to change at every level of nodes, higher nodes lvl attract higher mod lvl. But how the change will occur? Will they just disappear and than the new one appear or you go for something else?
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XenantayaMember, Braver of Worlds, Kickstarter, Alpha One
Will the 40-man raids be instanced, open world, a combination of both, or something else?
For MMO:
1.How many abilities will we be able to have on a hotkey bar for each weapon?
2.Do we have a viable option of using just one weapon set?
3.Can we get a huge list of all the abilities you've created and the ones you're working with soon?
What happens if a freehold is placed too near a village. When the village expands, the area of the metropolis might cover where the freehold was placed.
Will the freehold be moved, or will it be that you cannot put a freehold in a place that is part of a later level?
Another off soul question. In a raid or party situation 40 man all the way down, if your main tank lets say is a tank/tank, gets sent to bed by his mother, could a mage / tank A. hold aggro and B. have the ability to live as tank for the group, by changing the ability's they are using.
Will there be:
tedious gear micro-enchantments, with the use of some stones/crystals/etc,
or
will we craft a gear set having put a bit of time and effort, enhance it to our prefered bonus attribute,
in order to achieve good gear stats for a tier of levels?
Comments
Formerly T-Elf
If one adds an elemental affect to their weapon, either through a spell or permanent buff from enchanting, will affects be applied to the weapon to show this?
Ex: I add fire damage to my sword and now my sword is on fire.
This is a project I was looking forward to seeing but given the time and resources that seem to have been put into a BR game, which is so far from the MMORPG genre I have serious doubts I'll be able to follow this much longer, especially given how long this game has been known to the public with no release date anywhere in site.
I'd say if the game isn't done by really early 2021 it will be dead before it launches as many new MMORPG's will come out before this one does or it will die horribly if it fails to deliver even one of the core aspects of the games promise given its current and suspected future development time before a full release.
When will we see the Kicksstarter skins?
Seeing them would help some people decide on the cosmetic add ons that are monthly(ish). I like matchy, matchy and don't want to clash.
Won't this more rigid and legacy style of class/role design lead to players, especially at very high levels of play, being benched because tank and healer slots scale unevenly with difficulty and are minimized (traded for more DPS classes) once the content is more known, as well as more players having to start from scratch to change roles?
Now Sieges will be at every 4th week. Does this mean, that sieges will always be in a fixed season of the (ingame)year? If so, are there plans to let sieges happen in different seasons to add a little more variety?
1.How many abilities will we be able to have on a hotkey bar for each weapon?
2.Do we have a viable option of using just one weapon set?
3.Can we get a huge list of all the abilities you've created and the ones you're working with soon?
Or will we be locked into a generic class like APOC BR.
Here is a link to the wiki that says there will be class kits in Castle Siege. But maybe we can get confirmation that this is still happening (and if not at the start, when during Castle Siege).
https://ashesofcreation.wiki/Ashes_of_Creation_Apocalypse_castle_sieges
Will the freehold be moved, or will it be that you cannot put a freehold in a place that is part of a later level?
tedious gear micro-enchantments, with the use of some stones/crystals/etc,
or
will we craft a gear set having put a bit of time and effort, enhance it to our prefered bonus attribute,
in order to achieve good gear stats for a tier of levels?