ireri wrote: » For a low level healer, it seemed a little damage heavy honestly. If the point is to have folks group up, then healers should have difficulty soloing just like DPS classes and tanks. Healers will be desired in groups, but healers also need incentive to join groups. Don't let healers be able to solo easily if you want to focus on group content. When it comes to abilities, if the healer has time to do damage in addition to healing then there aren't enough mobs in camp. If a full group should have a tank, add tank, support, healer and DPS, then have the healer focus on healing. There are literally at least 6 other folks doing damage in a full group. Let a support class be the one to combine DPS and off-heal. Make the healer class meaningful and necessary so folks don't zerg through everything with DPS only. I agree with the statements about resource management. Please, please let there be thought involved in the class and not spam healing. There is nothing more boring as a healer than spamming heals with no thought given to resources. Make the players weigh their choices; the quicker the cast the higher the resource usage. * Is there time for the slower, more powerful heal on the tank at the rate they are losing health? * Is the tank good enough to keep all adds off the DPS so they don't squish while you cast a slower heal? * Will the squishy DPS last long enough for a moderate heal or should we burn massive resources for a quick heal? * How many folks are taking damage simultaneously? Is now the time for an AoE heal? * Will you lose someone in the time it takes to cast the AoE heal? * Is the tank high enough on health to survive any burst damage so we can top off the squishies? * Is the add tank good enough at picking up strays that the DPS can survive being at less than full health? Adding DPS abilities at higher levels when there is specialization makes more sense than at the lower levels. This the the healing class, not a DPS class. Let folks specialize later if their play is more focused on damage with some healing thrown in. There is one Primary healing class as opposed to 6 other Primary classes that do DPS; have healers focus on healing.
Sathrago wrote: » Just to dip some context into the conversation, last night steven replied on discord that the inspiration for the spear ability draws from the pathfinder cleric, so if you guys wanna go check that out and look for more similarities go for it. Clerics in dnd and pathfinder are generally melee oriented casters with life saving tools that require foresight and planning to keep other players alive without wasting your spell slots. From the currently teased abilities I could guess that most of your healing will be passively done via hots or attacking enemies rather than a wow cleric that sits in the back and spams heals 24/7.
Tacualeon wrote: » Benediction maybe could have a watery-flowy animation instead of lightning. I like the Divine Censure animation a lot, not quite fond of the name. The white clothes with golden motives are beautiful. Thanks for keeping character models with slenders body shapes. I know everyone already watched the video but can we focus for a second on the details and how awesome that set looked?
daveywavey wrote: » If a Healer can add anything to the Group DPS while still healing, it can only be a good thing. The quicker those Raid Bosses go down, the less healing you need to do. They could have easily just taken the damage part out and left the skill there, but the damage has been included to make the Healer more effective. I like it!
Amma wrote: » Third point is that if this is the system later on in the game too then it would make sense because like IS said it multiple times, they balance the game mostly for bigger battles and events and not for 1v1, so if we think of a castle siege where you have 30-50 people in front of the castle, then passive healing is the most effective to heal as fast as possible the lowest life bars and not search on your monitor who is low and who not, because remember we wont have addons which could help us with that. So maybe these are some of the reasons for these "beginner" spells.
Leiloni wrote: » Amma wrote: » Third point is that if this is the system later on in the game too then it would make sense because like IS said it multiple times, they balance the game mostly for bigger battles and events and not for 1v1, so if we think of a castle siege where you have 30-50 people in front of the castle, then passive healing is the most effective to heal as fast as possible the lowest life bars and not search on your monitor who is low and who not, because remember we wont have addons which could help us with that. So maybe these are some of the reasons for these "beginner" spells. Arguing for passive healing to make it easier and insinuating that addons are necessary is just sad. Real healers don't want nor need passive healing. It's not skillful, nor is it fun when the game plays itself for me and just magically heals everyone. And no, addons are not necessary for mass raid healing. Understanding how to read and use your UI effectively in a raid setting is an important skill for any healer. A big part of what makes healing fun is having to decide who to heal when, what abilities to use, being able to pay attention to the battlefield and your UI, quick reactions, etc. and we've done all of that in other games. We don't need passive healing nor do we need healing addons. I understand that these are low level abilities, but I certainly hope they don't represent what it will play like at later levels.
Atama wrote: » I like the spear attack. I've seen divine spears formed from holy power used in other games for cleric types and it seems fitting here. It fits the metaphor of a spear striking into the heart of evil. That along with the hammer attack are really fitting to me.
Winnugami wrote: » I want to point out that they did say it was just the 1-10 abilities. It is not like these are the ONLY abilities the clerics get. To that point, they seem like solid foundational abilities that cover most of the basics. I didnt see a heal over time but maybe I missed it.
Leiloni wrote: » Real healers don't want nor need passive healing. ........ We don't need passive healing nor do we need healing addons.