Marcet wrote: » IF combat trackers are going to be used anyways, I prefer it to be an addon and a tool completely external to the game, but that's my opinion.
Tragnar wrote: » I know that a big portion of the no tracker community is only after big impressive monsters that have awesome animations that can really intimidate any player. These people are completely fine with the boss being moving target dummy that from time to time does an aoe that you need to avoid.
Tragnar wrote: » I will play ashes even if no tracker exists, the only only dealbreaker is the form of the endgame. If all PvE encounters are just zergs then I would consider that a dealbreaker, because a game only with pvp and target dummies is not for me
Marcet wrote: » Noaani can literally talk alone for 40 pages and no one would notice.
halbarz wrote: » Tragnar wrote: » I will play ashes even if no tracker exists, the only only dealbreaker is the form of the endgame. If all PvE encounters are just zergs then I would consider that a dealbreaker, because a game only with pvp and target dummies is not for me I get ya, not sure if you played Gw2. But the World bosses are fun but are just a zerg fest at best. The world should be "dangerous" in the sense that bosses should be designed that without PVP you can wipe. The PvP element should be considered an extra, or at least be only a fraction of the scaling process.
Tragnar wrote: » halbarz wrote: » Tragnar wrote: » I will play ashes even if no tracker exists, the only only dealbreaker is the form of the endgame. If all PvE encounters are just zergs then I would consider that a dealbreaker, because a game only with pvp and target dummies is not for me I get ya, not sure if you played Gw2. But the World bosses are fun but are just a zerg fest at best. The world should be "dangerous" in the sense that bosses should be designed that without PVP you can wipe. The PvP element should be considered an extra, or at least be only a fraction of the scaling process. I heard that and exactly this reason is why I never even thought of trying the game out There are just not that many game options where you can play with a lot of people with the shared goal of beating really hard challenges as 1 team I personally was really tempted to play FFXIV, but that weeb style just is somewhat repulsive for me I'm just glad that I can chill in classic wow - and in tbc before all these new mmos come out
halbarz wrote: » Tragnar wrote: » halbarz wrote: » Tragnar wrote: » I will play ashes even if no tracker exists, the only only dealbreaker is the form of the endgame. If all PvE encounters are just zergs then I would consider that a dealbreaker, because a game only with pvp and target dummies is not for me I get ya, not sure if you played Gw2. But the World bosses are fun but are just a zerg fest at best. The world should be "dangerous" in the sense that bosses should be designed that without PVP you can wipe. The PvP element should be considered an extra, or at least be only a fraction of the scaling process. I heard that and exactly this reason is why I never even thought of trying the game out There are just not that many game options where you can play with a lot of people with the shared goal of beating really hard challenges as 1 team I personally was really tempted to play FFXIV, but that weeb style just is somewhat repulsive for me I'm just glad that I can chill in classic wow - and in tbc before all these new mmos come out Let's be honest WoW will not go anywhere for a long time And I hope you play Ashes, and can enjoy it. FF14 isn't a bad game but I do not like the style, ESO I find the combat boring, maybe we all became to picky Hopefully you will have a great time in TBC, not sure if New World or Elyon is your style of game but these are two other MMO's coming out in the next few months that may could spark your interest
Dygz wrote: » Marcet wrote: » IF combat trackers are going to be used anyways, I prefer it to be an addon and a tool completely external to the game, but that's my opinion. We'll have to see how good the devs are at detecting cheats.
Noaani wrote: » Dygz wrote: » Marcet wrote: » IF combat trackers are going to be used anyways, I prefer it to be an addon and a tool completely external to the game, but that's my opinion. We'll have to see how good the devs are at detecting cheats. You say this kind of thing often. I'd really like to hear how you think the developers are able to detect an application that is not running on any computer they have access to.
Tragnar wrote: » Noaani wrote: » Dygz wrote: » Marcet wrote: » IF combat trackers are going to be used anyways, I prefer it to be an addon and a tool completely external to the game, but that's my opinion. We'll have to see how good the devs are at detecting cheats. You say this kind of thing often. I'd really like to hear how you think the developers are able to detect an application that is not running on any computer they have access to. They can hire an army of private detectives with hacking skills that will make regular checks on a certain top percentage of players and make sure they dont have tracker setup on different pc
Tragnar wrote: » just trying to imagine the possible lengths of what you can do if you want to truly get rid of trackers
Tragnar wrote: » I mean how hard it is to create a software that checks player input from the same ip