JeanPhilippeQC wrote: »
Do two-seat mounts are considered?
Shisa wrote: »
Are the monthly cosmetic sets in the shop going to be broken down into pieces of a set so that we could mix and match them with other items at will, or are they going to be a set (one item covers all of your gear) cosmetic?
I know there are items like pendants and cloaks that are advertised as one piece, but I personally enjoy mixing and matching sets. If the sets consist of individual items I would be more tempted to buy a set for a specific part of it that I liked. Its also nice to have a little bit of individuality in games, even if its wearing 2-3 pieces of a set and just changing the helm/gloves/shoes out with something else that happens to match from a different set.
Obamanizer wrote: »
1 - Any thoughts on adding Directional Nameplates like we seen in New World?
it really adds to the immersion of the world. Seeing nameplates for players through walls, trees, and other large obstacles is immersion breaking. For all New worlds failures, this was something amazing feeling.
2 - Alpha 1 was obviously bare bones. But will we see MUCH thicker nature density in Alpha 2 or Beta 1?
The world felt like a 2004 MMO with basic flat grounds all over the place unlike modern open world games like New world and say, Icarus. Being in those forests feels "right" and slam dunks the Immersion factor.
3 - Any update on the possibility of UE5 Conversion?
i feel like all the possibilities it would offer can only add to making a world we log our brains into and fall in love with immersion.
Charlie Ashwood wrote: »
At the start of a new server, when all nodes are level 0, will it be possible to travel to any other nodes as a level 1 character? As in, could I choose to run straight out of a divine gateway to a node halfway across the continent and start leveling it?
Hrothgor wrote: »
i have a question about the two class system, there will be one primary role and another secondary role for each character, so far so good. There are currently 64 possible main/secondary class combinations available, will every combination get an unique skill set in order to explore Verra?
Or will it be more module based.... For example: There is a ranger(primary class) and wants to play an Soulbow and choose the cleric to be its second class, will he get the same secondary class skill set, that a Highsword would obtain? (primary Fighter/secondary cleric)