Why not offer 2v2 Arenas?

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  • Guess we will see what happens when the game comes out, now bugger off to a thread and give your opinion on things you don’t care about lmfao
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  • NoaaniNoaani Member, Intrepid Pack
    Pyrolol wrote: »
    Guess we will see what happens when the game comes out
    Indeed.
  • SpuriusSpurius Member
    edited March 2022
    Pyrolol wrote: »
    in every mmo only thing that keeps people coming back or staying in PvP is the arena seasons

    Not true. In LOTRO many players played exclusevely for Ettenmoors - an open-world PvP location. We've spent years in Ettenmoors, some people even close to a decade.
  • Spurius wrote: »
    Pyrolol wrote: »
    in every mmo only thing that keeps people coming back or staying in PvP is the arena seasons

    Not true. In LOTRO many players played exclusevely for Ettenmoors - an open-world PvP location. We've spent years in Ettenmoors, some people even close to a decade.

    Most, I still believe competitive play can be just as focused on as well as other aspects of the game
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  • NoaaniNoaani Member, Intrepid Pack
    Pyrolol wrote: »
    Spurius wrote: »
    Pyrolol wrote: »
    in every mmo only thing that keeps people coming back or staying in PvP is the arena seasons

    Not true. In LOTRO many players played exclusevely for Ettenmoors - an open-world PvP location. We've spent years in Ettenmoors, some people even close to a decade.

    Most, I still believe competitive play can be just as focused on as well as other aspects of the game

    You conflate competitive play with arena play.

    I would also add Archeage to the list of games where the arena was not the mainstay of PvP. Since Ashes is taking more inspiration from Archeage than from any other game, it is one you maybe want to pay attention to.
  • JustVineJustVine Member, Alpha One, Adventurer
    (Stir the pot opinion)
    If 3v3 arena isn't fun, the combat probably turned out poor compared to expectations. 'Interesting' 'dynamic' battlegrounds in an overworld setting won't be enough to fix any problems of scope, balance and feel. Intrepid plans on a nontraditional styles of balancing combat. Therefore it's in Intrepid's best interest to hamstring arena for as long as possible to obfuscate design flaws in combat, possibly not even including a 3v3 mode ever to prevent any easily replicable opinion relative to balance (this isn't a problem for 1v1 or 2v2 arena.)
    So while a 3v3 arena mode would be consumer friendly and probably fun and competitive if the combat turns out well, it really shouldn't be included for the sake of the company relative to how much criticsm and scrutiny arena will put on the combat system. They'll have their hands full with siege and caravan combat critique for similar but less avoidable reasons.
    (I'll take my answers off the air.)
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  • PyrololPyrolol Member
    edited March 2022
    JustVine wrote: »
    (Stir the pot opinion)
    If 3v3 arena isn't fun, the combat probably turned out poor compared to expectations. 'Interesting' 'dynamic' battlegrounds in an overworld setting won't be enough to fix any problems of scope, balance and feel. Intrepid plans on a nontraditional styles of balancing combat. Therefore it's in Intrepid's best interest to hamstring arena for as long as possible to obfuscate design flaws in combat, possibly not even including a 3v3 mode ever to prevent any easily replicable opinion relative to balance (this isn't a problem for 1v1 or 2v2 arena.)
    So while a 3v3 arena mode would be consumer friendly and probably fun and competitive if the combat turns out well, it really shouldn't be included for the sake of the company relative to how much criticsm and scrutiny arena will put on the combat system. They'll have their hands full with siege and caravan combat critique for similar but less avoidable reasons.
    (I'll take my answers off the air.)

    3v3 will be and always been the most fun, though in saying that 5v5 comes close
    It will be the main once cause its the most balanced
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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    considering the game is balanced around groups making arenas smaller seems like a handicap
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  • PyrololPyrolol Member
    edited March 2022
    Nagash wrote: »
    considering the game is balanced around groups making arenas smaller seems like a handicap

    This is not compared to groups, its out of all 3 brackets though
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  • NoaaniNoaani Member, Intrepid Pack
    Nagash wrote: »
    considering the game is balanced around groups making arenas smaller seems like a handicap

    Yeah, a lack of 8v8 does seem odd to me as well.
  • NoaaniNoaani Member, Intrepid Pack
    Pyrolol wrote: »
    JustVine wrote: »
    (Stir the pot opinion)
    If 3v3 arena isn't fun, the combat probably turned out poor compared to expectations. 'Interesting' 'dynamic' battlegrounds in an overworld setting won't be enough to fix any problems of scope, balance and feel. Intrepid plans on a nontraditional styles of balancing combat. Therefore it's in Intrepid's best interest to hamstring arena for as long as possible to obfuscate design flaws in combat, possibly not even including a 3v3 mode ever to prevent any easily replicable opinion relative to balance (this isn't a problem for 1v1 or 2v2 arena.)
    So while a 3v3 arena mode would be consumer friendly and probably fun and competitive if the combat turns out well, it really shouldn't be included for the sake of the company relative to how much criticsm and scrutiny arena will put on the combat system. They'll have their hands full with siege and caravan combat critique for similar but less avoidable reasons.
    (I'll take my answers off the air.)

    3v3 will be and always been the most fun, though in saying that 5v5 comes close
    It will be the main once cause its the most balanced

    5v5 in a game like WoW is 8v8 in Ashes - a full group.
  • PyrololPyrolol Member
    edited March 2022
    Noaani wrote: »
    Pyrolol wrote: »
    JustVine wrote: »
    (Stir the pot opinion)
    If 3v3 arena isn't fun, the combat probably turned out poor compared to expectations. 'Interesting' 'dynamic' battlegrounds in an overworld setting won't be enough to fix any problems of scope, balance and feel. Intrepid plans on a nontraditional styles of balancing combat. Therefore it's in Intrepid's best interest to hamstring arena for as long as possible to obfuscate design flaws in combat, possibly not even including a 3v3 mode ever to prevent any easily replicable opinion relative to balance (this isn't a problem for 1v1 or 2v2 arena.)
    So while a 3v3 arena mode would be consumer friendly and probably fun and competitive if the combat turns out well, it really shouldn't be included for the sake of the company relative to how much criticsm and scrutiny arena will put on the combat system. They'll have their hands full with siege and caravan combat critique for similar but less avoidable reasons.
    (I'll take my answers off the air.)

    3v3 will be and always been the most fun, though in saying that 5v5 comes close
    It will be the main once cause its the most balanced

    5v5 in a game like WoW is 8v8 in Ashes - a full group.

    But the only brackets confirmed in Ashes is
    1v1, 3v3, 5v5

    In regards to balance, since this game is mostly skill shots might be alright, will come down to cooldown management, los’ing, dodging, hitting your skills, team composition etc

    So can’t really speculate until its out and people are relatively the same gear competing
    I’am pretty excited to see how it turns out cause could be really fun especially compared to current WoWs arena 😂
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  • edited March 2022
    I truly believe 8v8 will be implemented as an arena mode because of the standard 8-man party size and the combat balance of the game revolving around full groups.
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  • Doubt it
    That’s too big just becomes a zerg fest with no real strategy or coordination
    Plus already have so many brackets

    Though i’am interested to see the 20man death match will it be a mini royale with last one standing or will you keep respawning and highest kill count wins
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  • Pyrolol wrote: »
    Doubt it
    That’s too big just becomes a zerg fest with no real strategy or coordination
    Plus already have so many brackets

    8-man zerg? :D That's the first time i've ever heard of a zerg that small..
    There can be strategy and coordination in far bigger groups than that.
    Sure an extra bracket, but that would be theorically the most competitive and most balanced bracket.
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  • NoaaniNoaani Member, Intrepid Pack
    edited March 2022
    Pyrolol wrote: »
    Doubt it
    That’s too big just becomes a zerg fest with no real strategy or coordination
    8 players is what most players in Ashes will be used to. it will be the basic unit of organized combat.

    I agree with James that it is the one arena mode that is likely to be added.

    Anyone unable to maintain strategy and coordination in a group of 8 may well be better off staying in instanced PvP.
  • PyrololPyrolol Member
    edited March 2022
    Pyrolol wrote: »
    Doubt it
    That’s too big just becomes a zerg fest with no real strategy or coordination
    Plus already have so many brackets

    8-man zerg? :D That's the first time i've ever heard of a zerg that small..
    There can be strategy and coordination in far bigger groups than that.
    Sure an extra bracket, but that would be theorically the most competitive and most balanced bracket.

    Maybe for the arena when they did the brawl is what I remember it being was choatic 😂

    However in saying that, could be a different game mode? Like the equivalent of RBGs in WoW, like capture the flag mode etc

    But I think arena will stay as what its set atm atleast for the first couple of seasons and be interesting to see how it goes

    Also, you keep saying its a side thing, but if this games pops off and becomes big then i can’t see why all aspects of the games can’t be focused on

    Ranked arena with different rewards, different season gears, titles, mounts etc
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  • edited March 2022
    Pyrolol wrote: »
    Also, you keep saying its a side thing, but if this games pops off and becomes big then i can’t see why all aspects of the games can’t be focused on

    Ranked arena with different rewards, different season gears, titles, mounts etc

    I believe you are mistaking me for Noaani in this part. :D

    I believe arenas can become way more than just a sideshow, especially if they take a "Lineage 2 olympiads" approach to it, but it's mere speculation at this point.
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  • NoaaniNoaani Member, Intrepid Pack
    edited March 2022
    Pyrolol wrote: »

    Maybe for the arena when they did the brawl is what I remember it being was choatic 😂
    If players are used to 5 man groups, then sure, 8v8 may not be overly well organized.

    On the other hand, if players are used to 8 man groups, 8v8 will be organized, because people are used to organizing groups of that size.
    Pyrolol wrote: »
    Ranked arena with different rewards, different season gears, titles, mounts etc
    Intrepid have outright said that the arena will not reward players with gear. That is a no-go.

    Thinking about what "could be" is all good. I have no problem with that. The thing is, you need to think about what "could be" within the bounds of what Intrepid have said - at least in regards to the broad strokes of the game.

    If they say they want to incentivize people to play out in the open world rather than in instances (which includes the arena), then you have to make the assumption that this holds true in any "could be" situation.

    If you don't take these things in to account, you are thinking about a game that is not Ashes, and what "could be" in that game.
  • Noaani wrote: »
    Pyrolol wrote: »

    Maybe for the arena when they did the brawl is what I remember it being was choatic 😂
    If players are used to 5 man groups, then sure, 8v8 may not be overly well organized.

    On the other hand, if players are used to 8 man groups, 8v8 will be organized, because people are used to organizing groups of that size.
    Pyrolol wrote: »
    Ranked arena with different rewards, different season gears, titles, mounts etc
    Intrepid have outright said that the arena will not reward players with gear. That is a no-go.

    Thinking about what "could be" is all good. I have no problem with that. The thing is, you need to think about what "could be" within the bounds of what Intrepid have said - at least in regards to the broad strokes of the game.

    If they say they want to incentivize people to play out in the open world rather than in instances (which includes the arena), then you have to make the assumption that this holds true in any "could be" situation.

    If you don't take these things in to account, you are thinking about a game that is not Ashes, and what "could be" in that game.

    They only said at this stage, haven’t confirmed that it won’t. Like i said with different seasons added it might change later on down the track

    And intrepid have confirmed there will be seasons so obviously the first season won’t have it but in future ones it might after the game has been out for a while

    Also i tried to look up what you said, they only mentioned that you can’t que arena from anywhere like in WoW for example
    You will be forced into the open world to go down to an arena contender to que with your team

    That’s all ive found on what you have wrote
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  • Noaani wrote: »
    If players are used to 5 man groups, then sure, 8v8 may not be overly well organized.

    On the other hand, if players are used to 8 man groups, 8v8 will be organized, because people are used to organizing groups of that size.

    Exactly, organization of groups is a matter of experience and time, Lineage 2 for example was 9-man party size and competitive 9v9 fights of experienced groups was extremely organized and was pretty strategy reliant.
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  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One
    https://ashesofcreation.wiki/Arenas

    Arena points that can be used to buy gear is not currently in the design.[7]

    Mounts come from the animal husbandry system.
    Gear comes from crafting.
    Both these should stay that way keeps the economy moving.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • NoaaniNoaani Member, Intrepid Pack
    Pyrolol wrote: »
    And intrepid have confirmed there will be seasons

    Indeed they have, just not arena seasons.

    The game will have PvP seasons, and your score for a given season is based on your performance in all forms of PvP - sieges, caravans, guild and node wars -
    and arenas as an afterthought.
  • Noaani wrote: »
    Pyrolol wrote: »
    And intrepid have confirmed there will be seasons

    Indeed they have, just not arena seasons.

    The game will have PvP seasons, and your score for a given season is based on your performance in all forms of PvP - sieges, caravans, guild and node wars -
    and arenas as an afterthought.


    PvP seasons

    Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[2][12]

    Gear enhancement rewards.[12]
    Achievement ranks.[12]
    Purchasing power (Currency).[12]

    Jeez you’re full of it, not even a side thought it’s literally on par with the rest of the pvp modes in this game

    Again, you literally come on here just to down talk it, like, why even give your opinion on something you care so little about
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  • NoaaniNoaani Member, Intrepid Pack
    Pyrolol wrote: »
    Noaani wrote: »
    Pyrolol wrote: »
    And intrepid have confirmed there will be seasons

    Indeed they have, just not arena seasons.

    The game will have PvP seasons, and your score for a given season is based on your performance in all forms of PvP - sieges, caravans, guild and node wars -
    and arenas as an afterthought.


    PvP seasons

    Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[2][12]

    Gear enhancement rewards.[12]
    Achievement ranks.[12]
    Purchasing power (Currency).[12]

    Jeez you’re full of it, not even a side thought it’s literally on par with the rest of the pvp modes in this game

    Again, you literally come on here just to down talk it, like, why even give your opinion on something you care so little about

    Here's a quote you should maybe consider when thinking about how Intrepid see arenas in Ashes.
    The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.

    That is how they see them. As a tool to help players get ready for the real game - which is the open world. Everything related to rewards and such in the arena absolutely us an afterthought - because they literally thought of it after they thought of the arena as this tool for players.

    I can't think of a better description of "afterthought" than something that was thought about after the fact.
  • I guess we will see on release
    2v2 is a good addition I think though
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  • MarzzoMarzzo Member, Leader of Men, Kickstarter, Alpha One
    Vaknar wrote: »
    If you were in a 2v2, what classes/archetypes would your ideal 2v2 team consist of?

    I think most people would play with their friend, regardless if it is viable or not!

    I would personally go for a double dps high damage combo. Since I like fast paced arenas!
  • Jahlon wrote: »
    Because 2s are a lot harder to balance, for all the reasons you already stated.

    2v2 allows you to run a non healer pair, and usually have enough burst to over power a healers output. So you essentially build a tier that healers avoid.

    Or in the flip side you create a situation where a 2 healer team is impossible to kill because no pairing can produce enough output to burst one healer down. The healers either slowly wear you down, or they troll the arena and force you into maclx time matches.

    This argument can be used in any combination of X vs Y...2 vs 2 isn't some magical number that is impossible to balance.

    Having said that, I prefer the challenge of larger arenas and feel that 1 vs 1 should be duels and not ranked, arenas should start at 2 vs 2 and go to whatever max group size is.
  • NoaaniNoaani Member, Intrepid Pack
    Whisky wrote: »
    Jahlon wrote: »
    Because 2s are a lot harder to balance, for all the reasons you already stated.

    2v2 allows you to run a non healer pair, and usually have enough burst to over power a healers output. So you essentially build a tier that healers avoid.

    Or in the flip side you create a situation where a 2 healer team is impossible to kill because no pairing can produce enough output to burst one healer down. The healers either slowly wear you down, or they troll the arena and force you into maclx time matches.

    This argument can be used in any combination of X vs Y...2 vs 2 isn't some magical number that is impossible to balance.

    Having said that, I prefer the challenge of larger arenas and feel that 1 vs 1 should be duels and not ranked, arenas should start at 2 vs 2 and go to whatever max group size is.

    1v1 is the ONLY arena that should be ranked, imo.
  • Vaknar wrote: »
    If you were in a 2v2, what classes/archetypes would your ideal 2v2 team consist of?

    withgout knowing classes/what they actually do thats hard to answerer, Typically it be 2 dps or 1 dps and 1 healer, tanks are not used as much cause if they have 1 healer on the other side it usualy an auto loss due to not having the dmg to go through there healing on ur team alot
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