Mag7spy wrote: » Ashes is dead if it goes P2W backlash would be insane.
Sengarden wrote: » SirChancelot wrote: » If they're doing 20 servers, they're doing 20 servers. Dedicating a few to a different group isn't going to make those servers drain resources from the others. Thinking so is just silly. You’re forgetting the part where they’d need to spend months and months rebuilding the systems designed for a PvX environment for a new PvE environment. You’re forgetting the part where any future content has to be reiterated after completion in order to function in both a PvX and PvE environment. World bosses would be ridiculously easy because there'd be no competition. Everyone online who shows up gets loot when the boss dies! And why wouldn’t it die if you allowed every player on the server to throw themselves at the boss at once? Yay! Prizes for everyone! /sarcasm This would lower the value of rare materials and create issues regarding how to liquidate boss loot evenly among hundreds of participants. OW Dungeons would become massive zerg runs without any real challenge. So they'd have to make all the dungeons instanced, and then calibrate them in the knowledge that there'd never be any competition halfway through. But the zones are likely designed with competition in mind, so, issues there as well. Sea content is basically half PvP, I imagine. Uncharted territory, no real borders, you're at the mercy of every ship you run across. You remove that sense of danger from a server, and what's left? You said you’re okay with PvP around trade caravans, but “running caravans” isn’t a “PvP-activity”. It’s a core tenet of the game for how you make money and support the economy. So it’s not really something tons of people could just opt out of or only do very occasionally. TL;DR: Virtually every system in AoC is designed around the potential for PvP interactions. Asking for PvE servers is asking Intrepid to make two different games. They haven't even finished making one yet. Let them at least finish the game they set off to make first before we talk about anything else.
SirChancelot wrote: » If they're doing 20 servers, they're doing 20 servers. Dedicating a few to a different group isn't going to make those servers drain resources from the others. Thinking so is just silly.
Shilee wrote: » SirChancelot wrote: » George_Black wrote: » SirChancelot wrote: » George_Black wrote: » I do mind because it will cost money and I rather they focus on the game. I could apply that terrible attitude to so many things in the game if I wanted to, but I'm a fan of letting people have fun and enjoy themselves. You should try it. Im not a fan of fluff. Pass Ok So should they save money, not hire any writers, and not do any fluff for quests? I mean you're not gonna read it and just take the quest anyways, why should they waste the resources... -____- Weak argument against him because he is saying that your proposed idea will cost extra (due increased development time required to fix the broken systems and potentially additional servers required), your proposed "equivalent" idea is how they could cut costs, which will in turn reduce the quality of the overall experience for everyone. Simply put that's a false equivalence.
SirChancelot wrote: » George_Black wrote: » SirChancelot wrote: » George_Black wrote: » I do mind because it will cost money and I rather they focus on the game. I could apply that terrible attitude to so many things in the game if I wanted to, but I'm a fan of letting people have fun and enjoy themselves. You should try it. Im not a fan of fluff. Pass Ok So should they save money, not hire any writers, and not do any fluff for quests? I mean you're not gonna read it and just take the quest anyways, why should they waste the resources... -____-
George_Black wrote: » SirChancelot wrote: » George_Black wrote: » I do mind because it will cost money and I rather they focus on the game. I could apply that terrible attitude to so many things in the game if I wanted to, but I'm a fan of letting people have fun and enjoy themselves. You should try it. Im not a fan of fluff. Pass
SirChancelot wrote: » George_Black wrote: » I do mind because it will cost money and I rather they focus on the game. I could apply that terrible attitude to so many things in the game if I wanted to, but I'm a fan of letting people have fun and enjoy themselves. You should try it.
George_Black wrote: » I do mind because it will cost money and I rather they focus on the game.
Norkore wrote: » SirChancelot wrote: » Liniker wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? You would not be there for me to PK I'm sorry you have to go find someone who actually PvPs instead? Isn't that why everyone wants a PVP game? To actually have a challenge? If you just want to stomp bots just do PvE... 😆 I'm sorry but why don't you just go and play a game that already has PvE servers? play a game that already has one, problem solved.
SirChancelot wrote: » Liniker wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? You would not be there for me to PK I'm sorry you have to go find someone who actually PvPs instead? Isn't that why everyone wants a PVP game? To actually have a challenge? If you just want to stomp bots just do PvE... 😆
Liniker wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? You would not be there for me to PK
SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all?
SirChancelot wrote: » I didn't say caravans are a PVP activity, I mentioned it because it would be a meaningless activity without PvP, hence it would still be a part of them... And as it drives the economy of the world it would still be required for them to exist. But players would know there is PvP potential when doing that. Literally the only change to the game would be open world flagging and you could call that a PvE server. That's not months and months of work... You mention dungeons becoming a zerg run as if that's already not a concern with the game. You have one guild with 4-5 eight man squads how will any 8 man party compete with that? PvE servers would just make it a per party dos race, whoever puts in the most damage wins most of the loot... Sea content is a good point, but we don't really know a lot about it yet. My understanding is it's similar to caravans showing you to move goods, so again would be a PVP oriented activity.
SirChancelot wrote: » Ferryman wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? I am not sure what you mean by PvE servers... No PvP at all or consensual PvP only? Anyway, it is hard to see that PvP aspect would be removed entirely even in these theoretical PvE servers because planned dynamic events such sieges and caravans. However, the world would work fine with consensual PvP which is more realistic wish. Anyhow, IF a such PvE server would be implemented then I would like to see a hardcore PvP server as well. Actually, this is exactly what Fractured is working on atm. They will have three different planets, PvE, PvX and PvP to cater three different playstyles. However, these planets are not own servers and instead part of the same game world. It is interesting to follow how well that goes. Surprise surprise, it is the PvX planet which rules have changed several times and causes constant debate. Consensual PvP only. Everyone keeps saying the game is designed for PvX and I get that. You can have the mandatory PVP associated with the things that would require it such as node sieges and the PVP zone around caravans, etc. Without having the full open world flagging. Corruption can still be a thing, it could come into play if someone goes on an NPC killing spree or something. If ashes launches and has 20 servers to choose from and 2-4 are for the people that don't care for PvP but want to play the game, then let them play there. Why should the other 80% of players care how that 20% portion wants to play? In my opinion saying it shouldn't be there is similar to me saying non combat pets are dumb, and just a waste, and not how the game should be played.... 80% of the population doesn't walk around with them anyways, only 20% collect and enjoy them, but I don't want them to enjoy themselves over there... And to the people saying stuff like "You are selfish for not willing to offer a bit of fun to PvP-ers." and "You would not be there for me to PK". Those are the exact reasons some people want the PvE servers, to get away from players that act like that. mcstackerson wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? Only reason i argue against it is most people's experience with open pvp comes from games like wow where it servered no purpose and was more of a little things the devs allowed then part of the game. They will choose a server based off that experience in another game instead of understanding it's role in the game or how the system will change their overall experience. The flagging system is an intended part of the game and i'd rather people experience before we make make servers that shift away from the games original design. Now that argument I completely understand. People have a bad taste in their mouth and just want to stay away from it could be missing out. But still that is on them. And how does giving a player that choice effect you? It's not changing the PvX design. Giving them a PvE server wouldn't change your experience on the true PvX server. So why care what they do?
Ferryman wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? I am not sure what you mean by PvE servers... No PvP at all or consensual PvP only? Anyway, it is hard to see that PvP aspect would be removed entirely even in these theoretical PvE servers because planned dynamic events such sieges and caravans. However, the world would work fine with consensual PvP which is more realistic wish. Anyhow, IF a such PvE server would be implemented then I would like to see a hardcore PvP server as well. Actually, this is exactly what Fractured is working on atm. They will have three different planets, PvE, PvX and PvP to cater three different playstyles. However, these planets are not own servers and instead part of the same game world. It is interesting to follow how well that goes. Surprise surprise, it is the PvX planet which rules have changed several times and causes constant debate.
mcstackerson wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? Only reason i argue against it is most people's experience with open pvp comes from games like wow where it servered no purpose and was more of a little things the devs allowed then part of the game. They will choose a server based off that experience in another game instead of understanding it's role in the game or how the system will change their overall experience. The flagging system is an intended part of the game and i'd rather people experience before we make make servers that shift away from the games original design.
Dygz wrote: » Mag7spy wrote: » Ashes is dead if it goes P2W backlash would be insane. According to George Black, people will play Ashes anyway because everyone wants a new MMORPG.
Dygz wrote: » What??? Where is the quote where he says "caravans are not a PvP activity"?? I see: SirChancelot: "Everyone keeps saying the game is designed for PvX and I get that. You can have the mandatory PVP associated with the things that would require it such as node sieges and the PVP zone around caravans, etc. Without having the full open world flagging. Corruption can still be a thing, it could come into play if someone goes on an NPC killing spree or something." SirChancelot: I would like to point out that I did mention that PVP would still exist, but apply only where necessary for those friction points (caravans, Castle seiges, node wars, etc ). Running the caravan is PvE. Attacking and defending the caravan is PvP. If no one attacks the caravan, it's just PvE. There are a few types of Caravans: Personal - which probably would be exempt from PvP Mayoral - which would be subject to PvP [Node] Quest - which would probably be subject to PvP And, yeah, on a "PvE server", you are basically only battling other Nodes in the designated hours of a Siege. Or during Caravan runs.
Mag7spy wrote: » The game is literarily designed for both PvE and PvP this isn't like world of Warcraft where tis designed for PvE but they added some PvP.This is all i god damn hear 1. I should be able to transport all my stuff between nodes freely without risk 2. Since we are pve players and don't care about pvp they need to rework the node system so its more fun for us so we get new dungeons that open up or make all dungeons open to begin with. 3. I want to fight and beat all the content quickly without any risk of players 4. I don't trust the developers to balance the corruption system and don't even want to try i just want a pve server.
SirChancelot wrote: » Shilee wrote: » SirChancelot wrote: » George_Black wrote: » SirChancelot wrote: » George_Black wrote: » I do mind because it will cost money and I rather they focus on the game. I could apply that terrible attitude to so many things in the game if I wanted to, but I'm a fan of letting people have fun and enjoy themselves. You should try it. Im not a fan of fluff. Pass Ok So should they save money, not hire any writers, and not do any fluff for quests? I mean you're not gonna read it and just take the quest anyways, why should they waste the resources... -____- Weak argument against him because he is saying that your proposed idea will cost extra (due increased development time required to fix the broken systems and potentially additional servers required), your proposed "equivalent" idea is how they could cut costs, which will in turn reduce the quality of the overall experience for everyone. Simply put that's a false equivalence. Its not the "what" I'm comparing, it's the attitude I am comparing . I don't care for X or I don't like X so there shouldn't be X... Not that X effects me or how I play at all. And I had to try and word it different since he didn't seem to be understanding of the fact that the servers are a fixed cost whether they are PvX, Pve, or rp... So saying I don't care for "non combat pets", "quest story fluff", "emotes" and I don't intend to use them so the developers are just wasting time and resources on them is the same energy as "I don't like someone else playing on a PvE server that I'm not going to use, so they shouldn't waste time and energy on it" Also, I didn't say they should change any systems so I don't see the noticable increase in development time, if anything you'd be applying a system to less of the game... But I'm not a programmer so I could be wrong. And as justvine pointed if people want to play on said server they will be paying for the sub so they will fund themselves... It wouldn't effect your experience of the game at all.
Hailee wrote: » I wish all the pve only cry babies would just go ahead and die,in ashes on a pvx server playing the game the way it's meant to be enjoyed.
JustVine wrote: » Hailee wrote: » I wish all the pve only cry babies would just go ahead and die,in ashes on a pvx server playing the game the way it's meant to be enjoyed. I assume you 'totally' mean that 'metaphorically' and not literally since you actually care about the forum's rules. Either way this is totally uncalled for language in my opinion, no matter how much you disagree with someones tastes or opinions.
George_Black wrote: » JustVine wrote: » Hailee wrote: » I wish all the pve only cry babies would just go ahead and die,in ashes on a pvx server playing the game the way it's meant to be enjoyed. I assume you 'totally' mean that 'metaphorically' and not literally since you actually care about the forum's rules. Either way this is totally uncalled for language in my opinion, no matter how much you disagree with someones tastes or opinions. Clueless... looking for the worst in people automatically, through a prism, to the point that you are blind and cant read.
JustVine wrote: » George_Black wrote: » JustVine wrote: » Hailee wrote: » I wish all the pve only cry babies would just go ahead and die,in ashes on a pvx server playing the game the way it's meant to be enjoyed. I assume you 'totally' mean that 'metaphorically' and not literally since you actually care about the forum's rules. Either way this is totally uncalled for language in my opinion, no matter how much you disagree with someones tastes or opinions. Clueless... looking for the worst in people automatically, through a prism, to the point that you are blind and cant read. Oh? Would you care to explain to me what it meant then?