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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Where druids?
Dremora
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Ya druid?
I was gonna say they same thing. They should stay there.
He is asking "Where?" Now when, not how, not why, not who. Simply, where.
RIP Druids
Or more to the point, I'm not in to "holy magic" or "light". I prefer nature magic. Earth magic. As far as I recall, there's nothing like that in AoC. It doesn't have to be called a "druid", but a healing class that uses nature and renewal rather than something "divine".
Most of the Cleric spells I've seen have some sort of divine or religious name; Devotion, Divine Censure, Hallowed Ground, Divine Light. That doesn't appeal to me at all.
The base classes they have chosen is at fault for this.
Dps- warrior, mage, ranger, rouge
Tank- tank
Support- cleric
Jack of all trade/support/odd ones out- summoner, bard.
The best way to end up with a druid feel, in theory is probably playing summoner, and aiming for support then going with ranger or cleric to make the class either fit your feel more or fit your support role more. Which doesnt feel right. Or going cleric, playing with a feel you do not like until you get your secondary class, and take ranger, hoping that rounds out your feel....
The 8 base classes, really gives support roles the most restricted feeling among them. We can really just hope that augments make up for this, and augments you can have before gaining your secondary class are varied enough to smooth out the feel of your wanted flavor.
To add to this though.... druids could also use "holy magic" by definition. Instead of praying to a church-like god. You pray to the earth mother for your power. Its just "green light" over "white holy light" hopfully their religion systems, and augments can make this feel as you want it too.
I personally would have rather had druid over summoner, but i believe their augment system had a lot to do with the 8 classes that were chosen, seeing as each class needs 4 unique augments. And ranger and druid augments would probably overlap.
In Ashes, could be a Ranger/Summoner or Summoner/Ranger.
Ashes doesn't have a shapeshifting class.
I don't believe you're remembering correctly, the archetypes as far as I'm aware have never been altered since they were publicized. If you have a source though, I would be happy to be proven wrong.
I also wouldn't expect any new archetypes to be added through expansions. The amount of work required to add additional archetypes would likely be exponential, making it an unsustainable method for delivering new content.
It's not so much the shapeshifting, more the class fantasy. I've never been interested in (WoW) hunters, or pet classes, so I don't think I'll want to play Ranger or Summoner.
I only ever play healers really. I played for ages as a Holy Priest in WoW, but Druid and Shaman both appeal more to me. I've never wanted to play a WoW Paladin either.
I'll probably end up as a Cleric, but I won't enjoy it as much as I would if it fitted my preferences better.
I'm pretty sure I heard it off one of the CC's... maybe @Jahlon ? Many apologies if I'm putting words in someone's mouth
The archetypes haven't been changed since the game was first announced. What apparently happened was originally there were 3 more archetypes planned, but Steven scrapped the idea when he realised how much of a gargantuan task it would be to implement 3 more archetypes into the Ashes class system (seeing as how each new archetype that is added is basically multiplicative in regards to augments and stuff).
They've never revealed what the 3 archetypes that were scrapped were.
It's typically a form of nature priest. In RPGs, it's fairly common for the class to include animal shape-shifting.
If Elemental Priest fits with your concept of Druid, Cleric/Mage or Mage/Cleric might be the way to go.
The earliest known references to the druids date to the 4th century BCE. The oldest detailed description comes from Julius Caesar's Commentarii de Bello Gallico (50s BCE). They were described by other Roman writers such as Cicero, Tacitus, and Pliny the Elder. Following the Roman invasion of Gaul, the druid orders were suppressed by the Roman government under the 1st-century CE emperors Tiberius and Claudius, and had disappeared from the written record by the 2nd century.
In about 750 CE, the word druid appears in a poem by Blathmac saying that he was "better than a prophet, more knowledgeable than every druid, a king who was a bishop and a complete sage." The druids appear in some of the medieval tales from Christianized Ireland like "Táin Bó Cúailnge", where they are largely portrayed as sorcerers who opposed the coming of Christianity.[6] In the wake of the Celtic revival during the 18th and 19th centuries, fraternal and neopagan groups were founded based on ideas about the ancient druids, a movement known as Neo-Druidism. Many popular notions about druids, based on misconceptions of 18th-century scholars, have been largely superseded by more recent study.
That's all I know about Druids, man.
You forgot to include bear tanks and stealthed horned pumas.
Please call them Bear Protectors thanks XD
What I mean is I'm more drawn to the nature-based magic and healing than any shapeshifting.
I guess I'm heavily influenced by the version of druids and earth magic in 2000AD stories I read as a child, most specifically the Sláine strip. For example, Cathbad and Nest from Tír na nÓg, and Danu the earth goddess.
I don't recall shapeshifting from those stories, although Sláine could warp-spasm, contorting his body into powerful monstrosity (based on Cú Chulainn).
Couple that with pagan beliefs and traditions that centred around such things as nature, the seasons, the moon etc. or neo-pagan religions such as Wicca and my Green/environmental beliefs and that's more where I'm at.
D&D druids might have Wild Shape, but my idea of the character I want to play is based on the things I outline above rather than a norms in other fantasy games or characters like Radagast or Merlin (both arguably druids although also described as wizards).
Aha, well there's your problem right there. The only content creators worth listening to are Steven and Margaret, who do a monthly stream with REAL info.
He said [paraphrase] Its funny you should ask that, originally we had 12 but we cut it down to 8.
When we started asking him questions about it, he immediately went from exhausted to refreshed, and didn't want to talk about which 4 didn't make it for obvious reasons.
So no, Jahlon never said there would be Druids.
Also for all the people who think that Druids were hunters/warriors and holy people living in the forest, do a little research on the Druids. While yes the Druids were religions leaders and healers, they were also teachers/scholars, political advisors, the legal authority (judges), and many other roles in the Celtic society.
I don't know anyone who wakes up and says "I want to play a Wild Blade, Song Warden, Predator, Spellstone, etc"
The classes with seemingly random names that have no emotionally compelling story to back up their design need to resonate, and that requires an education that players simply do not have time for.
There are plenty of already established Archetypes from culture and history that people know how they play and what they do simply by the name. Don't reinvent the wheel here, just use classes that people know and want to play.
Fantasy Druids are not exactly like real-world druids.
RPG Druids typically include shape-shifting, but not always.
If your expectations are based on real-life chronicles and ancient poetry, Ashes is likely going to be significantly different than that.
The Ashes NPC Druids probably will be very different than real world druids.
Even though Ashes doesn't have a class named Druid, you might be able to find something that comes close to what you imagined a druid to be... just won't have the label of Druid.
That’s bullshit, it’s common knowledge that Drizzt Do’Urden is an instructor at Ft. Benning. 🤔