Mag7spy wrote: » And people can do the work and figure out that information themselves and not use a tracker to do it for them.
Noaani wrote: » Mag7spy wrote: » And people can do the work and figure out that information themselves and not use a tracker to do it for them. Why would you not use a tracker when you can instead just use a tracker? I mean, if the argument is just that trackers save time (which seems to be what you are saying here), then that is an argument for them, not against them.
Mag7spy wrote: » DPS meters are trash and should not be included in a game, it is like saying that is a argument for people to use aim bot in a shooter. There is a reason why everyone is against it and no one wants that trash, I'd rather judge someone with my eyes as a person and help them grow or carry them than have people judging with dps meters. It is toxic in mentality even more so when you are involving groups.
Otr wrote: » If combat trackers bring some advantage and if cannot be prevented being used outside of the game, then it is better to have them in game.
Combat trackers can be prevented being used outside of the game, if there is no information to be analyzed on client side.
Otr wrote: » Is your argument to have combat trackers a rational one or an emotional one? Can you play and enjoy the game without combat trackers?
Dygz wrote: » I’m not aware of an MMORPG that has a mechanism to remove an active guild leader from the guild. Which MMORPG has tools that allow a group leader to be kicked from the group?
Aerlana wrote: » The kick is not just "right-click => kick" it can also be "lets do a party but not with him"
Dygz wrote: » And I don’t want devs to design Ashes content with the expectation that everyone is using DPS meters.
Taerrik wrote: » Gatekeeping is **NOT** toxic.
Taerrik wrote: » Toxicity does come from combat trackers existing, but its from the casual crowd, the underperformers, who do not like gatekeeping, and who do not want to understand how to perform better themselves. The minmaxers don't go around ruining casuals day to be toxic just because they are better.
Gearless wrote: » As a possible example, the summoner class could do less damage no matter what since with their summons they are prone to having more survivability than other caster types. That entire class and combinations could be taken out of dungeon runs and the like just because of a DPS meter. That is worst case and even if that wouldn't happen completely, it would still make finding groups outside of friends much harder and less worth playing that class in general. If anyone played much of Lost Ark and got to end game in it, could you imagine how much worse some classes would be to find groups with if there was a DPS meter in that game?
Noaani wrote: » Mag7spy wrote: » DPS meters are trash and should not be included in a game, it is like saying that is a argument for people to use aim bot in a shooter. There is a reason why everyone is against it and no one wants that trash, I'd rather judge someone with my eyes as a person and help them grow or carry them than have people judging with dps meters. It is toxic in mentality even more so when you are involving groups. A combat tracker is nothing at all like an aim bot in an FPS game. A combat tracker is more akin to the match stats screen that shows up after basically every FPS match. If you want to compare things in an MMO to an aim bot in an FPS, you would be looking at macros, or at combat assistants. There is indeed a reason some people are against combat trackers. I've been involved in this thread since before it was this thread. The people against combat trackers so far have basically all fit in to three groups; those that misunderstand what combat trackers can and can not do (this seems to be you), those that attribute outcomes incorrectly to combat trackers (usually either the existence of a games meta, or situations where players are booted mid way through content), and people that basically just say "why cant you just follow the rules?". There has not been a single valid complaint raised against combat trackers in the 3k+ posts in this thread. There are people that say they are against them, but saying you are against something and having a valid reason for being against it are vastly different things.
Aerlana wrote: » It works very well... yes you lose some benefits of high levels guilds when this kind of system exist, but... hey, we are here to play and have fun no ? The bonuses will come back in due time. They are just technical things, the fun is priority.
Aerlana wrote: » The wiki also include a quote about hardest content being killable by a single digit percent... The more people will use combat tracker (outside of game like FFXIV) the more will be able to do those content. FFXIV has the situation you consider the most to come : no ingame combat tracker... And FFXIV is more designed, for the endgame, around DPScheck than wow in my opinion (i did endgame for both until 4 years ago, so maybe it changed, and was just my feeling)
Aerlana wrote: » But also... this is a mistake from DEVS to just focus on it. As i said, adding high DPS check will make a fight harder. always. Because it will force players to take more risk. But it remains, most of time, another way to do the fight harder while reducing the DPS check : make the mechanics far more punitiv, and/or far more hard to deal. the damages does around 50% of a DPS health bar? Lets set it to 80% ... or maybe kill ? The players have 10 second to do the mechanic ? reduce to 6 seconds.
Aerlana wrote: » The problem around difficulty is the pressure on the player. Incrasing the dps check will force him to take risk... or be better on his DPS (or both) but harder and more punitiv mechanic will work also. This is how the soulslike game are designed... not around DPS but mainly around mechanics highly hard to deal. outside of some cheesy strategies (that are not so much around "DPS" but around the whole game mechanics, so can be patched) even with high mastery of the character and its DPS, the fight will last few minutes.
Aerlana wrote: » This is what most debate around combat tracker showed : people doesnt like to be proven being "bad" . . . Which is often stupid. there are guilds, lot of guilds that fits well with people that don't try to be top players. and just go as far as they go... some guilds are happy to kill Heroic raids just before the new raid is released, while i am able to do in in first weeks as... a pick up.
Aerlana wrote: » And most people kicking for "bad DPS" were... good players, thinking they are top, but clearly not top yet. but their pride is strong, and so, they decide to kick the weak when they see, even if the weak is not the problem. And i already saw some "top DPS" on LFR raid being kicked because, he was one of top DPS sure, but... toxic. and people prefered keep the "low" DPS trying to do their best ,than the toxic angry man with a problem of personnal pride.
Dygz wrote: » There is a challenge for the group to defeat the content. Defeating content should not solely be focused on DPS check. There should be a variety of obstacles; not just one. Occasionally time can be an obstacle to overcome. Sure.
Noaani wrote: » TheClimbTo1 wrote: » Your idea is "Infiltrate, get past that silly ToS... then do what I want!". You start off shady. While I understand how you would arrive at this conclusion, it isnt quite accurate. Where I live, software ToS's can only involve discussions about how you use that software directly. Anything removed from that invalidates the entire ToS. Since I am able to use a combat tracker in association with Ashes without needing to actually be running Ashes at all (and in fact can run my tracker on a computer that doesnt even have Ashes installed), there is literally no legal way I am breaking the ToS - regardless of how it is written. If you want to say this amounts to infiltrating past the silly ToS, then I guess you can. At best, I would call it malicious compliance. I'll absolutely put my hand up for that one. So really, if your argument is "if you agree to the terms of service, you should stick to them", then all I can say is that under literally every scenario I have talked about (bar 1 extreme scenario), I have met my legal obligations under those terms - it just so happens that I am not as bound by them as some others may be (living in a place that puts people's rights ahead of company rights is fantastic). This is why I didnt bother discussing the ToS angel. I'm following the ToS to the level that I am required to follow it, regardless of what the ToS actually ends up saying - simplybecause everything I have talked about falls outside of what a software ToS can prevent me from doing. Now, going back to the point about good neighbors. Who is the better neighbor here - the person that wants to do an activity they are perfectly entitled to do, but who knows that the activity may upset his neighbors and so attempts to find a means by which said activity wont impact his neighbors, or the neighbor that wants to attempt to make it against the rules for the person to ever do that activity, despite there being no actual legal path to do so? Given this scenario, I know which of the two I would rather live next door to - clearly the person trying to make it work for both. Perhaps a better question is, which of these two people would you rather be yourself?
TheClimbTo1 wrote: » Your idea is "Infiltrate, get past that silly ToS... then do what I want!". You start off shady.
NiKr wrote: » @Noaani how would you look at an anonymous+personal tracker? Every person just has the chat log of all the things they did during any given encounter (I mean they'll have it all the time, but maybe there could be a "recording" function where some duration of that log, set by you, could be recorded into a text file). And the boss itself would have give a UI window that shows all the skills/dmg done to it and all the abilities itself used throughout the fight (seconds by second report), but you would not know who used those skills, so you as a leader would have to still look at the battlefield during the fight rather than just looking at the logs after it. Any group of people who are completely fine with sharing their personal info with their leader would give him their text files and he'd be able to compile them together with the boss' info and see who did what and when and how. While in any party that doesn't want to do that, the leader would have to work harder to know who's is really slacking. And the players themselves would know that their leader did their hard work if the player got called out (or it would lead to some internal drama, but the personal proof would always be available so you'd always be able to ultimately find the truth). Would this kind of tracking work for you? To me this seems to preserve the idea of "I know how the fight went down and can see what can be done better (thanks to the boss info)', but also preserve the anonymity that meter-haters want to have, while still giving the hardcore meter-lovers the ability to do their own calculations. And any given player could work on their own skill betterment if they want to.
Mag7spy wrote: » So people can be like give us your logs or get kicked or have less rights on looting gear?
NiKr wrote: » Mag7spy wrote: » So people can be like give us your logs or get kicked or have less rights on looting gear? Uhm, I can restrict your right completely if I want to, even w/o the meters. That's where your server/node reputation would come in. If the party agreed to a certain set of rules before partying up and you then go against those rules - you're free to reap the consequences of such an action. I've had this exact interaction in L2 countless times. And anyone who fucked over one of the party members would the become fairly infamous within the farming circle of their lvl of progress. It's not like the meters are the only source of people being dicks. And either way, I'm 95% sure that random collections of people won't be farming bosses (pretty much the only place where meters will truly matter for most people). And guild reputation will be even more important than the personal one, so if the GL goes against the rules that were agreed upon when he was inviting people - he'll be known as a bad GL, which will damage his guild's future potential. I'm just trying to find a middle ground where both sides would be as happy as they can.
Mag7spy wrote: » Why do you need to find a middle ground for something almost everyone does not wants which also confirms Steven's thoughts on this agreeing with him?