Sapiverenus wrote: » clearly anything facilitating trackers would assist botting.
Sapiverenus wrote: » Why let Trackers exist. They need to be eliminated and the game designed to eliminate their usefulness and popularity and eliminate their ability to be created in the first place.
Sapiverenus wrote: » Whatever makes content easier makes it easier to bot.
Sapiverenus wrote: » A better game is tangible benefit.
Sapiverenus wrote: » So technically you are wrong that it is Subjective; unless we're counting Pennies and not Pounds.
Sapiverenus wrote: » @Aerlana Immersion. The world being 'real'; hence information having to be gained from the World. Learning from the World about it. So technically you are wrong that it is Subjective; unless we're counting Pennies and not Pounds.
Strevi wrote: » Does it feel like playing a puzzle game too?
Noaani wrote: » Sapiverenus wrote: » Whatever makes content easier makes it easier to bot. This is only true when you are talking about the content, the player character or the environment. As soon as you start talking about things outside the game, it ceases to be true. As an example, there are guides for much of WoW's raid content. These guides make the content easier for people that have not done them before. However, these guides do not make it any easier or harder for botters to bot that content.
Sapiverenus wrote: » Guides helps Bots if they are good Guides.
Mag7spy wrote: » This thread is actually cancer.
Strevi wrote: » How do bots work? Are those created by hackers? Do they change the game client to extract information or intercept network packages? I'll assume yes. In that case, they will be able to use data which might not be present in the client side, if IS would try to implement a combat tracker and would help them too. .
Mag7spy wrote: » Noaani is thinking now i can use this guy to keep this thread at the top 24/7 and keep protesting to get my cheats (dps meter/ tracking software)
Strevi wrote: » Strevi wrote: » How do bots work? Are those created by hackers? Do they change the game client to extract information or intercept network packages? I'll assume yes. In that case, they will be able to use data which might not be present in the client side, if IS would try to implement a combat tracker and would help them too. . I was thinking on this. I came to the conclusion that data could be agregated on server side to prevent hackers to get data with or wthout reverse engineering the tracker. But that would put additional strain onto servers. So it might not be practical. But NPCs already have to do that to compute how to react against players so maybe the information is already kind if prepared.
Sapiverenus wrote: » No one knows how dynamic AoC will be. Dungeons could have much of the same mobs in it. Dungeons in WoW get farmed over and over again all the time.
As somewhat of a tangent: Botting can be easier or more difficult; and the botter could make a shit ton of money if they can bot something difficult to bot. If it's too difficult to bot though then no one will. Sometimes just 'scripting' for a while is enough and that is its own battle lol. If you can clear the same content many times in the same way, it is basically guaranteed it will be botted/ scripted. Hopefully AoC can "Sniff Out" botting and scripting; and design a game extremely difficult to Bot/ Script/ Auto-pilot by nature of its design.
Either way we don't know for sure what AoC will be like and I don't want a tracker to make botting easier, and make it easier for people to metagame it.
Sapiverenus wrote: » Nothing immersive about making a mockery of the game and ignoring what would be the REAL motivations, realities, values, and 'urges' of those in the world (such as Survival, Purpose, Understanding, et cetera).
Aerlana wrote: » Immersion is a question of feeling,