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Instanced PVP (Arena and/or Battlegrounds)

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Comments

  • PyrololPyrolol Member, Alpha Two
    edited January 14
    Did not at all argue against instances, literally saying the same thing, as someone who has pushed for the Arena discussion since i saw its confirmation on the wiki, i also wouldn’t mind some PvE that have no outside environmental influence as I don’t see why AoC can’t have both?

    The bulk of that game was subject to PvP so stop talking about WOTLK and my only point about bringing that up was that it can have multiple systems including OW and Instances and still be amazing. My questions that remain unanswered is have you played this Alpha? Are you max level as well and what’s your experience been so far?
    I have voyager pack, means nothing if you haven’t played the alpha to max level.

    Il give some feedback, the instances/dungeons are afk farming with no real mechanics and ow PvP is just big groups and/or otherwise dead. An instance maybe just what this Alpha needs to spice it up? PvP and PvE

    Yes it’s an alpha but we can still discuss it? Isn’t that the point of these forums to throw in some feedback and maybe some suggestions that they might consider? Just because you yourself didn’t enjoy something doesn’t mean others didn’t, Wrathful season was by far the mvp of that entire expac, i do remember DKs coming back alive after you killed them in Arena. So il just put my two cents of s8 was the gr8
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Noaani wrote: »
    Pyrolol wrote: »
    LFG came in a later expansion
    No, WOTLK did not have LFG, and you couldn’t turn off PvP either.
    Noaani wrote: »
    The reason my point remains in tact even if I was wrong about LFG being in place or not is because even on PvP servers WoW allowed you to turn off PvP and still play the bulk of the game.

    No on PvP servers you are not able to unflag. You are always able to be attacked. PvE servers your able to unflag but it takes a bit and if you are attacked or attack someone else it stops the process.

    If you re-read my two posts on this matter, you will (hopefully) see that I am talking about entering instances.

    Yeah I misunderstood you. I thought you were saying you can turn off PvP on PvP servers. but you you were saying you could play the majority of the game without PvPing.

    Indeed.

    I may not have worded it as well as I could have, but that is exactly what I was saying.

    To me, that is the major difference between WoW PvP servers and Ashes.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Pyrolol wrote: »
    The bulk of that game was subject to PvP

    Hard no.

    The bulk of WoW - in terms of play time, gear progression and developer effort - has ALWAYS been its instances.

    This has been the core design philosophy since it's inception.

    In early WoW, players on PvP servers could spend the bulk of their time PvP'ing, but the bulk of the game was never subject to PvP.
  • PyrololPyrolol Member, Alpha Two
    You’re never going to answer if you have played this alpha yet are you?
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Pyrolol wrote: »
    You’re never going to answer if you have played this alpha yet are you?

    It's none of your business - it has no impact on this discussion.

    I have been involved in every stage of testing Ashes has undergone so far, other than in house only tests, but I fail to see how that matters.
  • PyrololPyrolol Member, Alpha Two
    edited January 15
    Noaani wrote: »
    Pyrolol wrote: »
    You’re never going to answer if you have played this alpha yet are you?

    It's none of your business - it has no impact on this discussion.

    I have been involved in every stage of testing Ashes has undergone so far, other than in house only tests, but I fail to see how that matters.

    Bit defensive for a simple feedback Alpha question, settle down
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Pyrolol wrote: »
    Noaani wrote: »
    Pyrolol wrote: »
    You’re never going to answer if you have played this alpha yet are you?

    It's none of your business - it has no impact on this discussion.

    I have been involved in every stage of testing Ashes has undergone so far, other than in house only tests, but I fail to see how that matters.

    Bit defensive for a simple feedback Alpha question, settle down

    A pointless question that you are being needlessly persistent on.

    Now that you have your answer, what difference does it make?
  • PyrololPyrolol Member, Alpha Two
    edited January 16
    Yes 13 million player subscriptions in WOTLK were because of culture and not the content 🤦🏻‍♂️
    Everyone I have ever spoken to has said it was the best expansion hands down, PvE and PvP
    End game Raids and Arena
    Im yet to understand why AoC can’t take the best of MMO’s and implement them

    Apex Legends brought out resurrection of downed team mates in br
    Fotnite then took this and put it in there game
    Then so did CoD and both even adding the redeploy balloon originally starting from Apex Legends

    Yet to understand why other games can do it but you refuse to even budge about putting other successful systems in this game or even putting them up for consideration

    This map is going to be humongous shown evident in Pirates stream, OW is going to be fairly stale after a while if that’s all we can do other than objective based PvP even with all the risk but barely any rewards, corruption and the unbalanced win by numbers that it’s always been
    Am I saying get rid of it? Not at all im encouraging it as ive barely got to even encounter it and would not mind experiencing it more often, just don’t see why we can’t have both Ow and Instanced smaller scale PvP?

    Could look into putting in some sort of instanced PvP mode or even an event, just to encourage more PvP in this supposedly PvX game, this is an Alpha it is probably the best time to test this
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  • LudulluLudullu Member, Alpha Two
    Pyrolol wrote: »
    This map is going to be humongous shown evident in Pirates stream, OW is going to be fairly stale after a while
    Are the main farming spots empty? Cause from what I've heard they're packed nearly constantly.

    The same will be true for the final game, where metros will have the best top lvl content, which will funnel people together, just as HH and Carphin (and I think Befallen) do now.
    Pyrolol wrote: »
    Could look into putting in some sort of instanced PvP mode or even an event, just to encourage more PvP in this supposedly PvX game, this is an Alpha it is probably the best time to test this
    We will have instanced pvp. There's literally no reason to test it rn, when we all know which archetypes are OP, that there's also 0 real balancing of gear or those archetypes and there's also economy to test.

    We'll get to test instanced pvp at some point in P3, but only after a ton of other systems that are more important than "sit in my little room with my little enemy, hitting each other".
  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    Pyrolol wrote: »
    Yes 13 million player subscriptions in WOTLK were because of culture and not the content 🤦🏻‍♂️
    Everyone I have ever spoken to has said it was the best expansion hands down, PvE and PvP
    End game Raids and Arena
    I'm yet to understand why AoC can’t take the best of MMO’s and implement them

    Because Steven's vision bro. Who cares if it like dosen't work.
    Pyrolol wrote: »
    Apex Legends brought out resurrection of downed team mates
    Fotnite then took this and put it in there game
    Then so did CoD and both even adding the redeploy balloon originally starting from Apex Legends

    Um no Apex legends was not the game that brought out Resing during combat. That existed in WoW, and other games long before WoW ever did it.
    Pyrolol wrote: »
    Yet to understand why other games can do it but you refuse to even budge about putting other successful systems in this game or even putting them up for consideration

    This map is going to be humongous shown evident in Pirates stream, OW is going to be fairly stale after a while if that’s all we can do other than objective based PvP even with all the risk but barely any rewards, corruption and the unbalanced win by numbers that it’s always been

    I had this conversation with multiple people on here they are convinced the game will be totally fine. Not realizing, or deluding themselves, that the market for a game this niche basically doesn't exist.
    Pyrolol wrote: »
    Am I saying get rid of it? Not at all I'm encouraging it as I've barely got to even encounter it and would not mind experiencing it more often, just don’t see why we can’t have both Ow and Instanced smaller scale PvP?

    Could look into putting in some sort of instanced PvP mode or even an event, just to encourage more PvP in this supposedly PvX game, this is an Alpha it is probably the best time to test this

    "Instanced" PvP is going to be included in the form of Arenas, but the system will never work because the classes aren't balanced against each other, they are balanced from the group level. Which makes PvP terrible unless you have exactly full groups which in this game is 8 people meaning you will need arenas of 8, 16, and 24. Which aren't arenas those are battlegrounds with no objectives. Not to mention 1v1 arenas is a laughable idea since the classes are balanced around a paper-rock-scissors system, meaning 1v1 arenas would have more to do with luck then anything else, and I don't know much about arena players, but I do know they hate it when luck is the deciding factor when it comes to losing a match. Or you make it so you only ever face players of the same class, which would get very boring very quickly and leave Tanks and Clerics in a very bad place.

    References
    https://ashesofcreation.wiki/Classes
    https://ashesofcreation.wiki/Instancing
  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    edited January 15
    Noaani wrote: »
    Pyrolol wrote: »
    The bulk of that game was subject to PvP

    Hard no.

    The bulk of WoW - in terms of play time, gear progression and developer effort - has ALWAYS been its instances.

    This has been the core design philosophy since it's inception.

    In early WoW, players on PvP servers could spend the bulk of their time PvP'ing, but the bulk of the game was never subject to PvP.

    Ba row. @Pyrolol WoW was NEVER focused on PvP. There was no "bulk" part of that game that was about PvP, ever. Rated BGs didn't get implemented until WoD, literally 5 expansions in, 10 years no Rated BGs. Battlegrounds weren't in the game on release. Hell Arenas weren't added until TBC 2 years after launch.

    There was more dev time spent on Raids in Vanillia WoW then the first Decade of PvP development.
  • PyrololPyrolol Member, Alpha Two
    edited January 16
    No, RBGs came back out in cata, literally the following expac, i didn’t bring up vanilla so don’t see why that’s relevant here? There was rated BGs in vanilla mind you? So don’t know why ya said that (remember High Warlord title?)

    I wasn’t comparing apex legends to WoW at all, was saying about those specific 3 BR games are the same genre and took the good ideas off each other (was just an example of how games can take other ideas off games and incorporate it in their own way), Was using this comparison to WoW and AoC not WoW and those games?

    This balance arguement gets me everytime, i remember debating this with Kingddd. If WoW has never ever balanced all of their classes, how has their arena worked for the past 18yrs? Its because its team compositions, and patch notes that apply only to that segment when you step into the Arena and un affected to ow and pve

    I agree with the 1v1, it should atleast be 2v2 because won’t a cleric vs cleric or tank v tank just be them running from each other til one gives up 😂

    I did hear devs discussing scissors, paper, rock but wouldn’t this come down to skill and a bit of luck? You can dodge abilities in this game and counter, stun, silence and sleep? This creates avenues in counter play

    Also, do you not remember how good the Isle of Queldanas was in TBC? There was OW non stop there and Arena (both can exist together and still be healthy amount of participation)

    There’s dodge mechanics in this, would love to see how that changes the dynamics of Arena, doesn’t matter how OP a class is if you can outplay them or they can’t hit you with skillshots you can win
    I don’t see the problem? Like all multiplayer games there will be a meta and it will shift every now and then just the way multiplayer games are especially in competitive play
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  • PyrololPyrolol Member, Alpha Two
    edited January 16
    Sorry the quote function is bugging but in response to this

    We'll get to test instanced pvp at some point in P3, but only after a ton of other systems that are more important than "sit in my little room with my little enemy, hitting each other"


    My Idea was, in the Alpha you can do events that are PvE based where you kill x amount of goblins or Highwaymen and you get the chest reward for example. I was saying why not throw in a PvP event in the same format? Could be something interesting that might entice some good PvP action
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  • LudulluLudullu Member, Alpha Two
    Pyrolol wrote: »
    My Idea was, in the Alpha you can do events that are PvE based where you kill x amount of goblins or Highwaymen and you get the chest reward for example. I was saying why not throw in a PvP event in the same format? Could be something interesting that might entice some good PvP action
    I mean, caravans are literally that. You fight people and then you get a "chest" with goods.

    Having a separate pvp event would require addressing the already present issues of the caravan events. Healers outside of the event healing participants, respawn points in relation to the location of the event, point counting, lvl disparity, rewards in the context of purposeful throwing (can't happen in pve stuff) and just rewards in general, cause god knows we've had issues with that shit even in the normal pve events.

    And literally all of that is useless WHEN PEOPLE CAN JUST FLAG UP AND FIGHT EACH OTHER WHEREVER. Or just go to the permaflag zone and fight there.
  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    Pyrolol wrote: »
    No, RBGs came back out in cata, literally the following expac, i didn’t bring up vanilla so don’t see why that’s relevant here? There was rated BGs in vanilla mind you? So don’t know why ya said that (remember High Warlord title?)

    Okay 7 years, that doesn't change the fact that when you are prioritizing the bulk of your stuff comes first and things you aren't focusing on comes after. You don't wait 7 years to add something like RBGs if WoW had BGs, Arenas, and RBGs on launch you could argue there was somewhat of a split. But, they had NONE on launch and some of those features didn't come till YEARS later, that means they are not focusing on PvP and its definitely not the "bulk" of anything.
    Pyrolol wrote: »
    I wasn’t comparing apex legends to WoW at all, was saying about those specific 3 BR games are the same genre and took the good ideas off each other (was just an example of how games can take other ideas off games and incorporate it in their own way), Was using this comparison to WoW and AoC not WoW and those games?

    Which is fine, but the statement that Apex was the first to do it isn't true. It wasn't even the first FPS to do it. Pretty sure it was Battlefield 2 (released in 2005) had a medic load out that could heal hurt squad members and res them.
    Pyrolol wrote: »
    This balance arguement gets me everytime, i remember debating this with Kingddd. If WoW has never ever balanced all of their classes, how has their arena worked for the past 18yrs? It's because it's team compositions, and patch notes that apply only to that segment when you step into the Arena and un affected to ow and pve

    Which is true, but what is the affect it has on the game. Cata removed most builds in the game by restricting people to a single skill tree being filled in before being able to branch out. They did that because they needed tighter control over the build variety. That allowed them to bring all the classes much closer in power so you could have multiple team comps be viable.
    Pyrolol wrote: »
    I agree with the 1v1, it should at least be 2v2 because won’t a cleric vs cleric or tank v tank just be them running from each other till one gives up 😂

    I did hear devs discussing scissors, paper, rock but wouldn’t this come down to skill and a bit of luck? You can dodge abilities in this game and counter, stun, silence and sleep? This creates avenues in counter play

    That's the thing if you want 2v2s or 3v3s you need a much tighter hold on the build variety, you need the classes to be very close to each other in balance to have any kind of competition. Not having that tighter hold on the build variety means only certain comps work. This game isn't doing that which means Arenas wont work on a fundamental level, and they will be dominated by one or two comps. Which is a problem because now people that want to win in arenas will be forced to level classes they aren't interested in. Which wouldn't be a problem in an ARPG where getting to max level takes a day or two, but when were talking about 400+ hours to level plus time to gear up it becomes a very big problem.
    Pyrolol wrote: »
    Also, do you not remember how good the Isle of Queldanas was in TBC? There was OW non stop there and Arena (both can exist together and still be healthy amount of participation)

    There’s dodge mechanics in this, would love to see how that changes the dynamics of Arena, doesn’t matter how OP a class is if you can outplay them or they can’t hit you with skillshots you can win
    I don’t see the problem? Like all multiplayer games there will be a meta and it will shift every now and then just the way multiplayer games are especially in competitive play

    I do remember Queldanas. Know what I remember, getting corpse camped for 4 hours on the one day I was able to play the game that week, with no recourse. Never did another daily there. Not to mention all the other times I got corpse camped because I "wasn't allowed to farm X at that time", or I "stole" a kill. Just because something existed in a game doesn't mean it was good, and even if it was fun for you doesn't mean everyone enjoyed it.

    The dodge mechanic is not going to make as big a difference as people think. People will just focus on one person at a time and when they run out of stamina they will get stunned and burned down.
  • PyrololPyrolol Member, Alpha Two
    edited January 16
    Tbc started 2007
    Cata started 2011

    That’s only 4yrs that was missed out on RBGs and only 2 of the expacs, which just meant there was more 5v5s happening during that period anyway. RBGs were in Vanilla end game, that to me is classified as on launch, Arena came out the very first expansion after in TBC

    Battlefield 2 (great game) wasn’t a BR and don’t even know what firestorm was 😂. I did not say FPS, I did say BR (Battle Royale) genre, and it was the first to do for a BR mode inclusive of ranked BR which started in season 1 with a ranked mode. PUBG (the first BR game) even added that later aswell and the team mate rezzing and also respawning too.

    In Cata, they reduced the skill tree which made everyone pretty much have the same build and if you didn’t you were at a disadvantage, it didn’t make it more balanced, what they did to achieve this was make things more burstier, remove mana burn and drain mana talents so games no longer was about mana and an MS game, it was just pop cooldowns and something dies in 30 seconds and if they didn’t they would run until CDs came back if you played at high rating you would know all of this. It was a horrible expansion and there was a reason a lot of players quit. This is the same expansion Blizzard became a sell-out

    Please, can you understand that the entire dynamic changes due to the movement abilities added in AoC, this now adds avenue for outplaying, cd management, skill shots to hit, stamina spending, dodge rolls, blocking, mana, LOS and positioning… (I haven’t even mentioned archtype spells/abilities yet). Movement alone can be the tipping of the scales, when added in an Arena format that would make this skill cap much higher and now “unbalanced” arch-types will be required to use more skill. At least give AoC the chance to do there confirmed 3v3/5v5 Arena before trying to protest it

    I will once again reiterate that Blizzard are the worst at balancing classes and yet the Arena was running strong for almost 2 decades, you just made it work with what you had

    In regards to Isle, i remember getting guildies to help out and vice versa turning that place into a mini warzone, that’s unlucky you had a bad experience in OW, guess that’s why open world PvP is never balanced
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  • The idea of areana's sound good at first... then you start thinking about player power and rewards.
    should the areana only reward cosmetics? should it reward at all? should it reward with poweful items?
    if so, what's the point of open world PvP? you can just get good at instanced PvP and wipe the open world with the powerful gear you got there. you didn't engage with the general community, you just grinded in some instance and got good gear.
    that sounds more like a WoW thing. I am hoping this game is more about the open world.

    part of what excites me is the consequeces of engaging players in open PvP. if you want to be known as a PvP player, you go and do that in the world itself. you need a cohesive team, and that drives a social network into grinding their gears.

    maybe you killed one too many players from an opposing node and now they hunting you down... maybe you are recruited into a group wanting your services and willing to pay you for protecting their caravan... that's way more fun then just creating a magical box realm to fight in.
  • PyrololPyrolol Member, Alpha Two
    edited January 16
    Wouldn’t that same argument be used for farming dungeons for gear though? Both would require a team to farm with? Literally same thing except one you kill monsters and the other you kill other players

    If you go to the Arena link and have a read
    Says just titles and cosmetic rewards only

    a6ra55ag4vna.jpeg

    I also started a discussion about all this last year to work a good compromise, if you want to have a read and see the different ideas and different perspectives here it is

    https://forums.ashesofcreation.com/discussion/58885/the-arena-thread/p1

    WoW is not the only mmo to offer Arena

    So does
    New World, Lost Ark, Tarisland, Throne & Liberty, ESO and down the line AoC. WoW was just the first one going back to my original point made here of other games incorporating their own versions of systems from other games.

    Having a 3v3 or 5v5 team can also create social interactions, playing as a team and winning, ive made heaps of friends purely from the Arena. OW can get stale and sometimes daunting, hence why it wouldn’t be a problem to have both to break things up doing something different that’s not objective based for once and test your skills in a controlled environment

    Again, I will say that’s all good and well that it might not be your cup of tea but it is other people’s and I can’t understand why we can’t have both? Unless this is a dead game it’s definitely viable to accommodate these systems for end game content and have them not affect each other. Some people enjoy casual gameplay, some people enjoy a competitive ranked ladder system and pushing their classes to the limit, it’s just the way it is
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  • LudulluLudullu Member, Alpha Two
    Pyrolol wrote: »
    Wouldn’t that same argument be used for farming dungeons for gear though? Both would require a team to farm with? Literally same thing except one you kill monsters and the other you kill other players
    Instances are not meant to be farmed repeatedly, so farming arena would not be the same as farming instanced pve
    https://ashesofcreation.wiki/Instancing
    Instances not intended to be places that can be farmed repeatedly.[7]

    And obviously instanced arena is nothing like open world pve, because it's a fully controlled and potentially abusable place. L2 had arenas with quite a tangible reward and guilds would go hard on rigging fights and giving their best members the best rewards.

    Any instanced content should, at best, reward cosmetics.
  • AirborneBerserkerAirborneBerserker Member, Alpha Two

    Ludullu wrote: »
    Pyrolol wrote: »
    Wouldn’t that same argument be used for farming dungeons for gear though? Both would require a team to farm with? Literally same thing except one you kill monsters and the other you kill other players
    Instances are not meant to be farmed repeatedly, so farming arena would not be the same as farming instanced pve
    https://ashesofcreation.wiki/Instancing
    Instances not intended to be places that can be farmed repeatedly.[7]

    And obviously instanced arena is nothing like open world pve, because it's a fully controlled and potentially abusable place. L2 had arenas with quite a tangible reward and guilds would go hard on rigging fights and giving their best members the best rewards.

    Any instanced content should, at best, reward cosmetics.

    That only works if there are so few people queueing up that you can predict who your going to be fighting. On top of that it's a violation of TOS. So, ban everyone that participated.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    That only works if there are so few people queueing up that you can predict who your going to be fighting. On top of that it's a violation of TOS. So, ban everyone that participated.
    Banning players is not a remedy to poorly designed game system.

    Any time a game developer bans players for something in their game, they need to alter their game to make that thing not able to be done any more.

    Thus, if you are saying an action in game should be bannable, then you actually need to assume that action won't be possible in the live game - or you assume the developers are ok with players doing it.
  • ParkerinoParkerino Member, Alpha Two
    I'm not the biggest fan of small instance arena-style PvP
    But I've always loved the idea of them putting in a full-on Colosseum in the nodes or maybe just the military nodes and using it as a live-action event so people can come in watch and put on bets in-game on the outcome.
    that way if you want to do the small PvP you come to that city go in some kinda holding area and wait your turn to vs other players.. its just my dream though
  • PyrololPyrolol Member, Alpha Two
    edited January 16
    Ludullu wrote: »

    And obviously instanced arena is nothing like open world pve, because it's a fully controlled and potentially abusable place. L2 had arenas with quite a tangible reward and guilds would go hard on rigging fights and giving their best members the best rewards.

    Any instanced content should, at best, reward cosmetics.

    Is this about win trading? Agreed should be a bannable offence
    Parkerino wrote: »
    I'm not the biggest fan of small instance arena-style PvP
    But I've always loved the idea of them putting in a full-on Colosseum in the nodes or maybe just the military nodes and using it as a live-action event so people can come in watch and put on bets in-game on the outcome.
    that way if you want to do the small PvP you come to that city go in some kinda holding area and wait your turn to vs other players.. its just my dream though

    This is also already in the design, for Mayoral candidates

    td64ev06i2rq.jpeg

    Though I don’t know if you can spectate the actual Arena through this interface, if you have a read on the wiki about the Arena concept it’s all there in detail.
    Competitive Arena will be different to the Mayor’s election one.
    My dream is for a ranked 3v3 Arena mode with a ladder to climb

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  • LudulluLudullu Member, Alpha Two
    Pyrolol wrote: »
    Is this about win trading? Agreed should be a bannable offence
    How exactly would you determine that though? What's the measure of "throwing the fight"? Is it the number of abilities used? The speed of that action? Is it the movement in the arena? Who's supposed to track all of that and determine "ah yes, his movement in this particular moment was SUS, so he definitely threw the fight!".

    Is it just about people from the same guild/alliance? What about meta-guild that operate from discord, but have guilds of different names in the game? Are we supposed to somehow track that as well?

    All of that stuff is too damn messy, which is why I agree with Noaani's last comment and which is why I say that any instanced content should only reward cosmetics. And then, if the server culture deems it required - they can spit on the ones who used win trading to achieve said cosmetics. But at least the game as a whole will not be influnced by that.
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