Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Which Alpha 2 content are you looking forward to the most?
McMackMuck
Member
Races, Archetypes, Nodes, Seasonal visual changes, naval systems, the artisan systems, PvP content, PvE content, questing, guild tools.
What hypes you the most about the content we should see in Alpha 2?
What hypes you the most about the content we should see in Alpha 2?
3
Comments
Also all the rest. But functioning nodes.
If combat is weak, nothing else will matter... for me.
It is the one thing most players will be doing every day.
After that, I am interested to see how caravans work, specifically mayoral caravans. I know anyone can start their own caravan at any time, but from what I understand mayoral caravans will be essential to the infrastructure of the node. Create partnerships with other nodes, collect taxes to spend on node buildings, players get paid to defend them. Very important stuff.
That said there is so much to look forward to that it's so hard to just hone in on one single thing
I am real curious as to how they plan to make each class unique in how it plays. I am of the opinion that they bit off way more than they can chew in that regard. Its why we still have not heard much in regards to the classes. I think they are still trying to develop them. It honestly would not surprise me if they cut one of the base classes or reformed them in some way. 64 different class types is more than any MMO has ever started with. There is a reason for that.
1. Archetypes (I hope Templar will be a DPS Spec for Cleric).
2. Nodes (I hope they're really customizable by the community).
3. PvP (I think PvP fits this game really well and will be very well done, can't wait to see more of it)
4. Questing (I really hope AOC will make leveling great again and quests are a big part of this)
5. Naval Content (Yarrrrr!)
6. Carvans (Yarrr but drier!).
7. Races (Where dem orc boys?)
https://ashesofcreation.wiki/Classes
https://www.ashes101.com/classes
https://asheshq.com/classes/
Tank
Healer
Ranged DPS (Caster and melee but honestly they are both ranged)
Melee DPS
Area effect DPS
Support ( In combat enhancement or creature anti combat buffs)
Crowd Control
Stealth (This one has not been discussed much)
Pet Class
Hybrids ( Combination of all the above)
64 classes to revolve around those basic principles. I am curious to see how they manage to set apart each of the classes to make every class have a function, without making certain classes the go to class for those functions.
We shall see.
I don't think the person who is hype for farming is actually convinced it'll be a productive use of time, just yet, but I'll let her know that you're surprised.
If you go in to the game expecting 64 actual classes instead of 8, you will be disappointed.
Basically, Ashes has 8 classes, they just also gave each of the 8 specs within each of those 8 classes a name.
If something doesn't change soon tons of people will go in only to be disappointed by this simply because ''Class'' is the term Intrepid chose.
It's not something the players chose.
This whole confusion (assuming there is a confusion) is Intrepid's fault.
To be fair, each spec is supposed to have a unique quality that stands out over choosing another one too.
I am just trying to do my own small part in rectifying Intrepids mistake.
Yeah I know, wasn't saying you're at fault for anything.
My point is that Intrepid should clarify asap how things work when it comes to the matter and re-name the ''classes'' to specs if that's what they are in fact.
I mean, in ArcheAge you had to choose 3 skillsets in order to create a Class (and there were 220+ class combinations), yet no one seemed to get confused by that just because it was called a Class.
If people don't do research then it's their own fault for being disappointed. There were people that bought the $500 A1 pack without realising Ashes was planning to have always on PvP and then cried about it.
The only potential consequence in deviating from standard conventions is placing barriers between the players and their understanding of and committing to the game. Like in retail, barriers at the front of the store need to be overcome to get paying customers in.
I don't think anything in Ashes is so far removed from convention to be too difficult to grasp.
That said, I have a minor dislike for the word Archetype because it has too many syllables. I completely accept that it's semantics, but I would prefer 'primary class' and 'secondary class' to arrive at one of 64 types.
Can't comment on utterly subjective aspects of a game that's far from even being into top 10 (so we can't really say what it did was good).
No it's the dev's fault for doing false advertising.
If I label 1 gram of Ocimum basilicum as cancer medicine and sell it for 500$ I'm 100% going to go to jail for fraud, ''the buyer should have done his research'' isn't a defense, it's a joke.
You could go even more hardcore, and just have "Ug", "Og", and "Ag".
You get your "Ug" at character creation.
You get your "Og" at level 25.
The combination of your "Ug" and "Og" is your "Ag"!
You're welcome
What false advertising? Ashes has always been labeled a PvX game since KS, and yes, people still bought into A1 without understanding the basics first. That’s just pure consumer ignorance.
Your analogy is just wrong.
2. Griefing all of you with my rogue and obtaining the highest corruption score. Don't worry, I will provide a lot of data for the developers.