Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
PvX is meaningless because I have never encountered non-consensual PvP (or any PvP) while playing BDO.
I play BDO purely PvE. Same for New World.
Many others will probably choose not to play Ashes.
Which should be fine - because Ashes is not made for everyone.
Steven should be successful enough with EvE Online or L2 numbers, so...
No worries there.
Sus. Cept the guy named Piemaster running around killing folks, we know that’s you.
"MOAR cake for YOU!"
Exactly. Pie doesn't need violence to be awesome.
My in-game will be FiddleBerry Cake. Just for you
One day “Gushing Granny” will find me in game armed with pies built like gushers and hunt me to claim some of my 5 copper equivalent account value and I’m just going to die of laughter
There is a wiki page on this, with quotes from Steven on the subject! Might be interesting to some
It used to be pvp, STV, Badlands etc were a lot of fun (but also a gank fest with no scaling). Now, no, its not a pvp game.
Love you Vaknar.
I mean, when we are talking about communication between players, yeah, this is actually true.
Developers will use marketing terms regard of anything else. Marketing terms are - by design - supposed to make a game appeal to more people. As such, they are inherently going to be less clear than players talking to players.
While I can agree that marketing plays a factor. I certainly don't think that every time one of them talks that it's marketing and should not be taken seriously.
They are also held accountable for what they do say so they are more careful in their wording and how they describe things. With accuracy being a paramount part of it.
Players on the other hand tend to gravitate towards their own biases. So it can definitely also be both. They should be involved in all discussions if you want to dismiss their comments that should be a personal choice
But, also... for the past two years, he has been acting as Lead Game Designer.
And, he's also lost several other key Leads who were EQ devs.
And.. keep in mind that Steven is a gamer who is still learning to think like a game dev and learning to think like Marketing. So... all of his gamer biases and playstyle biases are still paramount in his decisions.
"People want an MMO that’s like a sports car of the past – the ones that they grew up playing. What people want isn’t so much the nostalgia, what they want is a modern take on what they liked in the past. And as soon as somebody manages to come out with an MMO that’s good and it has all the old features so that it actually feels like an MMO instead of feeling like Facebook, well then, yes, that will, that will take off. So that’s what I would – I’d expect a reboot rather than somebody coming along trying to make a WoW that’s better than WoW, although there are some in Korea that look like they’re doing quite well, if only they didn’t have that dreadful free-to-play model that’s going to put off anybody who wants any kind of immersion, so."
(c) professor Richard Bartle, the author of the book "Designing Virtual Worlds"
MMORPG is such a drug, the buzz from the first dose of which you are looking for the rest of your life. So we all expect Steven's team to succeed. We believe in them. Personally, I would have bought Voyager plus pack a long time ago, but there is no money.
While the first experience leaves memories, you can still experience things you have never experienced before and become new references when it comes to define what kind of experience you expect to find in the next game.
Let's hope so.
No thanks. Pvp on rails sucks.
What I really hope for is these PVEers open themselves up to the idea that despite having PvP in this game it can still be VERY much something they will enjoy. They will most likely not be pigeon holed in to even partaking in it but they it will create a much better PVE environment.
That's counter to the entire design and would undermine mostly everything. It's more focused on social/conflict. You are going to be in a dangerous world! I'll explain...
It won't be like WoW PVP/Warmode where other players will just be able to attack you with no real penalties and infact rewarded for doing it. They will be heavily penalized to the concern that it might be too harsh(alpha 2 will tell us). This system is very rare and most players are not familiar with it and have a hard time seeing how it plays out.
What you want would be more for a PVP focused game and this is not that. They don't want players necessarily killing anyone that don't want to engage. However you can't just be a massive asshole and expect for a player not to kill you. That simply existing in the world will change how players engage with each other.
Let's say a bunch of people are in an area farming or gathering. Someone sees a corrupted player and those players don't want PVP. That becomes an choice to be made, risk sticking around? I probably would, he most likely isn't after you but it still creates an atmosphere of danger.
That player knows he can't just kill anyone with out bigger penalties but also other players that are looking for that PVP will most likely come out and clear the person out. Turns out this was an ambush set up and while you don't engage with it, you are at risk and can actually choose to engage.
It becomes a sort of experience if real world conflict with out actually engaging. Maybe the people that come join are part of your guild/Node.
This entire social conflict world only exists if everyone partakes of it.
Well I think we need to get in to Alpha 2 first. I think because of the open development that most big changes will happen here rather then post Launch.
Wasn't the old label for PvX called PvPvE?
Saying it's PvX therefore it's not PvP is just silly.
While I agree with you in part, keep in mind that the term "PvX" doesn't tell players at all what to expect.
As I said earlier in this thread, I have a game in mind that can be considered PvX, using just that, attempt to describe as much of the gameplay as possible.
The amount of accurate detail of game play you can derive from the term "PvX" is significantly lower than the amount of gameplay detail you can derive from the terms PvP or PvE.
PvX just means not totally PvE, and not totally PvP. That doesn't tell players anything in regards to an MMORPG other than that the game isn't PvE.