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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
agree, except the "game designers" in this forum cant even define the same things they are talking about unless they provide a subjective definition, which isnt the actual definition.
This is how i see what a game is it depends on what the developer focus on when making the game
WoW is indeed a PvE game because majority of what they work on is PvE with a smidge of PvP as an after thought
PvP would be they focus more on development for PvP side of thing like seiges and battle grounds and so on with limited PvE development time
PvX is kinda doing both at once equally interwining the 2 system make the PvX game better which seems to be what AopC doing
PvE cause majority of development is on the PvE side probaly 95% PvE to 5% PvP development
Steven is not the reference in everything. He cannot create new meaning to commonly used words by people on the planet. Thanks for pointing out Dolyem post. We posted at same time and I would have missed it.
That is what I call a PvP game or a PvP game experience. But not a good one considering the corruption and loot mechanics. Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes.
Sometimes, logic needs to prevail.
In this case, if people are talking about a PvP MMORPG as a general term, then literally everyone on these forums should understand that any MMORPG in which it is possible to attack another player in the open world fits in to this definition.
Those people that define things are only compelled to do so because people refuse to let that basic logic prevail. Thus, if we want to point to people and say "stop that thing you are doing", it shouldn't be those that feel compelled to define what they are talking about, it should be those refusing to apply basic logic and thus compelling others to make those definitions.
I would only describe WoW as a PVP game during the beginning when there was actually open world PVP. There is Warmode now but honestly, if they knew WoW Warmode and you compared that to AoC, they would probably have a bad taste in their mouth and not want to play. Just killing and camping. I like PVP but open World WoW has never appealed to me minus the first few years.
Obviously you are very much allowed to disagree with me but I think if you explain this game to someone and you label it as a PVP game then you are doing it a disservice.
If you are talking within the confines of an MMORPG, then not so much.
If you are describing specific elements sure. If you said Ashes was a PVP game then that wouldn't really explain anything at all. This is not a binary thing.
I don't think you could argue and have many agree that having any PVE and PVP would make it a PVX game. I am certainly not saying you can't label those games. Minus Ashes,Lineage,Arche Age and UO. The experience you have in Ashes will be far different then anything else you've played unless you've played those games.
The only reason people wouldn't understand what PvX is would be if they were unfamiliar with the term, a brief explanation would cover that. If you told someone that Ashes was a PVP game you would be wrong, just as much as if you told someone WOW was a PVP game because it had Arenas and BGs. The penalty is MASSIVE for corruption. Everything will be OPT in outside of it.
So there will be no open world PvP?
that sounds like a dong swinging contest with a lot of work
ill stick to pve, i dont feel the need to prove my dong is bigger than anyone elses because i already know it is, etc etc
haha
pve good
anyways hopefully i can place bets on which dong swingers will win fights somehow, i would like to turn the pvpers into animalian behavers that create entertainment for the masses via a colosseum, sort of like modern day football players or people trapped inside a human sized aquarium for alien entertainment…maybe the pvpers could make teams and then we pvers could have “fantasy pvp” in game where we all choose our favorite pvpers and decide who will win while the pvpers act uncivilized and go animal-kingdom on eachother
Good luck bud, people are going to try to forum pvp with you because they think they're smarter and superior.
I don't think it's a "large" swarth but, it certainly is a very vocal one.
Aren't we all sinners?
Maybe so, but I'll agree with you and push it further, they're Sirens, Aprostates, and the Cult Leader all in their one man caverns somewhere in a single player fantasy world.
The thing is, i love their screams, i love to see their struggle, the more ludicrous the better, they really do try their very best.
Aren't we all sinners?
This is perhaps the key point to me. PvX is meaningless - it is a marketing term designed to not turn people away from the game. It doesn't actually describe anything.
PvE describes a game where you can expect to not be attacked by other players, at least not unexpectedly.
PvP describes a game where you can expect to be attacked by other players.
Sure, calling Ashes PvP doesn't describe the game in detail, but it is the start of that description. None of the other terms can be considered the start of such a description.
forum pvp? nice
in game pvp? i sleep
I mean, this sounds like you are talking about BG3 - the last time I had as much fun as that game is offering right now was back in 2004.
Sadly, it won't last as long as an MMORPG.
Attacked yes but killed only if you like PvP and you flag up.
People will always find a way to kill others to have a higher chance at getting good loot.
WoW PvP servers are PvX. PvX means that PvPers will have to do some PvE.
Ashes only has one server type. It's a PvP server. PvPers will have to do some PvE.
At least, based on what PvX originally meant.
Steven seems to be using PvX to mean that instead of a reciprocal relationship between PvP and PvE, Ashes has a symbiotic relationship between PvP and PvE.
About a year ago, it became clearer that Steven is mostly catering to Lineage II players.
I think Lineage II players would say that Lineage II has a lot of PvE players.
I also think Lineage II PvPers consider themselves to be "true PvPers".
So I should understand that average players will not be killed?
Only those who want the best gear and best drops?
I'll join an RP guild on an RP server ^^
I might end up their top PvPer as I have no RP skills in RL. But I like to watch them doing their stuff.
As soon as there's a community chosen RP server, there's gonna be at least one guild of people who'll be willing to fuck everyone over. At which point Steven would have to set some fairly particular rules as to what constitutes griefing in the game, cause I'm sure those PKers will find a way to justify their killings within the game's design.
The 'normal' word should be taken in the context of AoC only, after the game was balanced as Steven wants and after players who want more PvP or less PvP left. Those which remain, some will strive to have top gear or be the best crafters, some will just maximize their enjoyment in other ways.
So all boils down to how harsh the corruption will be.
Those with 1-2 h / week will not pay subscription. They can play something else.
Most of those will include PvP.
A bunch of that stuff will be PvP where Corruption is not a factor.
How many players / servers do you think AoC should have, 6-12 months after release? What number should Steven aim to get?