Depraved wrote: » Solvryn wrote: » Depraved wrote: » Solvryn wrote: » Dygz wrote: » Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes. Prior to 2022, when Steven was not acting as Lead Game Designer, Steven and the former EQ/EQ who were Ashes Lead devs pitched a game that was more conducive to PvE players who like PvP sometimes. About a year ago, it became clearer that Steven is mostly catering to Lineage II players. I think Lineage II players would say that Lineage II has a lot of PvE players. I also think Lineage II PvPers consider themselves to be "true PvPers". Meanwhile the rest of us don’t consider L2 them true PvP. still more true pvp than gw Open World full loot PvP bout as truest as it gets. you mean do 2000 hours of pve, so that you can have 50 weapons in your storage, then you die and you just grab another one, making dying basically pointless. then when you are low on weapons, you just pve for another 10 hours so that you can do 1 hour of dying? sounds more like a pve game to me xD do you realize when l2 started you could die and lose everything? and getting gear was really really really hard. you didnt even have money to buy something on the store. getting drops was an utopian dream and every time you killed a mob you lost money? you basically had to make alts to do money quests and stop your progression on your main, or you needed alt dwarfs to make money. on top of that, it would take months to get to max or do anything (a year or more if you were a solo casual). you couldnt really go out of town without a party or that was suicide. and you had to do all that while pvping? every where you went, there was pvp (unless you played in korea hahahaha). dying a couple of times and going back to town means you lost a week of exp. you had to walk everywhere, so you risk getting ganked at any time at any point. full foot means nothing when its easily replaceable xD
Solvryn wrote: » Depraved wrote: » Solvryn wrote: » Dygz wrote: » Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes. Prior to 2022, when Steven was not acting as Lead Game Designer, Steven and the former EQ/EQ who were Ashes Lead devs pitched a game that was more conducive to PvE players who like PvP sometimes. About a year ago, it became clearer that Steven is mostly catering to Lineage II players. I think Lineage II players would say that Lineage II has a lot of PvE players. I also think Lineage II PvPers consider themselves to be "true PvPers". Meanwhile the rest of us don’t consider L2 them true PvP. still more true pvp than gw Open World full loot PvP bout as truest as it gets.
Depraved wrote: » Solvryn wrote: » Dygz wrote: » Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes. Prior to 2022, when Steven was not acting as Lead Game Designer, Steven and the former EQ/EQ who were Ashes Lead devs pitched a game that was more conducive to PvE players who like PvP sometimes. About a year ago, it became clearer that Steven is mostly catering to Lineage II players. I think Lineage II players would say that Lineage II has a lot of PvE players. I also think Lineage II PvPers consider themselves to be "true PvPers". Meanwhile the rest of us don’t consider L2 them true PvP. still more true pvp than gw
Solvryn wrote: » Dygz wrote: » Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes. Prior to 2022, when Steven was not acting as Lead Game Designer, Steven and the former EQ/EQ who were Ashes Lead devs pitched a game that was more conducive to PvE players who like PvP sometimes. About a year ago, it became clearer that Steven is mostly catering to Lineage II players. I think Lineage II players would say that Lineage II has a lot of PvE players. I also think Lineage II PvPers consider themselves to be "true PvPers". Meanwhile the rest of us don’t consider L2 them true PvP.
Dygz wrote: » Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes. Prior to 2022, when Steven was not acting as Lead Game Designer, Steven and the former EQ/EQ who were Ashes Lead devs pitched a game that was more conducive to PvE players who like PvP sometimes. About a year ago, it became clearer that Steven is mostly catering to Lineage II players. I think Lineage II players would say that Lineage II has a lot of PvE players. I also think Lineage II PvPers consider themselves to be "true PvPers".
Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes.
Noaani wrote: » Fiddlez wrote: » If you are describing specific elements sure. If you said Ashes was a PVP game then that wouldn't really explain anything at all. This is not a binary thing. Calling Ashes a PvP game would do a better job of describing it than calling it a PvE game, and calling it a PvX game means nothing. This is perhaps the key point to me. PvX is meaningless - it is a marketing term designed to not turn people away from the game. It doesn't actually describe anything. PvE describes a game where you can expect to not be attacked by other players, at least not unexpectedly. PvP describes a game where you can expect to be attacked by other players. Sure, calling Ashes PvP doesn't describe the game in detail, but it is the start of that description. None of the other terms can be considered the start of such a description.
Fiddlez wrote: » If you are describing specific elements sure. If you said Ashes was a PVP game then that wouldn't really explain anything at all. This is not a binary thing.
Fiddlez wrote: » So your logic is there's only two ways to describe an MMORPG? Does that apply to every genre? Anything outside of the most basic explanation is illogical?
If you want to let people think Crowfall and AoC will attract similar players because they are PVP MMORPGS then you are out to lunch, sorry to say.
When I tell someone what AoC is I describe as a PvX game with a heavy focus on creating a social experience and conflict.
Fiddlez wrote: » The only change I see is the Naval side of PVP. You are assuming he is catering to L2 players but I dont see it at all, even coming from the original kick starter.
Fiddlez wrote: » The crazy part is I have a career based in business and I needed a lot more evidence before I decided to support AoC. Little bit of FOMO there because there's some packs in 2020 that I really want. Either way I have been following it from the Kickstarter announcement.
Fiddlez wrote: » Point being is it's been pretty clear vision of what he is trying to make. I seriously doubt Steven just makes every decision and doesn't listen to his team at all. Thr Naval side of things could have come from internal dialogue or testing. Maybe someone should ask him why the change and if he is firm on it?
Noaani wrote: » Raven016 wrote: » NiKr wrote: » Raven016 wrote: » I'll join an RP guild on an RP server ^^ I might end up their top PvPer as I have no RP skills in RL. But I like to watch them doing their stuff. As soon as there's a community chosen RP server, there's gonna be at least one guild of people who'll be willing to fuck everyone over. At which point Steven would have to set some fairly particular rules as to what constitutes griefing in the game, cause I'm sure those PKers will find a way to justify their killings within the game's design. How many players / servers do you think AoC should have, 6-12 months after release? What number should Steven aim to get? 12 months after release (maybe 18), my assumption is 4 NA, 4 EU, an AUS server that has been merged with at least one other region (probably SEA), and is likely to be merged with another at some point, a BR server and that is about it. So, 10 servers is kind of the cap I see the game being at that point. Thus, 200k players. If they achieve this, I'd consider the game to be successful. I doubt there are many other people out there that would put their neck out and give an actual number as to what they think.
Raven016 wrote: » NiKr wrote: » Raven016 wrote: » I'll join an RP guild on an RP server ^^ I might end up their top PvPer as I have no RP skills in RL. But I like to watch them doing their stuff. As soon as there's a community chosen RP server, there's gonna be at least one guild of people who'll be willing to fuck everyone over. At which point Steven would have to set some fairly particular rules as to what constitutes griefing in the game, cause I'm sure those PKers will find a way to justify their killings within the game's design. How many players / servers do you think AoC should have, 6-12 months after release? What number should Steven aim to get?
NiKr wrote: » Raven016 wrote: » I'll join an RP guild on an RP server ^^ I might end up their top PvPer as I have no RP skills in RL. But I like to watch them doing their stuff. As soon as there's a community chosen RP server, there's gonna be at least one guild of people who'll be willing to fuck everyone over. At which point Steven would have to set some fairly particular rules as to what constitutes griefing in the game, cause I'm sure those PKers will find a way to justify their killings within the game's design.
Raven016 wrote: » I'll join an RP guild on an RP server ^^ I might end up their top PvPer as I have no RP skills in RL. But I like to watch them doing their stuff.
Dygz wrote: » Fiddlez wrote: » The only change I see is the Naval side of PVP. You are assuming he is catering to L2 players but I dont see it at all, even coming from the original kick starter. Most significant change is The Open Seas. And, there is also an increasing obsession with Risk v Reward and the value of adrenaline rush rather than Meaningful Conflict. I'm not assuming that Steven is catering to Lineage II players. It's Ok if you don't see it. Fiddlez wrote: » The crazy part is I have a career based in business and I needed a lot more evidence before I decided to support AoC. Little bit of FOMO there because there's some packs in 2020 that I really want. Either way I have been following it from the Kickstarter announcement. What's crazy about that? Fiddlez wrote: » Point being is it's been pretty clear vision of what he is trying to make. I seriously doubt Steven just makes every decision and doesn't listen to his team at all. Thr Naval side of things could have come from internal dialogue or testing. Maybe someone should ask him why the change and if he is firm on it? I don't know what you can mean by clear vision based on what I've already written. The Open Seas is a significant change. Steven admits that it is a significant change. The reason behind the change is moot. It's a great addition for gamers who love PvP. I hope he is firm on it so he doesn't waste time trying to undo all the work already invested in it. Steven does not recognize his pivot from Meaningful Conflict to an obsession with Risk v Reward and adrenaline rush. Which, again, is moot. Ashes is not made for everyone. It's just become more clear in the last year or so who Ashes is not made for.
Fiddlez wrote: » Noaani wrote: » Fiddlez wrote: » If you are describing specific elements sure. If you said Ashes was a PVP game then that wouldn't really explain anything at all. This is not a binary thing. Calling Ashes a PvP game would do a better job of describing it than calling it a PvE game, and calling it a PvX game means nothing. This is perhaps the key point to me. PvX is meaningless - it is a marketing term designed to not turn people away from the game. It doesn't actually describe anything. PvE describes a game where you can expect to not be attacked by other players, at least not unexpectedly. PvP describes a game where you can expect to be attacked by other players. Sure, calling Ashes PvP doesn't describe the game in detail, but it is the start of that description. None of the other terms can be considered the start of such a description. So your logic is there's only two ways to describe an MMORPG? Does that apply to every genre? Anything outside of the most basic explanation is illogical? If you want to over simplify it because anything else would be too much for a person to understand then me and you are clearly on different sides of this coin. If you want to group Skyrim with Diablo 4 or If you want to group Battlefield 2042 with Tarkov as a "PVP shooter" well I am not sure what to tell you. Those are all very different from each other and that's about as logical as you can get. If you want to let people think Crowfall and AoC will attract similar players because they are PVP MMORPGS then you are out to lunch, sorry to say. There's just no way that I see how over simplifying it helps anything. Steven isn't chasing a PVP Experience.like Crowfall. He is chasing social conflict through both PVP and PVE. It's equally a PVP and PVE and is very different from PVP games like Eve, Crowfall, Mortal Online. And also very different from primarily PVE games like BDO,WoW and Guild Wars 2 etc If you want to over simplify everything then you but I don't see how in any regard that it helps a game that you should be wanting to promote. You think PVP and PVE has some divine meaning behind them? Your entire logic is exactly why you should not use PVP or PVE. People will have their own expectations of what they will mean to them. AoC is trying to be different even from L2 and Archeage. I can't wrap my head around why individuals need to get hung up and simply this game that it becomes confusing. When I tell someone what AoC is I describe as a PvX game with a heavy focus on creating a social experience and conflict. Clearly if they don't know what that means I would have to explain just like I had to 20 years ago when they asked what an MMORPG is.
Fiddlez wrote: » Where you see obsession I see meaningful conflict.
Fiddlez wrote: » Significant change doesn't mean change in vision.
Fiddlez wrote: » Maybe with the previous changes it made Naval war pretty much non-existent.
Fiddlez wrote: » I don't think people get how harsh the penalties are for corruption. I agree with them but they are definitely harsh and will definitely make.players think twice. They thought twice about it in UO and L2 and Archeage, this is more.
Fiddlez wrote: » Naval will be FAR more limited in players/ expensive and time consuming. My point being that you talk about a change in vision but maybe that was your vision and not his.
Ull wrote: » since when is BDO a PvE game? You must not have played real BDO BDO is solidly PvX, fighting for grind spots, fighting node wars or guild wars, fighting over world bosses, killing someones horse, etc are all PvP?
Dygz wrote: » Or I can be the Ultimate Carebear and ignore PvP completely. Which is what I will be doing in Ashes. Many others will probably choose not to play Ashes. Which should be fine - because Ashes is not made for everyone. Steven should be successful enough with EvE Online or L2 numbers, so... No worries there.
Dygz wrote: » More likely to be the lady named Cake Mistress merely shoving cake down people's throats. "MOAR cake for YOU!"
Depraved wrote: » you dont have to fight another player in a pvx game. you can agree to cooperate. the nature of the game allows another player to be an obstacle, but you can just talk and be peaceful. only if you are carebears tho xDD
Fiddlez wrote: » Dygz wrote: » More likely to be the lady named Cake Mistress merely shoving cake down people's throats. "MOAR cake for YOU!" My in-game will be FiddleBerry Cake. Just for you