Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Broken on all ultra/super widescreen monitors; FIX FOR DEVS INCLUDED
paratua
Member, Alpha Two
This is a bit of a repost, but needed to be done as the old thread with hundreds of views was merged into a thread of a totally unrelated issue and got lost in the mix.
Description
Anyone using super or ultrawide screen (anything over 16:9 aspect ratio) is having a super bad experience, to the point I find it unplayable and nauseating. This is simply from the field of view.
Bug Reproduction Steps
Play in any resolution with a wider aspect ration than 16:9.
Expected Result
FoV should bind to the vertical not the horizontal, so that a wider screen shows more to the sides and doesn't cut the tops and bottom away.
Bug Report - Actual Result
Instead of adding view to the sides to support the larger FoV as one would expect, UE5 by default will CROP the top and bottom of the camera viewport which makes it feel very claustrophobic.
Solution and Fix
As an UE5 guy myself I've run into this issue multiple times, and the fix takes 5 minutes with no other changes in the project. There's two ways you can do it.
First and easiest would be by INI:
Or by C++:
This will immediately make the game feel 1000x better for those with wider monitors.
Description
Anyone using super or ultrawide screen (anything over 16:9 aspect ratio) is having a super bad experience, to the point I find it unplayable and nauseating. This is simply from the field of view.
Bug Reproduction Steps
Play in any resolution with a wider aspect ration than 16:9.
Expected Result
FoV should bind to the vertical not the horizontal, so that a wider screen shows more to the sides and doesn't cut the tops and bottom away.
Bug Report - Actual Result
Instead of adding view to the sides to support the larger FoV as one would expect, UE5 by default will CROP the top and bottom of the camera viewport which makes it feel very claustrophobic.
Solution and Fix
As an UE5 guy myself I've run into this issue multiple times, and the fix takes 5 minutes with no other changes in the project. There's two ways you can do it.
First and easiest would be by INI:
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Or by C++:
GetLocalPlayer()->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainYFOV;
This will immediately make the game feel 1000x better for those with wider monitors.
10
Comments
Unfortunately it's something only the developers can do. The INI files aren't exposed to us. I'll keep trying to bring attention to this as it's the main problem for me enjoying the game currently. Once the developers see this they can fix it in a minute.
5120x1440
1920x1080
Nope. I'm trying to get more attention to this issue but not much success. The crazy part is if you go on Discord there are so many people with the problem, but it's hard to get them here to try and get attention. At this point I'm still not sure if a developer has been made aware. I would assume not yet, because the fix is so simple that I imagine if they did it would be corrected.
bump for visibility.
Bump for visibility also.
Acknowledging we've seen this thread, and the team is working on getting a fix for this one soon™
Thank you!
Thank you so much for an update!!
This weekend check it out in windowed mode 1920x1080 it makes a world of a difference
Question for y’all fellow ultrawide monitor owners: 1920x1080 would be the best option until this is fixed?
I’ve been playing windowed mode 1920x1080 since release. Till they fix ultrawide
I'm using the 57" G9 which is a 32:9, so wider than a typical ultrawide even. What I do is go windowed mode then I drag the window to the top center and use of the the preset docking locations to center it. This way it stays 16:9 but takes up the entire height of my monitor. You can do the same using this:
https://learn.microsoft.com/en-us/windows/powertoys/fancyzones
Thanks all!!
Looks like a no on that, after the latest PTR update. I'm sure it's in a Jira backlog somewhere.
I just hope they understand the priority of this. There are thousands of people playing with a bad experience likely not even knowing why it feels so bad. On that, the fix would take only a minute.
This is very true... when I first loaded up the game and noticed how zoomed in it was I almost instantly quit. Till I changed to 1920x1080 which still blows while playing on a ultrawide.
Yes, please 🙏
I assume that nobody who would speak out on the development team uses a wide monitor so the team doesn't realize how critical this is. If they did, there's no way it wouldn't be fixed.
Yeah, looks that way. All we can do is try to get more people with widescreen monitors to bump this in hopes the devs see how many people this is affecting.
While it may seem niche (and it kind of is) the October 2024 Steam analytics show that 6% of gamers are using them. That's 6% of the AoC players who are having a bad experience and likely not knowing why. It's a two minute fix.
Hopefully we can get a fix for it in the near future