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Re: Random
I think I have to explain my point here a little but also want to remind you that I have not read 100% of all the info avalible on this game. In fact, I'm finding it hard to find a reliable source of whats in the game or not. All I can find i s some forum posts where users claim devs have said this and that. Back to topic.… -
Re: Skilled Small Group Vs.. Mass Numbers +Balance/Tuning.
Welcome to the Community! 1. There will always be balance issues but because the secondary class only augments the first one's abilities, they should be able to get a good balance by focusing on the 8 base classes. 2. First, here is a good resource on node info: http://www.aocwiki.net/Nodes Guild cap is looking to be ~300.… -
Re: Thoughts on character item trading
Straight player to player trading is confirmed and will have an escrow system to help prevent scamming and other dodgy actions that lead to duping and other exploits. There will be player to player trading in Ashes of Creation.[2][3] Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping… -
Re: Ashes Combat- First Look and Attack Chains
1. In regards to point 1, it sounds very much like a guaranteed proc, as they stated that you will use your weapon ability, and then within a certain window of time there will be a keystroke during the animation to trigger the following attack. Nowhere did they say anything like 'proc chance' or 'might,' leading me to… -
Re: Would you like to see player crafted quest?
Id very much like the idea of player quests! :) To avoid exploits lets limit it to something like this (just a humble idea): The reward of Gold/coins will be funded by the players economy, so if the reward is lets say 100 coins then its 100 coins from that players purse. This will trade the money from A to B players and… -
Class balance for roles
So I'm a bit new here as I found out about AoC a few days ago when a friend linked a video from The Lazy Peon. The node system has me very excited about this game. I'm wondering however if the current setup for Class/Roles is going to work. Here's some of my questions/concerns: (1) If someone likes to tank, DPS, and heal,… -
Let´s talk about Mounts, how to take the next step
Ok looks like this devs are giving the next step in mmorpg. So i have watching all streams and in every one i saw to much focus in mounts, and plan for new ones, but they just look Collectible to be in the inventory or just show off in the city.... Why not take the next step and do something like Albion online for example,… -
Monster Logic. Next gen MMO?
This would be linked to this system that should be read first: https://forums.ashesofcreation.com/discussion/47517/how-the-game-handles-loot-a-suggestion-and-personal-thoughts#latest PvE should include risk and not reward, but the bigger the risk the higher the reward. My previous thread would give this, but this thread is… -
My humble requests, suggestions and concerns- lore and combat
First of all, I just want to express my pure excitement for AOC and thank all of the developers for their ambition and bravery to at least attempt what could become a dream-come-true game for me. I'm an aspiring game creator myself, studying at SCAD in Georgia, and I am a writer. Coming from someone who loves stories, I… -
Amendment to guild structure Idea
@Rune_Relic writes: The Problem with Guilds... Guilds should be the building blocks of civilisation and community within Ashes. Their cooperation and coordination being the focus of the game where complex community problems need solving. But that is problematic. I often wonder why people say they prefer to play solo…
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