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Re: Combat Criticisms (constructive feedback only please)
I think the combat animations need a lot of work. 1. They are very over the top and what that means is that it's distracting and too long. Animations from your spells should not distract you, you should be busy watching your opponents and making decisions on animation cancelling, your cooldowns etc, when you float up and… -
Ability augments idea/ general discussion in light of the new combat update
I've decided to talk about this again since its a idea I feel I have fleshed out to myself more in the last half a year and as the title said, in light of the newest first combat update on the horizon to drop and just after watching narcs 'last video on the combat' for now' ;) I figure it would be fun to mention a idea I… -
Understanding the need for speed disparity
Hello :) I'm going to talk about something that was well done in the past, but it seemed like it wasn't done on purpose :grin: I think for a PvP game that doesn't focus on a precise scale of fight, which is what Ashes of Creation seems to be going for, it is important to understand the need for speed disparity in relation… -
Taverns: Hearth is Where the Heart is
This topic is something I've been very interested in since Kickstarter and something I want to discuss with the community and developers further. For me, a Tavern is something more than a place where you logout, sell junk items or pick up your next stack of food or water as you go out questing. It is the place where… -
Raid Bosses and Raiding in General, just some random thoughts/ideas.....
I'm in the little crowd that really does NOT like raiding....AT ALL.., BUT if some things were changed it might shed some interest to others of like mind, including myself. Just the mere thought of going to the same place week after week or day after day and fighting the same bad guy just grates on my nerves. Even when… -
Struggling with english ?
En français Bonjour à tous je suis français. Mon anglais est correct mais je ne le parle pas couramment, il m'arrive d'éprouver des difficultés avec certains mots comme les abréviations, l'argot ou le type littéraire. Du coup il m'arrive parfois de faire appel à un traducteur automatique. C'est vrai que mon sujet ressemble… -
List of all weekly alpha/beta-key winners.
This will be a long one, not sure if anyone has done this yet. Ctrl-F and search your name. Hope it helps. Piers <3 P.S. Some of the info I gathered is incorrect. Some users may have received an alpha key instead of a beta, will update the post asap. Up to date as of week 38. Nuclear898 - Alpha Key Kota - Alpha Key annibal… -
What do we know so far about naval stuff ?
Hey Everyone. Jaikant Here. I would like to make a forum post where we can ask all our questions about naval stuff and maybe a bit more in particular about ships themselves, so I will post in this message (first post) my questions and the ones you will post in commentary, with answers when they will be given with reliable… -
Apoc Combat Feedback
First of all, I like the combat much more currently than previous testing phases. The acrobatic leap (right click + left click) feels really good to transverse the map and to engage onto players. Also how the leap is different if it detects an enemy player in front by having a melee attack, is a nice addition. The new… -
PVP Skill Augments
Providing some basic info from the wiki for the people that don't know about them: "Primary skills (class abilities) are based on a player's archetype. Players can personalize their primary skills with augmentation from a secondary archetype (secondary class). Augments to primary skills will fundamentally change the way…
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