Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: Ashes of Creation must dodge this bullet
The most basic example is something like this:I never played L2 so it's hard to understand clearly how does it work but if there is such a system, it's a good point.
I'd like a legendary level 20 stays something useful and costing always a good price without fast depreciation because of the low level.
- lvl10 legendary ring has 10 m.def and gives you 40% decrease in stun duration on you
- lvl40 basic ring has 50 m.def and gives you 5% bleed dmg increase
Stuff like that.
Ludullu
1
Re: Is there a problem for solo players
Ashes of Creation is a PvX game built on the foundational principle of risk versus reward. The developers may seek feedback and make changes to portions of the game, but the core design pillars of the game will never be changed.[8][9][10][11][12]
We will refine systems, we will iterate on systems, but we will never change the core identity of the intent and philosophical approach to what Ashes of Creation as an MMO brings to the MMO genre space... What we want to do is express that Ashes of Creation is endeavoring to build a risk-versus-reward centric PvX style game. And that intent and purpose will be delivered upon, and it will not change.[11] – Steven Sharif
We will refine systems, we will iterate on systems, but we will never change the core identity of the intent and philosophical approach to what Ashes of Creation as an MMO brings to the MMO genre space... What we want to do is express that Ashes of Creation is endeavoring to build a risk-versus-reward centric PvX style game. And that intent and purpose will be delivered upon, and it will not change.[11] – Steven Sharif
Re: Is there a problem for solo players
Nah, I'm saying that the majority will definitely complain about the designs that are disliked by said majority (especially on Asmon streams and the like). But none of that feedback will be something that Intrepid haven't heard before.There will be no other feedback because there are potential customers that paid to get entrance for testing and thus it's a selected group of players that will provide only the feedback that interpid wants to hear. The majority of MMO players will follow later on and also all players that are not paying money for promises instead of results.
I've only been following for 4 years and I've already seen pretty much every possible complaint about pvp, big guilds, freeholds, open dungeons, leveling speeds, class design, skillsets, gear design, loot rules, monetization, etc etc etc.
And Intrepid have had all that feedback summarized by their mods and presented to the team. And yet even in these past 4 years Steven has went even deeper into those designs, with the open seas change, with making freeholds a lvl50 auction thing, node ruins being a pvp zone, glint and commodities that can multiply through caravans which are inherently party-based - all of which will be hated by the pver WoW crowd.
And it's exactly this doubling down that leads me to believe that none of the core pillars will change simply because people outside of AoC's target audience scream at Steven to change them.
Ludullu
1
Re: Is there a problem for solo players
Well, I'll implore anyone who really wants Ashes to change, to look at Throne and Liberty carefully right now.
Not the ones who love Ashes as it is, not the ones who 'want to see where it goes.
If you're coming onto the forums concerned that Ashes is making mistakes and needs to change something, check if TL has already 'done it the way you want it'. In the end, even though these two MMOs are almost certainly going to converge over time, both games are better served by choosing a side, and so is the market for players.
If you hate TL, wait for Ashes, if you think Ashes is making mistakes, play TL. Encourage complainers in either game to go to the other. Only then would we have a chance of even getting to discuss actual issues in either game instead of 'stuff someone doesn't like'.
Not the ones who love Ashes as it is, not the ones who 'want to see where it goes.
If you're coming onto the forums concerned that Ashes is making mistakes and needs to change something, check if TL has already 'done it the way you want it'. In the end, even though these two MMOs are almost certainly going to converge over time, both games are better served by choosing a side, and so is the market for players.
If you hate TL, wait for Ashes, if you think Ashes is making mistakes, play TL. Encourage complainers in either game to go to the other. Only then would we have a chance of even getting to discuss actual issues in either game instead of 'stuff someone doesn't like'.
Azherae
4
Re: Is there a problem for solo players
Has it ever not felt boring though?This forum feels boring lately.
And I keep telling you, that feedback has already been given years ago and every damn year since. Nothing will change during A2. No new type of feedback will be given, because Intrepid have already heard it all, and they still want to make the game that Steven designed.But other players want other features, it's not only about you. A lot of other MMO players will provide this feedback soon and as iterations are wanted and feedback asked for, exactly this will happen. And to ignore it to stay in the bubble and own echo chamber will even make the situation more worse and the reputation will be ruined.
Play L2, really. If it was not good enough for you, you should have learned out of that experience why that is the case and why it will happen again, if the same is repeated. Vas from Farcry would call that insanity.
All those other players can play dozens of mmos that are designed exactly how they like. Ashes will be designed for the people that have similar tastes to mine.
Have you heard of PirateSoftware? He already has over 10k people interested in his plan for Ashes. That's already a full concurrent server just from him alone. And a ton of those people come from EVE, because EVE's devs have been making dumb decisions as well, just as NCsoft did which inevitably led to the decline of L2.But they still play EVE because they like it and its not dead (for instance). And it's in a completely different setting (also already mentioned that to you, read carefully). The rest... BDO? Really? P2W trash MMO for unemployed toxic players? Come on, pls. Look on the market what a real, good, solid and professional MMO needs to offer to get nice players, mass of players and lots of entertainment. That's the goal and not copying a dead game with (sometimes) doubtful designs. That's nonsense and will always be nonsense, independent from the fact that 5% of all MMO players insist of something different without having enough experience to know that.
And I mentioned BDO (and other "dead" games) exactly because they had players with similar tastes to mine, but failed those players because the dev company kept making shitty decisions.
Steven's goal is to avoid those shitty decisions, while making a game that appeals to players that have been forgotten by their devs. Changing Ashes into a yet another WoW would simply betray all the promises Steven has made throughout the years and would also make it die within a few months, because a wow-like only appeals to wow-like players, who will inevitably leave to their owner, who'll keep beating them with a stick, as Blizz have been doing for a decade now.
Ludullu
2
Re: Player enemy visual Health Bar update on hit.
Healing a NPC is something completely different. Also in mechanics of other MMOs, not only UO.Ayeveegaming1 wrote: »There was one game that I know of that you could heal your enemy or even boss's. In UO you could do this. The reason for healing the boss is because when you raid a champ spawn and take over, you need to get the boss back to full health. you can wait for the boss to heal of course but who wants to wait when people are coming back to kill you. But you need to heal the boss back to 100% because of looting rights. If you do not heal the boss then the people previously that you raided would get some looting rights. I just wanted to share this example is all.
This has nothing to do with the current "conversion" I have with our L2 cultist.
Chaliux
1
Re: Is there a problem for solo players
Ashes in its current state will be closer to the L2 I want to play than the L2 that's available right now, which is exactly why I want to keep Ashes the way that it was promised to be.Play L2 or the rest of it still being available. Private servers or something? Just go for it. That's your game. Don't do exlcusion just some more experienced MMO players are coming to get into Ashes.
I've already listed the games whose players would be more than interested in Ashes. And collectively those players would be more than enough to let Intrepid keep developing the game for years to come.If there are only 500 players but they are the hardcore pvp elitists than everything is perfect. But it's not. You know what happens to MMOs like this. Just look on the market, beside the ones I've mentioned to you, all the rest is the real shit, that shit, that even flies don't want to land there
Ludullu
1
Re: Player enemy visual Health Bar update on hit.
To make sure it's clear, there's been no word on this ever being the case. The only reason some people started believing this was because during the ranger showcase the first kill didn't make Steven red.Ayeveegaming1 wrote: »Some people are speculating that sometimes the first kill does not give corruption so this would theoretically take that leniency away.
But in the bard showcase (which is the more recent one) the first kill did in fact make him immediately red. So, as I said at the time, the ranger showcase's build simply had a bug with the corruption system.
Ludullu
1