Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
https://www.twitch.tv/videos/141153808
basically if you want to play as a red gankbot .. your screwed. If you want meaningful pvp this is the game for you.
edit: i especially like the part where bad karma reduces your combat effectiveness making you effectively bounty hunter bait.
I personally have no issue with open PvP and even loosing gear and mats to death. There are plenty of ways around that, from hiring guilds to protect you to bounty hunting yourself. Remember the rules apply to everyone, and someone who is trying to grief via repeated PK’s is subject to the same fate if you desire. Its all within the rules, heck you even have people in this thread adverting protection services.
As a crafter and healer type I’ll be able to barter my wares and talents to secure my game play. I like this aspect of sandboxes. It forces me to deal with people, build in game rep. I’ll also hire out for hits on people who continue to screw with me. The most important thing to do in this case is identify early the reputable protection guilds and its not a CARE BEAR game play at all. On the contrary, without you they don’t have contracts.
This is an example of the synergies I believe they are trying to create here.
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I couldn't agree more with this post. People wanting to play this game need to understand that Ashes plans to be an MMORPG that has many designs of the Pre-WOW days. This game will require you to take the responsibility on your own for your own game play. It will not do it for you. If you dont want to make friends and work together with others than maybe this game is not for you. Yes we will have fewer subs but the people that are going to be playing this game will be the type that want what is being developed.
Its up to you if you want to be responsible for your own game play. You can always make friends like me and who will be willing to help you out.
<a href="https://www.twitch.tv/videos/141153808" rel="nofollow">https://www.twitch.tv/videos/141153808</a>
basically if you want to play as a red gankbot .. your screwed. If you want meaningful pvp this is the game for you.
edit: i especially like the part where bad karma reduces your combat effectiveness making you effectively bounty hunter bait.
[/quote]
Yes the combat effectiveness is the mechanism to control excessive PK. Its an interesting concept, but my fear would be that it becomes prohibitive to the point of making the toon inoperable. The mechanism to relieve this condition has to be balanced well for this to work.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/5/#post-19017" rel="nofollow">Dygz wrote:</a></div>
If you attack non-combatants, you are attacking someone who has not given consent. Especially if you are invading enemy territory to attack non-combatants. Even more so if jump a solo avatar while she’s mining and she asks you to please leave her alone. And even more so if that’s being asked by the avatar’s player for real world reasons rather than the avatar for in-game reasons.
</blockquote>
Thank you for this response/explanation; it’s perfect.
[/quote]
If you are playing this game expecting common courtesy and politeness from all random strangers you going be in for a bad experience. It is better to have your battle helmet on and be prepared for bad behavior then expect everyone to be nice. This game will foster rivalry between players, sometimes that will get ugly. The cool thing is that you can find like minded players that share the same desire for friendship and cooperation and can even create nodes that reflect those values in the game.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/6/#post-19144" rel="nofollow">Isende wrote:</a></div>
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<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/5/#post-19017" rel="nofollow">Dygz wrote:</a></div>
If you attack non-combatants, you are attacking someone who has not given consent. Especially if you are invading enemy territory to attack non-combatants. Even more so if jump a solo avatar while she’s mining and she asks you to please leave her alone. And even more so if that’s being asked by the avatar’s player for real world reasons rather than the avatar for in-game reasons.
</blockquote>
Thank you for this response/explanation; it’s perfect.
</blockquote>
If you are playing this game expecting common courtesy and politeness from all random strangers you going be in for a bad experience. It is better to have your battle helmet on and be prepared for bad behavior then expect everyone to be nice. This game will foster rivalry between players, sometimes that will get ugly. The cool thing is that you can find like minded players that share the same desire for friendship and cooperation and can even create nodes that reflect those values in the game.
[/quote]
One thing that should be said that really hasn’t so far is getting killed in game doesn’t mean it’s a repeat condition. I don’t know about you but im not an easy kill. Ive been in mmo’s a long time, I learn my class and know what it can and cant do and in every circumstance I have some class skill that can help me.
Not every PK player is actually good at it, frankly most of them suck and get embarrassed. So unless you are going out naked with no skills on your hot bar its by no means a guarantee youre going to die. Now if 4-5 people show up and camp you, ya that’s crap and my hope is the penalty for camping people with multiple toons is severe.
One on one? No guarantees for the PK’er the advantage is he gets to hit at a time of his choosing.
Malic it was not stated as such it was stated as a mechanism meant to encourage meaningful pvp and discourage pointless ganking. We can only hope that its so effective the "Red Player" lets just call them griefer for short loses enough they see the benefit to the other 300 places to pvp.
red</ol> is a punishment, not an invitation or enticement. You playing red is NOT fun for PvE people who hate people that gank them. I have a friend who will not consider coming to Ashes because he does not want to be killed unless he gives consent. I have been gaming with this friend for over 10 years, and it really is disappointing that this feature, and people who have your attitude, keep good people from Ashes.
One of those players had previously been in my guild, but he was kicked out for misconduct. Our guild, even in a pvp game, frowned upon the killing of afk fishers and horse trainers. Just a true arsehat thing to do. So he joined the pk guild. Sure, he had free reign to pk as he wanted, but ultimately he couldn't go anywhere or accomplish anything significant without finding himself repeatedly ganked for his guild affiliation. And it was a deserved reputation and consequence. After the guild disbanded he contacted me to ask back into our guild. Of course I told him no, but he explained he was a changed man (probably boy) and would behave. He said it was no fun not being able to actually play the game. He equated his time in that guild to being an NPC mob, killed repeatedly. He said he almost never got world boss loot. I think the rules allowing WB loot were that you had to at least hit the boss, but a death was a reset to that parameter.
BDO has a lot of opportunities for pvp. Node wars, grind location disputes, declarations of war between guilds. Grind location disputes were an easy cover for just wanting to gank someone and often escalated into fun gvg fights. Pretend you want their spot, gank them to take it, they call in guildies, you call in guildies - PVP! But that guild built a reputation for just trying to ruin every else's fun. They didn't want a spot, they would scour all the good grind spots and just kill players to inconvenience them. They would interfere in node wars, attacking any players they encountered.
I'll even admit that I've been the offender. Years back, at the release of Shadowbane, I was a member of a 10 man guild that would group up and obliterate everyone in their path. Game mechanics were that if you died once you would respawn in your player run city, but if you died a second time it thought to put you in a "safe" place, assuming your player city was overrun, and that place could be very very far away. My guild was very efficient at raiding those player cities by levitating over walls and killing defenders, thereby sending them on a long journey to run back home. And any single group adventuring party hadn't a chance against us. Shadowbane didn't really last very long, but while it did I dominated pvp and economy - owned my very own 1 person city with a jeweler shop that spat out the best jewelry in the game, and had a near monopoly on the commander rune because I always knew exactly when the NPC that dropped it would spawn. Despite all that I haven't really any fond memories of Shadowbane.
I don't claim to know how you get your rocks off, but I have enough experience in pvp to know that ganking lowbies, corpse camping and just being a dick in general, however you justify it to yourself, is not a fulfilling venture on any lasting scale. If it's fun or funny to you then you're just a bully. I believe the corruption system is intended to prevent that behavior, instead encouraging players to pvp within the expected parameters of the game which hopefully are great fun. But I'm all for consequences when it comes to PKing, all the consequences, let's keep adding more.
It stands to reason that if you pvpers want to pvp so badly, there will be players of opposing factions that also want to pvp badly, and will be flagged for it. Find them. Fight them. If you want to be a perma red there will be that option, but I sure hope it hurts.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/6/#post-19153" rel="nofollow">Kadin wrote:</a></div>
Here is yesterdays twitch where this topic was covered.
<a href="https://www.twitch.tv/videos/141153808" rel="nofollow">https://www.twitch.tv/videos/141153808</a>
basically if you want to play as a red gankbot .. your screwed. If you want meaningful pvp this is the game for you.
edit: i especially like the part where bad karma reduces your combat effectiveness making you effectively bounty hunter bait.
</blockquote>
Yes the combat effectiveness is the mechanism to control excessive PK. Its an interesting concept, but my fear would be that it becomes prohibitive to the point of making the toon inoperable. The mechanism to relieve this condition has to be balanced well for this to work.
[/quote]
Yes, the whole point of becoming corrupt is to make you inoperable and to prohibit your ganking. I think you are beginning to see the light.
I read these replies of "this kills PvP" and "it's not fair, I want to gank" and I sit here thinking to myself;
"well is the reason you like playing that way is there were never consequence for it before? Or do you actually enjoy ganking people 20levels below you or who don't have the gear to fight back?"
Simple solution: Don't gank people, don't get corruption, don't lose your gear. Instead seek out the other ample opportunity in this game for PvP.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/7/#post-19162" rel="nofollow">Malic-Valdon wrote:</a></div>
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/6/#post-19153" rel="nofollow">Kadin wrote:</a></div>
Here is yesterdays twitch where this topic was covered.
<a href="https://www.twitch.tv/videos/141153808" rel="nofollow">https://www.twitch.tv/videos/141153808</a>
basically if you want to play as a red gankbot .. your screwed. If you want meaningful pvp this is the game for you.
edit: i especially like the part where bad karma reduces your combat effectiveness making you effectively bounty hunter bait.
</blockquote>
Yes the combat effectiveness is the mechanism to control excessive PK. Its an interesting concept, but my fear would be that it becomes prohibitive to the point of making the toon inoperable. The mechanism to relieve this condition has to be balanced well for this to work.
</blockquote>
Yes, the whole point of becoming corrupt is to make you inoperable and to prohibit your ganking. I think you are beginning to see the light.
[/quote]
Condescension is an unattractive quality, however it does show ones true nature. Being convicted is admirable, being a zealot often leads to being ostracized and easily dismissed.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/5/#post-19017" rel="nofollow">Dygz wrote:</a></div>
If you attack non-combatants, you are attacking someone who has not given consent. Especially if you are invading enemy territory to attack non-combatants. Even more so if jump a solo avatar while she’s mining and she asks you to please leave her alone. And even more so if that’s being asked by the avatar’s player for real world reasons rather than the avatar for in-game reasons.
</blockquote>
Thank you for this response/explanation; it’s perfect.
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/5/#post-19038" rel="nofollow">Dygz wrote:</a></div>
Which is all bull to the ES/SEs because from their perspective being in PvP space does not equal consent to engage in PvP combat. Continuing to attack their avatar when the player has refused consent is a moral violation of the highest caliber in the MMORPG genre.
In the case of AoC, the players with that perspective are saying, “We love the features of the game, but we need our own server because being in PvP space does not equal consent for PvP combat. And we know that PvPers will not agree to those terms. Even if most would, too many people will attack us when we don’t want to participate in PvP combat.”
Because ES/SEs are socializers who place a high value on the lives of avatars as well as players, offering to protect their avatars by killing other people’s avatars for them is a ridiculous offer. ES/SEs don’t want people killing avatars for them… or really killing avatars at all.
</blockquote>
This also is perfect, and you hit on the crux of the problem with you statements about ES/SEs and our perspectives. Thank you for that insight.
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/5/#post-19045" rel="nofollow">Quisari wrote:</a></div>
though the idea of reducing the players combat effectiveness is just bad design in my head..
</blockquote>
You don’t seem to be getting the idea. <strong>The reduced combat effectiveness is a means to guide you, as a PKer, to avoid PK (dishonorable kills) and work toward PVP with already-flagged players. </strong> This is something that the devs at Intrepid have done in order to help wee little mainly PVE bunnies like myself from having to deal with a ganking arsehat; the penalties for being a ganking arsehat are meant to deter players from <em>being</em> ganking arsehats, and focus more on combat-ready PVP players. It is a specific design with a specific purpose.
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/6/#post-19116" rel="nofollow">Quisari wrote:</a></div>
Game is made for pvp with the sidedish of pve… look at what they have shown.. allmost all of it, have pvp relevance /And any good pvp game have owpvp.. random guild wars from a simple pk is amazing
</blockquote>
Actually, you’re mistaken in your above quote. The game is geared around a world that grows and changes with the players. The mechanism of the change is PVP; however, the PVEers will obtain new PVE quests as the nodes change.
It’s a fallacy that younger players seem to think that, because it’s “always been this way” (read, during the duration of their time playing games) and “…because PVP is the “main” goal of the game, PVEers should just suck it up and accept being PKd as part and parcel of their game experience.” In your, and others’ like you, view points, everything is justified because you believe that the overarching goal of the game is PVP. You don’t seem to realize that many of us who’ve been at this a bit longer than you have actually remember games that separated servers for PVP and PVE and, in many games, even being active in OWPVP, one could still refuse to flag oneself for PVP, thus eliminating the need to deal with harassing gankers. There was, believe it or not, game life before PVP became the “normal.”
Perhaps you should watch some of the twitch streams. I think it was yesterday’s in which the devs stated, flat-out, “If you’re looking for a game that lets you camp a spawn point and PK players endlessly, this is not your game.”
[/quote]
Well first i remember the seperated pve and pvp servers and I have been playing mmos for around 10-12 years, might still be young in the mmo scene for some people but i wouldn't say that my Self.
I'm trying to watch as Many of the streams and videos as i can :)
I might have been Wrong About it but from how they speak about the node system, all i'm getting is the game is build around pvp.
If anyone thinks it is fun to camp a spawnpoint then let them, i won't since i dont See that as fun ^^ i used to be a pve bunny and never did any pvp Really.. . Didn't care about being spawncamped then and I don't care now ^^
As for the combat effectiveness decrease, i still dont Feel it is a smart system, since the World is shaping around the players actions so why shouldn't it be players job to make sure pk'ers don't run around crazy? I mean if we have guilds maintaining nodes, why can't they be responsible for keeping pk'ers Away?
Hirer guards and such to keep pk'ers out of the node? Guess i just want abit more player controlled game xb and Yes i would have a node in such a game filled with my filthy death squads :D 5 pk's per player each day and you can stay :p in my head that sounds Awesome as you have One node filled with law and order and one filled with greed and death ^^ 2 nodes that is keeping a close eye on each other :)
One of those players had previously been in my guild, but he was kicked out for misconduct. Our guild, even in a pvp game, frowned upon the killing of afk fishers and horse trainers. Just a true arsehat thing to do. So he joined the pk guild. Sure, he had free reign to pk as he wanted, but ultimately he couldn’t go anywhere or accomplish anything significant without finding himself repeatedly ganked for his guild affiliation. And it was a deserved reputation and consequence. After the guild disbanded he contacted me to ask back into our guild. Of course I told him no, but he explained he was a changed man (probably boy) and would behave. He said it was no fun not being able to actually play the game. He equated his time in that guild to being an NPC mob, killed repeatedly. He said he almost never got world boss loot. I think the rules allowing WB loot were that you had to at least hit the boss, but a death was a reset to that parameter.
BDO has a lot of opportunities for pvp. Node wars, grind location disputes, declarations of war between guilds. Grind location disputes were an easy cover for just wanting to gank someone and often escalated into fun gvg fights. Pretend you want their spot, gank them to take it, they call in guildies, you call in guildies – PVP! But that guild built a reputation for just trying to ruin every else’s fun. They didn’t want a spot, they would scour all the good grind spots and just kill players to inconvenience them. They would interfere in node wars, attacking any players they encountered.
I’ll even admit that I’ve been the offender. Years back, at the release of Shadowbane, I was a member of a 10 man guild that would group up and obliterate everyone in their path. Game mechanics were that if you died once you would respawn in your player run city, but if you died a second time it thought to put you in a “safe” place, assuming your player city was overrun, and that place could be very very far away. My guild was very efficient at raiding those player cities by levitating over walls and killing defenders, thereby sending them on a long journey to run back home. And any single group adventuring party hadn’t a chance against us. Shadowbane didn’t really last very long, but while it did I dominated pvp and economy – owned my very own 1 person city with a jeweler shop that spat out the best jewelry in the game, and had a near monopoly on the commander rune because I always knew exactly when the NPC that dropped it would spawn. Despite all that I haven’t really any fond memories of Shadowbane.
I don’t claim to know how you get your rocks off, but I have enough experience in pvp to know that ganking lowbies, corpse camping and just being a dick in general, however you justify it to yourself, is not a fulfilling venture on any lasting scale. If it’s fun or funny to you then you’re just a bully. I believe the corruption system is intended to prevent that behavior, instead encouraging players to pvp within the expected parameters of the game which hopefully are great fun. But I’m all for consequences when it comes to PKing, all the consequences, let’s keep adding more.
It stands to reason that if you pvpers want to pvp so badly, there will be players of opposing factions that also want to pvp badly, and will be flagged for it. Find them. Fight them. If you want to be a perma red there will be that option, but I sure hope it hurts.
[/quote]
Nice read :)
Just Because you are perma red/corrupted does not mean you HAVE to kill lowbies/life skillers... Even i Hate the people doing that...
And Yea you Will find other players that want to pvp as well and I do Hope i Will encounter those mostly :)
As i said Before I have no interest in lowbies/life skillers besides rp raiding fx
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/6/#post-19116" rel="nofollow">Quisari wrote:</a></div>
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/6/#post-19095" rel="nofollow">TheCouchNerd wrote:</a></div>
I would like to see severe punishment for pks, gear loss is a good one, and maybe make it so you can’t remove your gear when you turn corrupt otherwise there’s not much of a penalty to pking if you can just run home and stash the gear you don’t want to lose. It also seems like the devs don’t want to encourage pking so we will see some type of punishment for sure.
</blockquote>
I do find it Funny how Some people Really dont want any owpvp but wants to Play a game that is heavy around pvp…. if I pk you and Some of your guildies, what is Going to Happens?
1. Your guild comes out and we end in a guild sæt. Lots of pvp
2. No One comes to help and you Know how much your guildies Will Help..
Yes pk needs to be punished but if you want to punish pk rather harshly just dont add it Into the game? Game is made for pvp with the sidedish of pve… look at what they have shown.. allmost all of it, have pvp relevance
And any good pvp game have owpvp.. random guild wars from a simple pk is amazing
</blockquote>
I find it funny how people think they know what other people want…
I want open world pvp but it should be like how the devs want it, meaningful and not a gank fest. If you pk and gank someone outside the open world pvp system you should be punished. Gear drop is a severe punishment and they have talked about having it in the game. I’m all for that.
[/quote]
Sorry, i must have misunderstood you :/ sorry
<a href="https://www.twitch.tv/videos/141153808" rel="nofollow">https://www.twitch.tv/videos/141153808</a>
basically if you want to play as a red gankbot .. your screwed. If you want meaningful pvp this is the game for you.
edit: i especially like the part where bad karma reduces your combat effectiveness making you effectively bounty hunter bait.
[/quote]
Ty i Will watch asap :D
I have stated quite alot that i have no personal enjoyment killing lowbies, gathers or crafters :)
What i am refering to is Going red by killing people around your own lvl, but i guess i must have misunderstood the corruption system as in i kill a player with equal gear/LVL and I become red by doing so ^^ does everyone think a pk'er is a Player that litterly only kills lowbies?
MUST RESEARCH MORE!!! X.X
So not just lowbies, AFK players. Low Geared players etc
We all know there are bullies. Now we get to steal their loot.
I have stated quite alot that i have no personal enjoyment killing lowbies, gathers or crafters ????
What i am refering to is Going red by killing people around your own lvl, but i guess i must have misunderstood the corruption system as in i kill a player with equal gear/LVL and I become red by doing so ^^ does everyone think a pk’er is a Player that litterly only kills lowbies?
MUST RESEARCH MORE!!! X.X
[/quote]
So.. you don't kill 'unfairly' want fights vs similar level chars, it sounds like you want to only kill people interested in pvp. Why not become a bounty hunter then and hunt those people obviously interested in random pvp down? That way you lose no gear or stats?!
Else otherwise all I see is someone who wants to grief people, pretending they have some set of morals like most other pk'ers do. And I know this because I've been there in my earlier years :)
You know, if you need a logical reason for the penalty to exist it's not so hard to think of one.
Why would the corrupted offender lose gear while non-combatants cannot?
Using the examples, perhaps the essence of magic that binds items to a character is released in response to the injustice of murder.
Because they dont want people killing low level players endlessly. The Corruption system alone does not do this. But if your combat effectiveness drops so drastically by killing low level characters, that level 1 you are harassing could turn around and kill you and take your gear. Its Risk vs Reward. You do not get any reward for killing a bunch of low levels, BUT if you get killed by low levels as a max level and can lose your gear you risk much. Think about it and you will see its logical.
You killing players around your level will reduce your combat effectiveness but not as fast as killing low level characters. Understand that how much corruption you get will be based on how many people you kill as well as the level differences between them. Also they dont want you just killing everyone you see. So Corruption and combat effectiveness can balance that out. If i am a crafter and I know you have a 50% combat effectiveness loss and you attack me I might just fight back and kill you for your stuff.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/gear-loss-as-a-red-player/page/8/#post-19226" rel="nofollow">Quisari wrote:</a></div>
For all the guys talking About ganking lowbies aka griefing, this is not what i made this thread for!
I have stated quite alot that i have no personal enjoyment killing lowbies, gathers or crafters ????
What i am refering to is Going red by killing people around your own lvl, but i guess i must have misunderstood the corruption system as in i kill a player with equal gear/LVL and I become red by doing so ^^ does everyone think a pk’er is a Player that litterly only kills lowbies?
MUST RESEARCH MORE!!! X.X
</blockquote>
So.. you don’t kill ‘unfairly’ want fights vs similar level chars, it sounds like you want to only kill people interested in pvp. Why not become a bounty hunter then and hunt those people obviously interested in random pvp down? That way you lose no gear or stats?!
Else otherwise all I see is someone who wants to grief people, pretending they have some set of morals like most other pk’ers do. And I know this because I’ve been there in my earlier years ????
[/quote]
True... I just Want to rp as a killer ^^ make a guild of thieves and murders that raid towns and cities :p but i just Saw the twitch video from yesterday and he did say being a bandit is viable :D
Guess i Will have to See if you can attack a town without Going corrupt ^^
You know, if you need a logical reason for the penalty to exist it’s not so hard to think of one.
Why would the corrupted offender lose gear while non-combatants cannot?
Using the examples, perhaps the essence of magic that binds items to a character is released in response to the injustice of murder.
[/quote]
Well said, well said!
I do need a logical reason for that effect ^^
You guys are amazing ^^ thanks to everyone participating in this thread! Keep it up and keep it clean :D
I've told you several times already that there are three statuses for PvP combat in AoC, rather than the traditional 2:
Green, purple and red.
If you want to roleplay a killer but not worry about losing gear, that means you should think of yourself as a purple.
A red is a PKer.
I’ve told you several times already that there are three statuses for PvP combat in AoC, rather than the traditional 2:
Green, purple and red.
If you want to roleplay a killer but not worry about losing gear, that means you should think of yourself as a purple.
A red is a PKer.
[/quote]
Yea you did but i thought that after killing a player i would go red and if im not Wrong now, the only way to go red is by killing a player that does not fight back? Right? The moment they hit you back they turn purple as well and by killing them i stay purple?
Sorry for some reason they way i got that information Into my brain must have messed it up q.q
Yea you did but i thought that after killing a player i would go red and if im not Wrong now, the only way to go red is by killing a player that does not fight back? Right? The moment they hit you back they turn purple as well and by killing them i stay purple?
Sorry for some reason they way i got that information Into my brain must have messed it up q.q
[/quote]
haha - it's new and complex. Don't worry about it.
If you kill a non-combatant you will gain a corruption score. And it seems like you would have to chase down a non-combatant who is not attacking you for that to happen. Or maybe she just stands their defiantly, daring you to kill her so that you'll gain corruption.
Seems to me that if the non-combatant attacks you back, they flag as a combatant. Which means you won't gain corruption when you kill them. That's what you want to focus on. Killing combatants. You only have to worry about gear drop if you keep killing non-combatants.
Your plan to start a gang of rogues has me envisioning you sneaking around the city stabbing combatants in the back while they're in the middle of another fight. haha