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Official Livestream Q&A Question Thread – May 12, 2017

<div><img src="https://3wa6swswssi2rh7s6nj1ju16-wpengine.netdna-ssl.com/wp-content/uploads/2017/05/Forums-Twitch-Header.png" alt="Twitch" /></div>
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<div>Hey everyone! We’re collecting questions to answer live on air during tomorrow’s Twitch stream starting at 3:00 PM PDT. Please post your questions in this thread and we’ll pick 10 to answer live on-stream. Please only one question per person. Additional questions will likely not get answered.</div>
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<div>Thanks for your help!</div>
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<div>-Yavyav</div>
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Comments

  • Will there be post/mail ingame and will it allow you to send items?

    Motivation for my question.

    There is a caravan system and that is the thing to transfer your goods and sell them. If there would be a mail system that'd mean that you can send items to your friends and alts. That'd mean that it would be unneccesary to use the caravan system with my characters if I could just mail my resources between them to for instance sell them in other towns. This is probbaly not the case, but I just wanted to point that out or maybe account bound items are they allowed?
  • - With regards to inventory management will there be storage vaults for players to store their hard-earned loot?

    If so, will they be region (node) locked?

    Could these player vaults (if implemented) be susceptible to thieves? (i.e. a group players executing a heist?)

    - Would you be able to give an overview of the types of beliefs one might discover with Ashes of Creation? (i.e. Religion, cults, etc...)

    - With regards to the archetypes, what would a Cleric/Mage archetype class be in Ashes of Creation?
  • It's been stated before that the Intrepid team will have a presence in game to possibly deal with botters and gold sellers, but will players be able to interact with them on a social and confrontational level? For example, as a member of a guild, a fellow crafter, or a possible epic quest boss (sort of like in Sword Art Online).

    Makes sense to me that the Creators would want to play their own game. Plus, if Bacon plays the growing Baconist Movement will finally have their deity to flock to.
  • Could you perhaps give us some more insight into the breeding /animal husbandry profession, like what sort of animals/mounts that can be bred any epic mounts (unicorns etc), and will it be a worthwhile profession in this game like the other crafting professions?
  • How will skill space on our skill bar be divided? I.E. will we have dedicated slots for weapon skills, dedicated slots for class skills, and dedicated slots for ultimate skills or racial skills, or will we just have a set number of skill slots available to us and be able to pick and choose any of our available skills to fill those slots?
  • Will the game contain a day/night cycle?

    If yes, is it a 24 hour cycle or shorter?

    Will day and night have any differences other than lighting? ( i.e Different monster spawns or events)
  • Can you describe how the end game looks like ?
    How long will it take us to get max lvl ?
  • Do you guys feel like you are in crunch time at this point? Are you taking care of yourselves? How does your team avoid burnout?
  • Hi, i'd like the devs to give us some more info about combat mechanics like dodge, skill animations, etc. Thanks in advance! :)
  • As everyone will have to progress through the starter zone's, what will prevent them from becoming the first Metropolises?
  • If you guys had to compare the vision that you have for your fully developed combat system to a current mmo's combat system, or maybe a combination of mmo's combat system's, which mmo or mmo's would they be?
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/official-livestream-qa-question-thread-may-12-2017/#post-20902">welshynator wrote:</a></div>Will the game contain a day/night cycle?

    If yes, is it a 24 hour cycle or shorter?

    Will day and night have any differences other than lighting? ( i.e Different monster spawns or events)</blockquote>

    These have been answered. The game will have a day and night cycle with potentially different mobs. The time is estimated to be 15 min real time vs 1 hr in game.

    Question:

    Will we be able to create custom quests to post on a node bulletin board or guild board for people to accept? (i.e Hunting, Gathering, Dungeon Item Retrieval, Or even Raids)

    The game has 6 religions, but can you go without a religion and have some sort of progression in that as well?
  • Will we be able to create custom quests to post on a node bulletin board or guild board for people to accept? (i.e Hunting, Gathering, Dungeon Item Retrieval, Or even Raids)

    The game has 6 religions, but can you go without a religion and have some sort of progression in that as well?
  • Will we be able to build Mage Towers or other class flavored structures on our Freehold lands?
    Further examples may include a small shrine for a Cleric or amphitheater for a Bard etc.

    I have a Forum thread here on it: <a href="https://www.ashesofcreation.com/forums/topic/wizard-towers/">Wizard Towers</a>
  • Regarding bards, or anyone who sub-specs bard, will they be able to use musical instruments? And if so, in combat or strictly during leisure time?
  • Will we out level nodes or zones as we level up our characters? For example, if I quest in an area at level 5, then return at level 30, will the mobs and content there be trivial, or will there still be something of a challenge to be had?
  • Hello The team

    Will the game be translated in other languages? French? German? Italian? Spanish? Polish? Russian?

    Vokr
  • As you have mentioned before , the environment in a node will help the development , is the reverse true like the guy that builds his smelting factory beside the river does it add pollution and or corruption(to animals and environment) down stream?


    ((or would this be similar to the miners mining to much from mitheral to release dragon type random spawn [earlier vid] event if massive industry corrupts such a environment creating a toxic waste water from factories))

    Schlag
  • Will there be morph classes? Or skills/abilities? Like zoomorph, demonmorph etc? Or animalistic pieces in characters creation, like a demonic tail or foxes ears, any treats for players who love unusual stuff or is it strictly medieval styled?
  • You guys have content on land and sea, are you guys planning anything for the sky?

    Also I saw something in an show related to mmorpgs that might be a fun addition to dungeons, raids and bosses, and that is to add a leaderboard system with global announcements of records being broken and/or someone being the first to kill the boss or complete a dungeon. You guys think something like this would make a fun addition to players being very competitive and creating an identity for themselves?
  • I know that you guys are going to have Proximity Voice chat, but will you have a mystical radio/comms system for raids? it would be similar to what Planetside2 has.
  • Could it be possible for you guys to make a 3D modeling client for the players to use to make custom armor and weapons, and to also make custom special effects for custom spells and magic weapons? It would be similar to how Planetside2 has their "Player Studio".
  • Question about freeholds... can we build something like an underground bunker under a Tavern or a House?
  • Can we expect Voice Over in the game for the questing or is this a pure text reading MMO?
  • How will the access to limited resources be handled for casual players verses hardcore?
  • When can we expect the first alpha's to come out of this awesome game? :p
  • How do you plan to prevent repetitive pk griefing (not deter via corruption)?
  • What (if any) non-combat debilitating effects will there be ?
  • Who makes the coffee ?
  • Will crafting stations only be found on freeholds or will artisans be able to craft on the go?
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