Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Will you be able to have a guild hall in multiple nodes for larger guilds or are guilds locked into association with a single node?
Will there any provision for reallocating the points at some later time should we determine that we would prefer a different "career" so to speak?
Thanks,
loboblanco
Does this mean players who live in others nodes wont be able to become bounty hunters? Will it be easy to change citizenship? and if a player moves to another node after becoming a bounty hunter do they retrain the ability to bounty hunt.? (assuming the node they moved to is not a level 4 plus military node)
Does this mean players who live in others nodes wont be able to become bounty hunters? Will it be easy to change citizenship? and if a player moves to another node after becoming a bounty hunter do they retrain the ability to bounty hunt.? (assuming the node they moved to is not a level 4 plus military node)
P.S. The forums need some work, posts don't always show up even after 5 plus tries sometimes.
Does this mean players who live in others nodes wont be able to become bounty hunters? Will it be easy to change citizenship? and if a player moves to another node after becoming a bounty hunter do they retrain the ability to bounty hunt.? (assuming the node they moved to is not a level 4 plus military node)
P.S. The forums need some work, posts don't always show up even after 5 plus tries sometimes
Does this mean players who live in others nodes wont be able to become bounty hunters? Will it be easy to change citizenship? and if a player moves to another node after becoming a bounty hunter do they retrain the ability to bounty hunt.? (assuming the node they moved to is not a level 4 plus military node)
P.S. The forums need some work, posts don't always show up even after 5 plus tries sometimes.
Here's my tongue twister question:
How many summons will a summoner be able to summon if the summoner is a summoner/summoner?
Node development/ growth appears dependent on the actions and paths of the players within. Will the evolution be more like as sim whereby if the development is not planned, and the actions by the players are not optimal (by choice or unforeseen action) the development may vary end metropolis results.
Some results favorable, and some not, leading to players moving to another node and/or a node degregating?
2) Resource Persistence
Resource activities within game will include gathering of materials, hunting/fishing for items, and fishing.
It was suggested that the environment will have finite quantities in areas that they will replenish over time.
Is it planned to include replenishing certain types of resources as minor professions.. ie Forest seeder, fish farmer, geologist or just a program controlled result?
3) Trade Routes
The silkroad (sic) MMO had a similar idea, I believe, with the guarding / movement of caravans between cities that had to be attacked/defended.This is a great idea to create meaningful PVP events.
Will it be possible to move items between nodes solo as well and if so, under threat of pvp?
If able to do solo, what would incentivese someone to use the caravan rather than solo?
4) Seiges
I believe that nodes will be able to use NPC for seiges.
Will there be a mechanic / mini-game so that the city leader can control the npcs (rather than fight first hand themselves) during a seige?
Node development/ growth appears dependent on the actions and paths of the players within. Will the evolution be more like as sim whereby if the development is not planned, and the actions by the players are not optimal (by choice or unforeseen action) the development may vary end metropolis results.
Some results favorable, and some not, leading to players moving to another node and/or a node degradation?
2) Resource Persistence
Resource activities within game will include gathering of materials, hunting/fishing for items, and fishing.
It was suggested that the environment will have finite quantities in areas that they will replenish over time.
Is it planned to include replenishing certain types of resources as minor professions.. ie Forest seeder, fish farmer, geologist or just a program controlled result?
3) Trade Routes
The silkroad (sic) MMO had a similar idea, I believe, with the guarding / movement of caravans between cities that had to be attacked/defended.This is a great idea to create meaningful PVP events.
Will it be possible to move items between nodes solo as well and if so, under threat of pvp?
If able to do solo, what would incentivese someone to use the caravan rather than solo?
4) Sieges
I believe that nodes will be able to use NPC for sieges.
Will there be a mechanic / mini-game so that the city leader can control the npcs (rather than fight first hand themselves) during a siege?
Node development/ growth appears dependent on the actions and paths of the players within. Will the evolution be more like as sim whereby if the development is not planned, and the actions by the players are not optimal (by choice or unforeseen action) the development may vary end metropolis results.
Some results favorable, and some not, leading to players moving to another node and/or a node degradation?
2) Resource Persistence
Resource activities within game will include gathering of materials, hunting/fishing for items, and fishing.
It was suggested that the environment will have finite quantities in areas that they will replenish over time.
Is it planned to include replenishing certain types of resources as minor professions.. ie Forest seeder, fish farmer, geologist or just a program controlled result?
3) Trade Routes
The silkroad (sic) MMO had a similar idea, I believe, with the guarding / movement of caravans between cities that had to be attacked/defended.This is a great idea to create meaningful PVP events.
Will it be possible to move items between nodes solo as well and if so, under threat of pvp?
If able to do solo, what would incentivese someone to use the caravan rather than solo?
4) Sieges
I believe that nodes will be able to use NPC for sieges.
Will there be a mechanic / mini-game so that the city leader can control the npcs (rather than fight first hand themselves) during a siege?
2nd question: How does monster tagging work in AoC? Lets say you are soloing an world boss and you are about to die but so is the boss and some random player notices this. Is it worth it for him to come and help kill the boss?
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You can change your pledge anytime before the Kickstarter ends.
Will there be plentiful and cool looking combat and non-combat skills that all have use? (Perhaps ever expanding?)
This stems from MMOs like WoW and the like that have a very constricted amount of player skills, and often enough not all of those skills even have a worthwhile use on your rotation or outside of combat! Being able to throw lightning, fire, ice, etc as a mage to roughly the same effect is much more fun than just throwing fire and being done with it.
Thanks!
What support can we expect for Althaholics? Will the characters be completely seperate entities and have to level up EVERYTHING again if I decide to roll a second character?
What are naming restrictions? Will I be able to name my character ‘437’ or do I only have access to letters of the alphabet? If alphabet, does that include äæë etc? (Pls no, people mostly use those to get a character name that is already taken like shadownïnja.
Will every class be able to complete content solo? As a player looking at playing a Bard/Bard (Hit people with guitar), I fear having no ability to complete content solo that e.g. a mage or summoner could do easily.
What weapons are currently planned and are classes restricted to those for their abilities? Including instruments such as the drums or a one handed warhorn.
Edit: Also, about the latest strech goal: Is that 2 subraces or just 1? As they haven’t had to left the world, they might not have split up into 2 subs. (Not a sandwich)
What support can we expect for Althaholics? Will the characters be completely seperate entities and have to level up EVERYTHING again if I decide to roll a second character?
What are naming restrictions? Will I be able to name my character ‘437’ or do I only have access to letters of the alphabet? If alphabet, does that include äæë etc? (Pls no, people mostly use those to get a character name that is already taken like shadownïnja.
Will every class be able to complete content solo? As a player looking at playing a Bard/Bard (Hit people with guitar), I fear having no ability to complete content solo that e.g. a mage or summoner could do easily.
What weapons are currently planned and are classes restricted to those for their abilities? Including instruments such as the drums or a one handed warhorn.
Also, about the latest strech goal: Is that 2 subraces or just 1? As they haven’t had to left the world, they might not have split up into 2 subs. (Not a sandwich)
1. 2. What support can we expect for Althaholics? Will the characters be completely seperate entities and have to level up EVERYTHING again if I decide to roll a second character?
2. What are naming restrictions? Will I be able to name my character ‘437’ or do I only have access to letters of the alphabet? If alphabet, does that include äæë etc? (Pls no, people mostly use those to get a character name that is already taken like shadownïnja.
3. Will every class be able to complete content solo? As a player looking at playing a Bard/Bard (Hit people with guitar), I fear having no ability to complete content solo that e.g. a mage or summoner could do easily.
4. What weapons are currently planned and are classes restricted to those for their abilities? Including instruments such as the drums or a one handed warhorn.
The underground race: Is that 2 subraces or just 1? As they haven’t had to left the world, they might not have split up into 2 subs. (Not a sandwich)
What support can we expect for Althaholics? Will the characters be completely seperate entities and have to level up EVERYTHING again if I decide to roll a second character?
What are naming restrictions? Will I be able to name my character ‘437’ or do I only have access to letters of the alphabet? If alphabet, does that include äæë etc? (Pls no, people mostly use those to get a character name that is already taken like shadownïnja.
Will every class be able to complete content solo? As a player looking at playing a Bard/Bard (Hit people with guitar), I fear having no ability to complete content solo that e.g. a mage or summoner could do easily.
What weapons are currently planned and are classes restricted to those for their abilities? Including instruments such as the drums or a one handed warhorn.
Underground race: Is that 2 subraces or just 1? As they haven’t had to left the world, they might not have split up into 2 subs. (Not a sandwich)
What support can we expect for Althaholics? Will the characters be completely seperate entities and have to level up EVERYTHING again if I decide to roll a second character?
What are naming restrictions? Will I be able to name my character ‘437’ or do I only have access to letters of the alphabet? If alphabet, does that include äæë etc? (Pls no, people mostly use those to get a character name that is already taken like shadownïnja.
Will every class be able to complete content solo? As a player looking at playing a Bard/Bard (Hit people with guitar), I fear having no ability to complete content solo that e.g. a mage or summoner could do easily.
What weapons are currently planned and are classes restricted to those for their abilities? Including instruments such as the drums or a one handed warhorn.
About the underdark race: Is that 2 subraces or just 1? As they haven’t had to left the world, they might not have split up into 2 subs. (Not a sandwich)
What support can we expect for Althaholics? Will the characters be completely seperate entities and have to level up EVERYTHING again if I decide to roll a second character?
What are naming restrictions? Will I be able to name my character ‘437’ or do I only have access to letters of the alphabet? If alphabet, does that include äæë etc? (Pls no, people mostly use those to get a character name that is already taken like shadownïnja.
Will every class be able to complete content solo? As a player looking at playing a Bard/Bard (Hit people with guitar), I fear having no ability to complete content solo that e.g. a mage or summoner could do easily.
What weapons are currently planned and are classes restricted to those for their abilities? Including instruments such as the drums or a one handed warhorn.
About the underground race: Is that 2 subraces or just 1? As they haven’t had to left the world, they might not have split up into 2 subs. (Not a sandwich)