Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I cannot tell you how disappointed I will be there is a bar of 8 skills and my first side quest is to go kill 8 deer and bring back their antlers (which won't drop until I start the quest).
thanks
Since u talked about in previous stream about branching can u be more specific on at least how many crafting 1 character can take up to become artisan 1 character can truly become artisan with blacksmith only or can pick up Gathering / processing one or another? like Gatherer / blacksmith or only blacksmith ?
My question is revolved around crafting.
If you obtain a high level item from a monster drop, and you choose to deconstruct it, do you receive:
The resources used to make that item
Or
A recipe item that tells you what is needed to make that item.
What support can we expect for Althaholics? Will the characters be completely seperate entities and have to level up EVERYTHING again if I decide to roll a second character? Or can I keep some stuff besides gear?
What are naming restrictions? Numbers? Special letters such as äïüùà?
How are you gonna ensure that Tank/Tank or Bard/Bard can do solo content without too much of a hassle.
Will there be musical instruments as weapons, and if yes, can we get some examples? (Metal Bard please)
Underrealm race: Is that 2 subraces or just 1? As they haven’t had to left the world, they might not have split up into 2 subs.
[/quote]
One more over would we able to add images to shields
[/quote]
Yes, you can get a smaller package now and then upgrade it later. However, you can only upgrade to whatever is available at the time of the upgrade and only until the completion of the Kickstarter.
Oxillion
Can you confirm if you have considered adding a music system like mml into the game?
If not, now many sandal-cakes to I have to bake in order for you to consider it?
Like we could train pets like hawks to act like drones escorting caravan and warning us for possible ambush?
In the other side hand attackers could have hawks able to fight and kill (if they are better trained etc)the scout hawk.
And maybe we could hire NPC soldiers hide in the cargo of a caravan an make an unexpected surprise to attackers,
or even be able to set a wagon with explosives for a trap dealing an amount of damage to attackers side.
Would be awesome for attackers to wondering and risking an attack to caravans and have to deal with unexpected factors
Will their be stuff you can buy like cosmetic etc... that you can only get if you do World pvp ( not Instanced Battle grounds )
Question for open world pvp I know you have a flag system base which is cool, but will their be a Reason to open world pvp for example in WOW their was an island called Timeless isle and every time you killed someone on that island you get a bloody Coin and you can buy special stuff that you can only get from those bloody coins.
From an RP and storytelling perspective, I feel like that type of quest really fleshes characters out and makes learning something really feel valuable, as opposed to "Pay Joe with a bow 100g and learn how to hail arrows from the sky."
No game that I know of so far has been able properly reward players for being trailblazers and pushing the frontier. I think with the systems you guys have already confirmed, you have the ability to this better than anyone else to date.
With features like climbing and an ever changing world, and no 2 servers progressing the same, plus seasons that open up and close paths, I think you could easily reward players for being the first to find hidden places or secret treasures. Even the fact that there is no fast travel is something that is going to make it so there are lots of untread trails.
Do you have anything in mind for this aspect of game play that has never been properly developed in an mmo?