Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Can any race or any class join each of them ?
Are there any advantages , restrictions , goals to achieve ?
1. Could players from Node A buy a bunch of monster coins, go to Node B, use the monster coins, and then either damage Node B or effectively take it over to delay Node B's development? Or are the monsters from the coins incapable of damaging a node or setting back a node's progress?
Edit: sounds like monsters can de-level a node: "'The AI normally has to kill a certain amount of people, and then it can eventually delevel a node by killing enough NPCs,' Bard said." http://www.ign.com/articles/2017/05/25/ashes-of-creation-first-look-an-mmo-that-lets-you-be-the-boss. Is there any concern that this is a backdoor pay-to-win feature at the group level? That is, players from Node A buy a bunch of monster coins with real money, then use monsters to attack and de-level rival Node B, thus maintaining the benefits of Node A being more advanced?
2. Can any of a character's gear be looted if he or she dies in PvP? If so, under what circumstances can gear be looted (e.g., can gear be looted in castle sieges or caravan fights but not in open world PvP)?
First person view for me is much better for immersion, especially in such nice world, how long can you keep looking at you characters back :|, unless characters back is a nice one :D
Greg
Are you going to consider a non-gold currency system?
Path of Exile for instance uses its currency as crafting materials, which helps with avoiding inflation of gold and rediculous prices later in the game (10k gold for a mount); will currency have abilities to enhance or alter equipment or other items?
Customization:
There was a question from another livestream about making feminine male and masculine female characters.
You said it'll be possible to scale for such traits, but will male characters be able to wear make-up and female characters be able to have cool tribal tatoos and scars?
Also, will female characters be able to wear bulky bad-ass nonrevealing armor and males wear "chain bikinis"?
Gear/DPS checks?
Progressive difficulty?
Bosses that require a resistance gear (either on just tank or whole group)?
Lockout period on raids?
Will it be 'Push button, get fish' or will there be active abilities to use?
Will there be prize fishing for gold and/or prestige (Leaderboards)?
Will there be AFK fishing?
I am a veteran roleplayer and i want to know several ambiental things.
-Are nights will be as dark as now or could be darker, as per example, with storms? so you could not see far beyond several metres or so.
-Are underrealm will be so dark that you must need a mage or a torch with you?
-Players ships will have cabins inside, how many? or which kind of ship could have one?
-Could you talk more about bards and how works? will they could use several instruments?
Thanks for all, keep working so hard for a dreamfull rp game.
I would like to know what will really stop ppl from zerging, because even though u guys said theres not gonna be a way for them all to teleport to a location, what would happen if 3 guilds ally and each have around 150 , even though they might not teleport, its still 300+ players to go againt. In the same order of ideas, how friendly is the game gonna be with small-medium guilds. For example, right now im playing a game 0 friendly with those small guilds, and the game just beccame a zerge party because small guilds had no chance to go against 300+ players with around 50 wich made them not be competitive in any way and dissapear over time, and now the game is ruled by 2-4 guilds.
Second question: Will game allow ping booster? like wtfast and that stuff. Im wondering because I dont play from USA and while some friends that live there had a ping going from 90 to around 150 max, I had a 220+ ping.
How many undeveloped Nodes will the game have at launch? ( or a rough estimate)
Can you tell us more about the Fighter class!!! How will the Fighter be different than the rogue besides the obvious (stealth). Will we see classic abilities such as Charge or Cleave?
Will there be some benefit of playing a "pure class" Example: Fighter / Fighter. Will these classes do more damage or have some edge in combat?
-Hoody
Will the players provide security?
For Those who played warlords of Draenor, WoW, you probably know what im talking about.
Example....Come into town wearing your combat gear and talk to a merchant which switches you to your social gear, then you head to the crafter's area and start to make a bow which equips your crafting gear.