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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Or rephrased:
Will some professions (gathering, refining, or artisan) have class restrictions? (I think this would be fantastic!)
Do you have an idea yet as to the number of characters allowed per server? (I have a severe case of alt-itis!)
Also, will character names be unique per server (ala WoW) or will they be connected to an account handle (ala GW2)? Just curious if more than one player will be able to have the same first name.
Thanks.
I'm not much of a social person in MMO's and have had a hard time in the past finding good guilds to join for doing content with (ie: dungeons, raids etc.) So hearing you don't have a party finder is making me quite nervous as I feel like I could end up in the same situation I was in in a previous game I played where I would end up just sitting in the main hub trying to find a group and get real frustrated with waiting and trying to find a group. I ended up not being able to progress with a lot of my quests because I couldn't find groups and ended up quitting the game. What sort of system is in place to avoid this sort of scenario?
Second Question:
How will you deal with the disparity of the amount of different roles? Most people usually want to play the DPS classes. This usually results in Tanks finding groups the easiest and Healers being right behind them, and DPS classes having a hard time finding groups. (Or in games with Party Finders, Long vs almost instant que times) How do you plan to address this?
While this doesn't affect me to strongly as I plan on playing Cleric (everybody needs a healer) it can be a big issue and can add a lot of salt to the game.
Do the developers believe there will be a sufficient number of players playing the tank class in order to form enough groups to do dungeons/raids? Since you only have 1 main tank class, and the other classes will not be as good at tanking.
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Can this be my question, too? I approve of this question and like it better than my own.
My question is about the naming format and convention.
How does it work? Will we have a name – nickname – surname? Will the name be account bound so someone can have the same name?
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Since this question has already been answered on a previous stream, it will be First Name - Surname. We're still discussing the account bound status but it's likely it'll be unique per server, not via account.
I’m thinking about VG here (if I can reference another MMO as an example).
2) About secondary class augmentations, by adding something to skills you mean change damage (Increase amount or AoE), utility (teleport and stealth) or cosmetic (just visual effect)?
3) Tower Sieage (or something like tha) will be a thing?
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How will you deal with the disparity of the amount of different roles? Most people usually want to play the DPS classes. This usually results in Tanks finding groups the easiest and Healers being right behind them, and DPS classes having a hard time finding groups. (Or in games with Party Finders, Long vs almost instant que times) How do you plan to address this?
While this doesn’t affect me to strongly as I plan on playing Cleric (everybody needs a healer) it can be a big issue and can add a lot of salt to the game.
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That's a good question. I'd also like to know. I remember life as a rogue in WoW ... oohh boi lol.
How will they deal with class saturation?