Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
So I am asking if there will be standard attacks, such as sword swings, fire balls from a staff, shield bashes that can be activated via mouse click.
If so can they be used and weaved in between class abilities?
I would appreciate that :)
Will there also be a taming system where you’ll have to go out and catch the animals like other games do via dart guns or minigames (Ark survival / BDO), or is it a system where you just buy the animals off a store (Archeage)?
Will i be taking care of them during the breeding / gestation process, or is it just a click a button and wait to see what happens in 21 hours or whatever time frame.
I know you’ve said you can breed Horses, and livestock. Will you be able to capture and tame any animal you run across as a pet like in Bless or will that be it?
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I to would like to know this mounts need a bigger roles then just transport also herd that they dnt die perminitly that to me would hurt the animal market. Also ive only really seen horses a elephant thing and a camel will there be wolves, turtles to go out In the water birds shoulder pets that you can set to attack or gather. Will I need to feed my pets/mounts this game has the ability to be a great survival game so food and water should be a real need in game. Not just a quick fix to a weakened character. ARK survival evolved got that part right it was just to extreme a less extreme but similar idea would be nice
Just to clarify, instanced raiding for me is large group (20-40 ppl) PvE content which needs a well organized group to clear and is considerd the most difficult PvE content in the Game.
My previous highly anticipated game was BDO, it was a very grind heavy game, as i think most mmorpg's should be, but i felt the grind-reward in that game was way to small, almost to the point where you start to wonder what you're actully farming for, how will this game be in that regard, will you have some steady feel of progression while farming/grinding?
As this is the only real thing making me reconsider my pledge :)
Thank you.
So with that in mind, you've suggested that in Ashes, we will be limited to a specific amount of skills per character. Will this mean that two players playing the same class will be locked into having to use the exact same limited amount of abilities thus having the same funtionality and similar playstyle?
And if not, will there be enough skills to keep two identical classes from feeling identical. Meaning how might two identical class choices, like say two Paladins (Tank/Cleric) feel different from one another?
Would the secondary archetype be the only difference maker among similar classes or is there still a possibility of two Paladins playing differently?
Thanks.
On the kickstarter it reads:
<blockquote> ” Our goal here is to create a system where an elven fighter feels different, but serves the same role as a dwarven fighter. “</blockquote>
Can you give more details about this, or possibly an example? Will this be the obvious, like animations / fighting style… or something else?
Will there also be a muscle slider, allowing you to have virtually no muscle definition at all if you are a male? This is one area I was dissapointed with in BDO that I would like to be improved upon here. Basically, not everyone who plays male wants to be the Varsity Football Jock :)