Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Official Livestream Q&A Question Thread – May 30, 2017

<div><img src="https://3wa6swswssi2rh7s6nj1ju16-wpengine.netdna-ssl.com/wp-content/uploads/2017/05/Forums-Twitch-Header.png" alt="Twitch" /></div>
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<div>Hey everyone! We’re collecting questions to answer live on air during Tuesday’s (5/30) Twitch stream starting at 3:00 PM PDT / 6:00 PM EDT / 10:00 PM UTC. Please post your questions in this thread and we’ll pick around 10 or so to answer live on-stream. Please only one question per person. Additional questions will likely not get answered. Also remember to be succinct!</div>
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<div>Thanks for your help!</div>
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<div>-Yavyav</div>
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Comments

  • Will pigs fly?
  • When will I be spoiled with Character Creation Suite showcase (Specifically the Elven Ears) and Cleric's healing? Also, how will we go about creating and joining guilds? (I only care about character creation and cleric healing, Answer those questions the guild can wait) <3 love you intrepid.
  • In the future can we link up 2 accounts to share the kickstarter rewards between them ? Like what you can do in world of warcraft.
  • Do you plan on having any type of long distance teleport spells in the game?
  • Will pets have different roles such as tank pets, healing pets, dps maybe even RARE pets that go out and seek resources out for you?
  • It goes without saying that artisan tier crafters products I.e. weapons, armors, alchemical agents etc will be highly sought after clearly defining why you would want to specialize in the “creation” professions. How will you equally entice players to specialize instead in gathering or processing of a specific type of resource? Will specialized gatherers be exclusively able to gather some materials or will they get increasing ammounts from a single node over a non specialized individual? Furthermore for processors.

    The Gyno
  • With races heavily (?) affecting the performance of a class (stats, skills, etc.), does that not incentivise picking a race for min-maxing over the player's actual interest? Furthermore, will there be an option to change one's race in the future when players find out what race works the best for a specific class?
  • You said that you wanted each weapon to have a unique effect to make each of them have a purpose. Could you elaborate on this a bit? Will swords for instance have increased crit rate, and hammers ignore a percent of the targets defenses or have chance on hit to stun? Is this along the lines of unique weapon utility you were refering to?
  • Will there be further rewards to taking over/destroying a node development ? What is preventing most people from bandwagoning into an already existing booming metropolis, vs trying to spend resources to take it down? Is the path of least resistance going to be an issue with preventing conflict?
  • Will there be a Alpha Key / Beta Key Giveaway?
  • Will recipes require specific resources, like "Iron" or can you use any "metal" (maybe "Copper", "Titanium" etc) when a metal is called for? And if so, how might that affect the crafted output?
  • Will recipes require specific resources, like "Iron" or can you use any "metal" (maybe "Copper", "Titanium" etc) when a metal is called for? And if so, how might that affect the crafted output?
  • Will recipes require specific resources, like "Iron" or can you use any "metal" (maybe "Copper", "Titanium" etc) when a metal is called for? And if so, how might that affect the crafted output?

    Will resources be available in varying quality? For example, will we see different grades of "Iron" and it's up to the processor or crafter to use or refine the best choice for their project, affecting quality of output?
  • Crafters ahoy!

    Will recipes require specific resources, like "Iron" or can you use any "metal" (maybe "Copper", "Titanium" etc) when a metal is called for? And if so, how might that affect the crafted output?
  • Hoping I don't get a double post here... !

    Will recipes require specific resources, like "Iron" or can you use any "metal" (maybe "Copper", "Titanium" etc) when a metal is called for? And if so, how might that affect the crafted output?
  • Question: Will freeholds only be above ground or will they be able to be underground as well?
  • Global skill cooldowns? Yes, no? If yes how long will it be?
  • With the Guild Wars mechanic flagging everyone in a Guild as combatant, how will you prevent Gankers from abusing it yo bypass your Corruption system?

    Locke
  • Question: Can we have a Adventure Guild social organizations that’s allow players to make their own quests, job requests, and hire another players for the jobs but is different from other social organizations?
    For example, you can hire Adventurer to protect your freeholds and at the same time the Adventurer increase the status in the organizations.

    Please! answer because I POST this many time the last two weeks,
    Thank You.
  • Do recipes require specific resources, like "Iron" or can you use any "metal" (maybe "Copper", "Titanium" etc) when a metal is called for? And if so, how might that affect the crafted output?
  • So, will recipes require specific resources, like "Iron" or can you use any "metal" (maybe "Copper", "Titanium" etc) when a metal is called for? And if so, how might that affect the crafted output?
  • Question: Can we have mobs in the game with more AI? (as in they can react to events within the game.. example: being farmed for rare drop they gather in an angry mob and raid a nearby homestead or town)
  • Question: How will the interactions between a large and small guild in an alliance work (with regards to U/I and bonuses) and would there be any benefit to not just joining the larger guild?
  • Question: I'm a big fan of bards and any ability to play music wherever you want so will you be able to play player made music such as ABC files or macro music language?
  • Will you have to build a free hold first to have access to things like farming, animal husbandry, and crafts like smithing?
  • Can a node de-level from decay and what was the design logic to require only player driven sieges to de-level a node?
  • When can we see summoner gameplay?
  • 1. If I am in a large raid attacking a world boss. and a second raid group attacks as well and none of them are flagged for PVP, will friendly fire from raid group 1 effect raid group 2 if the fighting is in close quarters? If so, would that cause corruption?
    2. Are you planning for a mechanic that would prevent things like this from happening, and if so, would it only be for world bosses and specific events, or would it be for all mobs?
  • Can you guys go into detail about the treasure hunter job/skill? is it land/sea based or both, will it feel like a tomb raider finding lore and being instrumental in building the knowledge base of the world. will there be ancient artifacts that we can decorate our houses with and of course what kind of treasure could we find?
  • Will there be a contract system in place to ensure player agreements are completed?
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