Greetings, glorious testers!

Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.

To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.

Official Livestream Q&A Question Thread – May 30, 2017

2456

Comments

  • What will healing be like? Will we be removing debuffs from the players? How "On It" will I have to be? Thanks.
  • I know the nodes horse has been beaten to death, but could you elaborate on what you mean by "nodes propagate in real-time"?

    So say we have a Node, let's call it Node Z. Node Z is Stage 2 and the progress bar / meter is nudging upward to Stage 3, will we see the foundations of buildings appear along with NPCs who are animated to be 'constructing' these buildings until Node Z actually hits Stage 3 , at which point the basic NPC houses and buildings for a village are completed graphically and become operational functionally? (excluding player Freeholds ofc)

    And, how will you deal with the appearance of NPCs? Like, will they pop into existence a fair distance from the nodes and start walking there (to minimize breaks to immersion)? And, say our Stage 2 Node Z is half way towards Stage 3, will Village tier NPC merchants start wandering into the area to set-up in advance (before the Node is actually stage 3 and the buildings are complete) in preparation for the likely scenario that players will push Node Z to Stage 3? Or, will there only be encampment tier NPCs around until the Node hits Stage 3?

    Sorry, I know the guidelines say be concise and this is more than one question, but they all tie to my original question above in response to the quote from Steven. Thanks in advance. Keep up the amazing work!
  • Question: Could you take a minute and drop some knowledge on us regarding the Leader of Men package? Particularly the Angel/Demon skin. I think there are a lot of questions flying around, keeping people insecure about their pledge or on the fence about whether to dive in for it or not. I, for one, would love to know the following:
    -Will there be more skins later on that have the same effect, of "changing your entire being".

    -Will there EVER be a re-release of anything similar to the Angel/Demon skin? It's a KS exclusive but does that mean we will NEVER see a reskin, recolor, or design that's close to resembling it?

    -You said you were working on gracing us with an ingame view of the skin, but you could not guarantee that it would be done in time. Have you considered the option for Leader of Men pledges to drop down to (not back out of pledging) the $500 tier, in the event the skin does not live up to expectations when we finally do get to view it? As a refund, however you'd prefer to go about it, of $500 so we're still pledging $500 or even as store credit. Concept art is great and has me hooked, but a lot can change between concept art and ingame implementation. I think this would go a long way in putting peoples minds at ease, and lower tiers do not require this as they aren't waiting to view something that's such a big part of their pledge incentive, for such a hefty chunk of change. (other than the game of course).

    -Finally, regarding the Launch party invitation. In the event that we are unable to attend, can we gift this ticket to someone? Sell it? Return it to Intrepid to allow for a raffle via Twitch?
  • ( Please Read All - Please don't Skip . )

    in addition to Seasons,
    Can you please consider adding Both: Weather Hazards & Environmental Hazards ?

    By Weather Hazards, I mean, Haunted Areas, being able to be struck by Lightning (from the sky ), being Blown back by a Huge Gust of Wind ( caused by Environment ) randomly tripping over a rock , or a Ledge Falling off due to Erosion - stuff like that

    ( chances (%) will be based on on Player Location )

    In addition, do you have Plans of utilizing the Sky in some way ?

    Lastly … please Consider the idea of … “Crafting Abilities”
    ( made a post here: https://www.ashesofcreation.com/forums/topic/crafting-abilities/ )

    Basically, The goal of this idea is to give Players many Abilities – allowing Players to Literally create new Abilities via Crafting. It’ll keep the Game feeling Fresh – even at end-game.

    As stated in the Link, it doesn’t have to be a DMG, Heal, or Tank-Based ability – it could anything

    (i.e. beyond the scope of regular uses )

    I really hope my ideas helped in some way ^
  • Question: Could we see an in-game, open world, proximity base voice chat on release/ever?
  • Will bards(or any other class) be able to do some provocation to monsters so they attack each other and you take the loot, and/or peacemaking to make a monster stop attacking you? Also, will animal taming be a thing in AoC?
  • How does Intrepid envision healers will work in Ashes? Will they just be staring at health bars during any kind of group encounter? Or will they be able to actively participate in an encounter? Will each class have their own healing ability for minor damage (not including running cleric as a secondary class) and clerics will be only for big heals? Or will clerics need to heal all the damage?
  • Will be ingame Auto Assist for Target or some kind of FOCUS marker above the Character/Mob, possible?
    For Example If you are plaing in party and someone marking the primary Target – you can Tab and sellect it immediately.
  • Question: Assuming we do not get to see the Angel/Demon skin in-game by the end of the Kickstarter; Have you considered allowing Leader of Men pledges the option to drop down to the $500 pledge tier in the event the skins do not live up to expectations, when we do get to see them? A lot of money riding on concept art.

    Bonus:
    + Will there EVER be any skin released resembling these? Recolors or a close resemblance.
    + Will there be more skins that alter the entire appearance of your characters being.
    (Tier drop could be in the form of an actual refund or cash shop credits etc)
  • You mentioned there will be multiple armor slots. Does this mean there will be separate arms, chest and leg pieces in addition to gloves, boots and headgear - or are they more along the lines of separate upper body and lower body? If so can you mix and match different types of armor pieces (i.e. light arm and leg pieces and heavy chest piece)?
  • How do you plan to limit zerg guilds from steamrolling everything through sheer numbers?
  • Can the owning guild of a node set the node rules, such as if the node has free pvp(being a danger zone), the amount of guard, or if any at all?
    Overall, can we create our own Tortuga? Would be cool to have a bandit area, with a black market etc.
  • Are there going to be hard modes for dungeons for people who like to think about every pull and every mob?
  • - Will there be unusual types of equipment like magical stigmas-tattoos in armor slots or spectral / spirit weapon etc.
    - Will players see friar-monk class : "if-yes" -could you tell something about his concept/design (personally, hopes - it would be a blend between support specialist and self-deffence/matrial arts specialist)?
  • Please could you elaborate on the social systems and Role Play mechanics you have planned? Will there be speech bubbles and custom emotes using a /emote like command?
  • Hello Intrepid Team!

    You've touched on a number of questions regarding the character creation, and I hope you're not entirely sick of them by now! How much variety would you like to have in terms of character skin color choices for the playable races? For example, pale to dark brown or even shades of blue and grey for the elven races and the like.

    Thanks for your time!
  • Are vanity items such as mounts, pets, and various collectibles, going to take inventory space, or are they going to be unlocked and accessible from a "collection" tab?
  • Can you please provide more details on how fishing will work in Ashes? Will there be baits, lures, biome species, seasonal species, time of day catches or catch rates, fishing pools(nodes) or open water fishing?
  • Hello Intrepid team,

    Will you allow the use of MODS? Similar to the player made addons we find in WOW (eg: Bartender, pearl unit-frames). I find this aspect of costomization really helps. Or will you include a customization tool, so we can manipulate the UI to our personal preferences?

    Thanks
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/official-livestream-qa-question-thread-may-30-2017/#post-29897">Ponzini wrote:</a></div>Do you plan on having any type of long distance teleport spells in the game?

    </blockquote>

    Interesting. Considering there won't be much fast travel. Do you mean like a wow Mage teleport, or the warlock summoning? I remember when warlock summoning used to be useful in assembling guild to do raids.
  • Will there be different starting zones for each race, or will it be the same for all races?
  • Will item level be a thing in this game? Or will you focus on horizontal progression instead?
  • Will be in game setting Brightness .. like when you make it on max you will see in dark? and get game ugly …
  • Will rogues be able to use stealth as a defensive tool as, for instance, vanishing to escape combat?
  • Do Vampires exist in the AoC Lore ?
  • In animal husbandry, when an animal is “born” from breeding, will we get the opportunity to raise it, or will it be born a grown-up?
  • Will there be any shapeshifting? I love being a druid and it's always been my favorite WoW class, and I'm too young to have played EQ during its peak but I believe they have a similar class that WoW probably copied. Since then though, I really haven't seen any shapeshifting classes. The first time in forever was when I saw someone turn into a dog on DC Universe Online. Please please consider shapeshifting people don't do it anymore and it's awesome for the animal lovers in the MMO world. :)
    Thanks guys <3
  • If you could quantify the size of the Ashes world in numbers of Skyrims, how many would it be?
  • Will we have jumping puzzles, riddles, coomperation demanding puzzles etc. in game?

    I really hope the answer is yes :).
  • Crafters who make the end products get all the glory by having their names on the items they make....what perks do processors and gatherers get as far as any recognition?
Sign In or Register to comment.