Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
For example some players want to celebrate a harvest day. would they go to the mayor or chief and be able to fill out a form, get certain amount of players to sign it and then it'll get implemented?
I know how long it takes to make individual assets for events and such but could the node be set up so the players be able to pick out the decorations and such from pre-existing assets to do this?
Follow up: Can I have friends use it as well if we are gathering in a party?
2. Will there be a daily login reward, similar to GW2?
3. If you are in a party and one party member decides to kill another player are you also penalized for his actions?
4. Similar to the last question, what if you are only buffing or healing the party member but not actually fighting or harming the other player?
-Drakfyre
Can you give an idea how you want to balance character leveling? You have spoke about leveling by exploring and completing node quests. Will players be able to level up as quickly by going on team monster hunts, or by doing quests, or perhaps possible ways (exploring, team/solo hunting one spot, completing quests) will be equally efficient for leveling characters?
Also, do you want for players to focus on getting max level first, and after that make them more involved into contributing to leveling nodes, or make level cap higher, so players will share equal focus on leveling nodes, economy, character leveling, etc?
Regards
for example let's say i have an innkeeper or a freehold , can i have some servants and maids to work in my inn , will we have different roles for npc's such as singer , musician , dancers , etc...
can we change there outfits ( to get a uniform for my inn or house )
For example:
It will take a master artisan several days to make a masterwork item (as it would a person in the real world), with periods of rest in-between. Will a character be similarly “stuck” making an item for a whole-day or several days in-game, essentially unable to ‘adventure’ during that time? (I kind of hope for this case vs. the rng-route.)
For example: Only male humans may play warriors, female elves for mage etc etc.
Apologies if this has been asked and answered, I hadn't seen it yet where I'd been looking. Thanks!
Example: Warrior Rush able to have teleport or fireball or mageshield to augment the skill or is it limited amount to choose from as in able to have teleport or mageshield but not have the option to put on fireball.