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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Official Livestream Q&A Question Thread – June 1, 2017
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Question 2: Will there be eastern themed weapons and armor? So I could be like a wandering Samurai!
For Example If you are plaing in party and someone marking the primary Target – you can Tab and sellect it immediately.
For example, with a science metropolis there is some fast travel. Maybe animals need care to function at their best, so an Inn outside one still has demand as a spot to rest, water, and feed animals for a little bit before completing a journey?
When a siege starts will can we have a caravan system to transport the trebuchet’s to the city we are assaulting? This would give an initial battle to help the defenders? Would be pretty cool!
2) Will we see some interesting mechanics from bosses in PvE, or they will be zergfest?
2. How do you attack other players? Do you flag if one of your abilities just happen to hit or is it an option you turn on that enables you to attack other players?
3. What will be the rate that currency will be earned?
4. How will the map work? Will it fill in as you go like most maps, or will it just be a general one were you have to mark things yourself?
5. What will the variety of consumables be like?
6. Will travel get more difficult the farther out you get from civilization?
7. How will gear you make be recognized as your own work?
8. Will sieges also be required to destroy lvl 1-2 nodes?
9. In regard to legendary items, what is the process of getting them? Will you have to come across the information yourself and follow the trail to its resting place? Will you be the only one to be able to get said legendary item? Does getting legendries depend on the state of node development? Could a player craft a legendary Item?
10. What are the classes of ships?
11. How long does it take to walk from one side of the map to the other?
12. What would be the limits of enchanting and over-enchanting?
13. Say I made an inn on my freehold, could I put a bounty/request board in it?
14. Will there be a wood cutting profession, if so how will you decide what trees will be allowed to be cut down?
15. I am having a hard time imagining how you will make small guilds as important as large guilds in the realm of node sieges and pvp, could you elaborate on your methods of achieving this?
16. Can you describe to me the process of finding a mineral vein and determining how big it is?
17. How will you make harvesting and processing interesting?
18. Say a node was made next to a mithril vein and that vein disappeared. Would it spawn near by the node or would that node just have exhausted the resource?
19. What do you think is the largest difference in levels that would still result in a winnable fight for the lower leveled player?
20. What are some of the larger effects achievable by enchanting an item?
Also when can we expect to see updated info on the Ashes website for Dev Blog updates etc?
Thanks
2) Will weapons have skills tied to them? or will skills be flavoured by the weapons either visually or by skill much like how the secondary class will?
Will the Archetype name change at all or will it just stay Primary/Secondary? Example: Tank (Primary) + Cleric (Secondary) = Paladin (Arche name changed)
in addition, can players slide down a steep slope?