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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Official Livestream Q&A Question Thread – June 1, 2017
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Thanks,
Magi
Just thinking in the sense, that if I were a tank guarding a Caravan, would I be able to effectively defend it, or will other players be able to just ignore me, and attack the caravan, while I tickle them with, what I am assuming, will be the lowest DPS of the game.
Life as a corrupt player has been described as very difficult by Jeffrey. How will it be difficult for them? Or to phrase it another way, how will this disincentivize players from casually ganking?
How do you envision corruption being reduced? Is that possible? How will players undergo that task? And, almost most importantly how will you prevent corruption reduction from being gamified? In some games you can go out and gank 5 or 10 players and move from chaos to lawful before anyone can hold that person accountable (without going corrupt themselves).
Are there aspects to the corruption system or differences you would like to highlight compared to similar systems such as law/chaos in Lineage 1 and 2.
What are the various gathering types and how do their implementations differ? Mining was discussed in a recent stream. There was talk of individual mining and setting up sluices or mining machines of some sort. Will there be group and individual gathering activities? How will mining as an individual differ from using a large machine?
How will gathering wood items, pelts/skins, provisioning/cooking, farming, ores, alchemy components, and the like differ from each other? Whereas mining as a group or mechanical activity makes sense it doesn't translate well (in my mind at least) to harvesting pelts or alchemy components.
How many intermediary steps from harvesting to final product do you envision?
Second question is will mounts stay summoned in the world even if a player unmounts it and stays parked or grazes around the area you unmount from, i think this would be a nice immersive touch to the game perhaps make it a goal if it isn't in the works yet. Is Intrepid studios above taking inspiration in this aspect from another MMO game that has done this succesfully? I'm talking about Black Desert. I apologize if name dropping another game is taboo but i think this is worth a reference.
Thanks,
Phenhaur
Husbandry is a separate skill all of it's own. You will have to choose between horse breeding or weapon craftsman.
They advised that alts are not needed, but they aren't going to create a system that is going to discourage alts.
Yes there will be and birthday.
No it will not, but it will have party chat and possibly raid chat.
Before 2016 this question would have never been asked, does it really matter? It's a game, play it and have fun whether two males or females are having intercourse or not. xD
You can, but they are applying way to make it so you don't have to since there won't be any sort of labor system.
Yes, and yes, but there are a limited amount of spots available unless someone moves out.
As you can see in the image below from the last QnA stream you will have 3 weapon slots. They are at the bottom.
blob:http://imgur.com/c7fc4167-d5fd-477e-b8a7-833cb7c489b6
2. There is no one or off, if you attack someone even by accident it will flag you.
7. You can fine tune the gear for its look/appearance although everyone can do the same. It will also say who it was create by in it's tooltip.
12. They haven't given limits yet but they said it would be very risky. So I'm assuming based off of that anything over normal has a degree of failure and possibly breakage.
16. You will have to randomly stumble upon it, the size is randomly generated from what they have made it seem and after it has been mined out another one will eventually spawn randomly throughout the world.
18. It would not it would spawn randomly throughout the world. This is what will keep nodes growing and shrinking in size.