Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Official Livestream Q&A Question Thread – June 1, 2017
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that may requires some kind of secret quest to reach them ?
Thanks for revealing the Tul'nar. The information you shared earlier in the week makes many of us excited to learn more of the back story for Ashes of Creation. I know that you have previously stated that the development of the nodes is a big driver in the story of the server. Do you also intend to have a main story line - such as chapters that open through a character's lifecycle or persistent lore that is the same across servers - that players can progress through? I'm a sucker for cut scenes.
Basically like a log attached to your character's accomplishments?
Example:
-Walked through the portal at (whatever starting area) - Year 1, Spring (whatever dating system there is.)
-Helped kill the Red Dragon of Gammon Region - Year 3, Winter
-Aided the Blue Dragon of Winter against the Metropolis - Year 4, Summer
This allows each character's progression to be unique to the character in every way, and even opens up possibilities to multiple-outcome quests. Perhaps you help defend a dragon against a raiding party and offer it gold instead of killing it for a different type of benefit? Like in the example, "Aided the Blue Dragon..." - perhaps you could give the "epic boss" an offering for a quest item as a reward instead of killing it?
It even allows for other character-specific markings, such as "Enemy/Friend of the Spy guild" or even a way to track your ranking system that others can view? This could also show people when you accomplished things, so other players know more about your character and development.
Most MMORPG are a victim of Gold Sellers, Boosters, Leveling Services and most of all Botters. Are you in your initial road map to release already taking these thing into an account how to keep them away as much as possible from AoC and already building in systems to detect for example Botters?
I ask this question because for example Blizzard admitted that they should have addressed these issues in their initial game design instead of trying to ban it later on. Took them about 10 years to get a solid system in place.
Cheers,
Demolia
Possible support class such as:
Fighter/Cleric
Fighter/Bard
Tank/Bard
In all gameplay shown, we do not see any minimap in interface... is it something that will be implemented? ( i hope not ^^ )
I loved in Everquest to create my own map for each zones XD
Will we be able to change our secondary class like in gw1 or once chosen, we have it for life? If we can change it, do we keep progress made on the old secondary class?
i.e. if I have a quest to collect boar heads... will it be a guaranteed drop from a boar? (I'm kinda fed up of those headless boar roaming around...)
in addition... will pvp over quest mobs be allowed?
I'd understand if there are no plans for this, but it'd be SO cool. Not sure how you'd limit it to absolute new players and not just old ones wanting that same fresh start, but I don't know if you'd have to. That'd be cool for us too. As long as there was sufficient room, a LOT of new players would have the chance to create their own story like us. You guys have shown yourselves to be very forward thinking, and although this is waaay in the future, it might be something you can play around with now too, so you're ready when the day comes.