Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Dave Georgeson is truly missed by me. Would be awesome if he was recruited into this project. One can dream.
1. Give the kool aid to the trolls.
2. Leaves and spider webbing to cover the private areas. (much cheaper and easier to replace. (Unless you're in the desert)
3. Just water the koolaide down more and add less sugar.
4. Sticks and stones are cheaper
5. if @nagash doesn't we can always pick a bone or two off him when he's not looking as he'd never miss them.
6@Megs is in hiding.
< Far too English to have ever tried Kool aid.
Could we get some Genmaicha in instead? You can run a cult on tea, we did for years *sagenod*
I had forgotten about the need for machine washable robes, Lemax we need you! Just so long as they're not all polyester
While I'm pretty sure things are going to change from the kickstarter promise. The developers vision is sound and I think they'll steer the ship the right way. So I'm a believer in that sense.
I'm skeptical in a sense that I asked myself if I was okay with losing the money before I pledged my myself and my family.
Heh heh.
I got to talk to many of the EQN developers back then, at PAX Prime 2013 and SOE Live 2014. (Even got to have breakfast with Terry Michaels and Darrin McPherson.)
And one thing I can tell you with absolute certainty is that the developers were genuinely excited for Next, filled with enthusiasm and ideas. And it's because I got to see that in person that still breaks my heart today at how Daybreak dumped the project - and completely dishonored the designers by saying "it wasn't fun." That was spitting in our faces because their sole reason was dollar signs and seeing a short sighted return of investment.
So yes, Ashes has resurrected many of the design principles that EQN tried to make a reality, and this fills me with excitement. But also too does it make me cautious, because I couldn't take another heartbreak like that again.
AoC may be my last foray into fantasy mmorpgs.
That said, despite having faith in the team, I'll still be holding them accountable and expecting the same degree of transparency that they've shown so far through Kickstarter, Twitch, Discord, and so forth.
I imagine it's the same for many of the backers who backed higher pledges than me.
I was in on the ground floor of WAR, played the forum game all through the development cycle (and became a WH guru) with all those great content newsletters, but as launch approached, all those promises of what would be in game started falling by the wayside. Once the game launched, it's unfinished state, missing content/features, crippling bugs, and continual major overhauls of the system because things were not working. took its toll. It started off feeling a lot like DAoC, especially in late Beta, but quickly lost that feel after launch.
I was Devoted for WAR but never again. AoC will have to earn my unwavering support although I do like what I am seeing thus far.
I wasn't involved with WAR's development but I thought it was pretty good at launch.
I did eventually leave due to some bug that allowed the other faction to gain a distinct pvp advantage that was unfixed for way too long.
But I had fun while I was there. Perhaps because I went in without any expectations.
I guess we'll have to keep our expectations in check when Ashes is released and try to enjoy the game for what it is, not what we hope it should have been.
When ever you state something not inline with the popular supporters, measure the backlash and see why type of response you get. If the response is mostly feels over reels maxed with hyperbolic faith and "you should just leave if you don't believe" then the game is likely to fail as its supporters just can not critically handle anything negative.
On the other hand if a more measured response is given the game is much more likely to succeed as the developers will receive real feedback and not just aimless praise.
Everquest: Next is the closest I have come to disappointment, but it was at the promise stage so, yeah.
AoC sounds great, the team sounds optimistic, dedicated and they show a great amount of thought in planning as well as vision to what they want to achieve.
I am looking forward to what comes out of it, but I'm not at a stage to say, "yeah this WILL be so amazing". It might become amazing, but right now, it's mostly a promise and vague "we want to do"-s.
I truly believe that I believe I don't know what I believe.
Is "wishy-washy" an option?