Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I ask this because ... I would like* to be able to Set Traps via Burrows and other Uses of the Environment. It'll be a Sweet Feature to your ... " Prototype Cat-&-Mouse Chase " and a few other things for PvE too.
(I.e. a more immersive environment )
Can you have different characters on different servers on the same account or are accounts server locked to one server?
Can you respec you secondary and/or main class and if so what is the "cost" gold/time/rare items/a quest? And the same question in reference to your crafting professions and religion choice.
Thanks see you in game!
In short
Question 1
" Will the Cosmetics achievable by all players on launch week have the opportunity to outshine Kickstarter and Cash Shop cosmetics?
Question 2
"How much content will the Cosmetic cash shop ship with on release day?"
And if they do vary, there are chances that some will be strategically easier to defend/defeat than others..
Whilst we it would not be as aesthetically pleasing all castles looked the same, is there any control players can exercise to determine the type of castle developed?