Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
It's not one specific aspect I want to see, I want an overall good game. There are so many MMO attempts that excel at on particular thing and utterly suck in pretty much everything else.
Give me a well rounded game and do what you promised to do. I think this will be more than enough to get us started.
WoW may have had some situational/timing luck going on that helped, but it was overall a very good game for the time. That, in my opinion is all it needed to grow into such a titan.
2.PvP and PvE servers, PvP servers with no penalties such as karma, PvE serverfor players who want to play untouchable (so they dont conmplain.)
3.No teleports, only you and you legs or mount.
4.Free open world PvP.
5.Hardcore, money drop, xp lose, dangerous mobs, and hardcore dungeons with hardcore bosses.
5.No safezones, beside the player own house.
6. Ability to thief items and money from people.
7.Players freedom, and much interaction between players.
And a community without carebears
- A vast world to explore bigger than all the games combined until now and without zone of download.
- A grand interaction with all the protagonists of the story (multitude of choices of answer and orientation (story) of the central figure) but especially not to use sentences or repetitive movements in the game (PNJ), that we see ceaselessly in MMORPG
- An extremely long story of the central figure allowing to have none similarities or the same missions between players (friends for example)...
- Ground and flying animals (pets)
- A technique of very realistic fight.... Several attacks, parades, dodges, with the possibility of crawling, of squatting, to jump, to climb(soar) and to swim ...
- At present Star Citizen is becoming a grand game of science fiction, I want to believe that Ashes of creation will be the best medieval of all times game ;-)
I consider very strong in you !!
Animal taming! I want to tame wild beasts and put them to work. A show animal that plays around a yard? Sure! A team member to attack bad guys? Sure! Pack animal? Sure! Breed for unique patterns/behaviors/resources? Sure! Animals are awesome!
And I kinda want to shapeshift (custom!)... but no game has ever pulled that off properly... so thats a stretch I guess.
what about the tank? 1 year with the same helmet? don't play 24h/7 kek
Same with weapons. The character should have to learn a weapon and use over time in order to get better with it. Once the character reaches a certain point with the weapon he/she should get a bonus. There should be ammo limitations on arrows, catapults, magic use etc. It will make the game feel more relistic.
There needs to be some sort of Fatigue guage for characters. Thus, the character will need to eat, rest, and actully sleep somewhere safe when you log out. This could be at a camp site that your character made or back at an inn.
Skills/Crafts, such as cooking, first aid, alchemy, black smithing, etc.... have been made worthless over the years in many of the MMORPGs that I have played. Make skills/crafts mean something again.
Please, make healers needed outside dungeons and raids again. Currently, in two very popular MMORPGs every class has some type of heal abillity allowing them to grind indefinitely. Thus, no need for healers or skills/crafts that heal or buff your character while out in the world.
I loved the combat system and charcter creation in Tera. Please allow dyes in the game so one can customize the color of one's armor, robes, boots etc. So everyone doesnt look the same.
Please make MMORPGs fun and meaningfull again.
Treasure hunting. Strangely enough when I think back to ways I blew hours in other MMO's 2 things leap out at me.
Hunting Leaping Lizzy in FF11, and exploring the hell out of the bottom of the ocean in AA. Though Trade pack running to the enemy continent and housing in AA was also a huge huge thing for me.
Damn you AA for fucking it all up with your absolutely unforgivable cash store grab.
'There will always be an optimal talent choice' - yes, and if that bothers you then you should remove all talents and choices.
Failure should be an option.
Those with Alpha and Beta access will start Live with absolutely no advantage over anyone else besides having played the game and knowing some of the mechanics. There are plans to wipe and reset the single Alpha/Beta server several times during the process. The A/B server is wiped at the end completely and becomes the test server. No one is going to be playing on it regularly, and even if they did stick around they would be starting from scratch again one of the multiple times they have already during testing.
Those who pledged at a certain level during the KS/Summer backing do get access to headstart servers. It is a whole 48 or 24 hours depending on your level of backing. The node system isn't turned on, so the world is not being affected by their actions. Since mob generation is linked to node level the only way they are going to level is through grinding mobs. Since crafting stations are needed to craft anything of real import, and those don't appear in the limited camps around the portals, again no real advantage. When joining a server on day one of Live you have a choice of server, headstart or not. Since there is NO, repeat NO, cross server play it doesn't twist your panties either way if you join one or not.
Part of the Make MMOs Great Again schtick and the promise of no P2Win mechanics is the path away from welfare gaming. There will not be a "free trial" so you can check it out, watching streams accomplishes that. All of the cosmetic advantages that backers have accrued are just that, cosmetic. So while you may know that person kicking your ass pledged at a certain level because of some skin, the awesome damage that he is beating on you with was in no way affected by his knowing about the game a few months before you and paying for looking cool while doing it.
I generally do not support games with open world pvp, but I am going to continue to follow this one because of the corruption system. But to be completely truthful I have very little confidence that it will be a deterence to the types that thrive on ruining other peoples game time.
I don't care how great the game is, the first time I am ganked I will log off, uninstall, and never recommed it to anyone.
But then you won't know how the Corruption System works if you leave after 1 death ( via Gank )
I'm justt hoping the Gank Animation(s) doesn't prevent my Character from performing an action
- If I am a Mage ... and i get Ganked .... I should still be able to use my Teleport After, During and Before the Ganking Animations begins. But if My character is ... " Stuck in the Animation " and must be forced to wait until its done, then Ganking will be more Prominent.
- In addition to the in-game Physics - Intrepid Stated that they have a ... " Prototype Cat-&-Mouse " for the Bounty Hunting (part of the Corruption System) . If the In-game Physics makes Bounty Hunting a " snooze fest " OR not any fun. Then it'll also be another issue too >.<
( by " fun " , i mean both the " Hider & Seeker "When I look back to what I played and enjoyed the most (FFXI), it always came down to something that was worth playing in the long-term. I've played numerous MMORPGs, and what keeps me away from returning to any of them ever again is the fact that it was all obvious short-term junk (GW2, SWTOR, B&S, Age of Conan, The Secret World, The Elder Scrolls Online, etc.), that they were designed to get you either into the endgame treadmill (Re: vertical progression) or to inflate their journey through multiple characters. That's the essential concern.
Other concerns (albeit in some way influence the above concern) include:
Socializing: Very few MMORPGs have been designed with the idea that people are want to socialize in those games. Black Desert Online is an excellent example of an MMO where it's pretty obvious the dev team cannot conceive of players socializing when you look at how the emote system works; whereas if you look at something like FFXIV (or Aion as another fine example), you can see a robust emote system that was built with the expectation people would play around in-game.
....I'll probably come back and edit in more later.
Do that right and people will be playing this game for a decade, allowing Intrepid to build and grow and add features and content. Star Wars Galaxies showed us that if you give players enough agency, they can do amazing things and create their own content and reasons to play.
It's not the only important thing, but for me it is number one.