Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
One of the problems of mmo's that I have found that kills the game for me is the need to do busy repetitive work on a daily or weekly timeout that when missed can very much slow progression... I want to be able to play and progress without doing the same redundant thing a million times. There is a difference between working hard for what you want and the developers forcing that busy work down your throat.
the development of a char through the game, like skills, jobs and other traits that will help define ur char.
i find that graphics are very important too, for me its not so much how realistic or cartoonish it might look, but the amount of detailing that was projected into the envoirenment. Even though im not looking out my window i still appreciate a good view.
good storyline, and a good balance of quests. i mean killing is always fun ( i swear im not a phsyco) but when it gets to the point where its pure grinding, then it kinda makes it more of something u have to do to advance instead of enjoying the game to the fullest
and last the combat. so far iv'e been hearing both good and bad about combat system, but we all have different taste in what good combat is, so i am really exticed to try it out, i just hope theres a good flow and reaction time, and combos, which makes it more fun also.
so far it seems that ashes of creation has alot of the things ive tried and liked from different Mmorpgs.
2- exciting well-done combat system/mechanics (with good animations) that feels alive and need skills & effort to master (such as gw2, they have the best so far)
Having to solve a Random Game Lore Riddle to get past a Guardian that could lead to a quest to gather clues if you can't figure it out.
Dont mind get killed by bounty hunters or so - that is the live I will live in this game
In GW2 it was easy to get max level gear. People with jobs but love games and no-lifers were on the same footing for stats. People who did nothing but play the game had more time and experience, so they might win in a fight... but at least I could hold my own. The level cap never moved from 80 (at least for the few years I played) and the gear never really went up either. It was all about your build, and your skill using it.
In BDO, I spent too much time enjoying the crafting and life skills. By the time I wanted to try the combat I was so far behind, and could never catch up. Some of the guys in my guild played 8+ hours a day just to be a few levels higher than most because gaining one level took weeks... I lost every fight I was in, because I would die in 1-2 hits because I was so far behind... and could never begin to catch up.
I don't want a game with an endless grind, where the purpose of grinding is so you can grind stronger monsters. I don't want a game where there is no gear / level cap allowing no-lifers to rule the game because only stats matter.
Yes I admit, if two people were close in numbers, then skill mattered and the combat system in that game was fun... but I was never against someone close to my level, only experienced fights where I was dead in 1-2 hits... or where they stood there for me to hit them with everything I had, not put a scratch on them even after a whole minute... try to run and THEN get 1 shot..
If I lost a fight in GW2 (sPvP or WvW) I knew I lost to someone who was better than me... not just someone who had more time than me. If I won, then I know I won because I was better, not because my numbers were bigger. Much more satisfying.
so I will just write two points I would be happy about in AoC:
a acoustical good voice chat
and
playable instruments (maybe with mml)
(and maybe some sort of record.. like a CD Player or something so you can play music in your house)
They said the VOIP will be for parties and raids. They also said they could extend it to guilds, but still need to test how it works before they implement it on guilds. I don't think you will hear a crowd in the middle of a city.
First I realize that no matter what Ashes of Creation brings to the table, they will never make everyone happy due to the many different reasons that people decide and choose and play their game or MMO’s in general. With that said, MMO games have come a long way over the last 20 years, with so many different tittles giving gamers many different reasons to want to play a specific game. With technology and graphics now most of the popular MMO’s have good graphics and vast worlds with lots to explore. I find myself looking for that spark that made me want to play MMO’s in the first place and try to find my own piece of that world to play off of. I feel that a good MMO should have content made for the guilds in mind and also for solo players. I have been part of a great guild for most of my MMO experience with the Grievance Gaming family and they always support both sides of the game allowing people to participate in large groups as well as allowing people to do their own thing, knowing that real life comes first and not everyone can put the time into a game as others. Guilds really make a difference in the games I have played.
Without blowing this up into specifics, things that make me want to play any MMO is feeling unique in that game. I don’t want to look and have what everyone else has. Most end game content, is the same for everyone in the games I have played and the only customization was color, unless you pay into unique costumes that you must purchase. Crafting was always something I liked to do, however I remember some games giving tittles to the gear that was made by someone. My first game was Ultima Online, which was very bad in graphics being 2D and failing in my opinion at 3D, however with fully customizable player housing, armor, and crafting. I was allowed to be creative in my own way and I felt unique in that game, not just another player doing a daily grind to get to max level as fast as possible.
In some games siege activities I found fun, having unique world activities pertaining to holidays and unique items that can be collected and displayed in your house were fun for people addicted to collecting stuff. Game achievements were also a good things giving people specific tittles so they could show off what they have accomplished are also good to have. I have played many MMO’s within the last 20+ years and my needs and ability to play games have changed, and I have less time to play now. I still have not found that one good game that makes me want to play, and not eventually feel like a second job of endless grinding to get to a level I can feel like I can be a part of a group. A good balance of PVE and PVP are important in my opinion also. PVP for all levels not just end game. I look forward to seeing what becomes of AOC, and I plan to be in the opening, hopefully with an Alpha key so I can really see what this game is about. Looking forward to meeting everyone in game.
One skill for each character that cant be chosen..sounds stupid but gives everyone a bit more "importance"
(and with skill i mean like any kind of skill .. let it be a combat skill or an action skill (like short range teleportation as action skill or a fast dash as a combat skill)
and another nice feature would be something like "timed logout"
so that you have to go into a safe place like a tavern to logout otherwise it will take like 5min or something ..it will turn taverns into a hotspot (beside all the ideas/features Intrepid Studios already has for taverns)
It would seem AoC current crafting model fits in with what you are mentioning. Imagine taking your tier 2 Legendary Sword of Truth from Trogdor the Burninator and fusing it with tier 3 Sword of Kladenets from Bogatyr the Great to create a tier 3.25ish type item by increasing specific stats of your choice. It would bring necessity to older content which further perpetuates node conflict all while keeping that epic feeling to your original item. :P
i got expectation for ash of creation, please don't make this game too easy, the best mmo i played was hard, but you feel like a real accomplishement what you've done.(sorry for my poor english)
Hopefully this game will help out in this area and not let us LFG and LFR.