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Official Livestream Q&A Question Thread – June 30, 2017

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    stat points on levels

    will there be separate attribute points for Leveling/pve skills   & Leveling/crafting

    Example:  do you have to decide  to do 100% attributes into crafting[ to be best in slot]
    or will their
    x: attributes char stats (dex,vita,hp,int [the usual])
    y: PVE mob hunting skills ( previews did not look like said skills had next level bonus's)
    z: crafting skills
    are these all separate points on level or one mass pool that must be shared?

    and finally Enchanting.   [ IF GOING BEST in SLOT, NO HYBRID CRAP]
    will enchanting profession be like crafting ie if you max out in swords you
    can enchant swords amazingly
    but  only do meh in wands / bow  etc.
    or is it   just way more dials to fine tune enchanting on any item.

    Thanks Schlaghund
    (pronounced Schlag Hund) no delay

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    We know a lot of detail about PvP death penalties, but can you clarify what the PvE death penalties are? Are these exactly the same as PvP or if not what are the differences?
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    Will Races have certain Tradeskill perks? For example: Will island Dwarves be better at fishing, while mountain Dwarves get a bonus working a forge?
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    Q1. Any concept art on the summer exclusives coming our way?
    Q2. Will the summoner have a pet that exists till it dies or will all summon skills be time based?

    Bonus round: Any furry stuff (costumes etc.) gonna be in the game? ;)
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    Do you have any plans to support virtual reality?
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    Can we 'capture' and reroute caravans or is our only option to either defend or attack & loot?
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    In regards to sieges... Will player made siege items be a thing? second can they be sold? Lastly will the items have a set location or can you place a catapult anywhere on a field?   


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    when will your next Node video be out? More information about the game will be awesome!  B)
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    ArchivedUserArchivedUser Guest
    edited June 2017
    Will I be able to solo play and get an item that is only one of kind? o:)>:)
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    ArchivedUserArchivedUser Guest
    edited June 2017
    In the monster coin system, what is stopping a group of players from accumulating coins and intentionally not completing the monster objectives. e.g. a guild has high stakes in the development of a city, and decides to use its size to essentially highjack the monster horde and not destroy the objectives they put the effort into building? 
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    How will loot distribution work with multiple groups on a target? For example world bosses or caravans?

    Will there be concepts against leeching?
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    Say I go X levels as a fighter and realize tank was more of what I wanted but don't want to start as new character.
    Can you change your primary AND/OR secondary class to a different class after entering and leveling in the game?
    If so what is the cost to do so, gold, time, rare items, a quest?




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    What difference will there be for mounts others than looks? can a mount look the same as another with different stats?

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    Is it possible to have a referral system for guilds as well?
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    When will the monthly Q&A with the devs start that are part of the Royalty and above pledge levels?
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    Привет друзья. Как дела?  :)o:)

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    I believe I heard in one of the Q&As that caravans will be used to move all sorts of materials not just things to sell at market such as crafting materials you might need to refine but lack the equipment at your current node. So my question is this. 

    Can you set caravans to automatically dispense their items in something like a storage container once they get to their destination or will you have to be there to remove them yourself? 



     
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    How much wood could a woodchuck chuck if a woodchuck could chuck wood?
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    Will players be restricted to 1 guild?
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    Say I go X levels as a fighter and realize tank was more of what I wanted but don't want to start as new character.
    Can you change your primary AND/OR secondary class to a different class after entering and leveling in the game?
    If so what is the cost to do so, gold, time, rare items, a quest?

    They touched on this in a different live stream. You will NOT be able to change your primary class, but we probably will be able to change our secondary 



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    Could you expand more on the planned crafting system for gear? For example, will a 'recipe' have set materials or can we change the materials for different parts of the weapon or armour so as to create something new with different attributes/stats and appearance?
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    How will looting work when finding rare items in the world? Would a chest be randomized for the whole group or just contain one item that only one person can get?
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    ArchivedUserArchivedUser Guest
    edited June 2017
    Will there be a dynamic weather system? If so, will there be different levels of intensity in the system (drizzle vs. storm)?
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    If I upgrade me Ks pledge, which exclusives would I get a mix of both or the full ks ones as listed before?
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    Please expand on what you hope to allow involving mounted combat.  Will we be able to have large cavalry charges and fighting from horse back?  Will mounted archers be allowed, and will mount barding be present.
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    In regards to sieges... Will player made siege items be a thing? second can they be sold? Lastly will the items have a set location or can you place a catapult anywhere on a field?                                                                                                                                                                                                      Much Love! Twist



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    1-What the things that make the plyer/guilds who full pvp focs  interested on  lvling up nodes other then a military one like scientific or religious nodes 
    2-what the role the summners gona play on the raids or dungeons whay someone will take me as summner for that hardcore dungeon?
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    Are we gona  see flying island on AOC 

    maybe with some lore and hidden quests to reach them 
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    I would like to donate to the cause but I am unsure of what these things I'll get look like. So I am hesitant...any pics of all of them? Mounts, cosmetics, ect?
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    on a scale of 1 to 10... how confident are you in releasing this game 100% complete before the year 2020?
This discussion has been closed.