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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Official Livestream Q&A Question Thread – June 30, 2017
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Let's say I find 2 (pvp-flagged) players A and B fighting somewhere in the wilderness. If I also attack A, will that turn B into a temporary ally? Or can I decide to attack both at the same time?
Or let's say I I fight someone, using a ground target aoe dot. If another (pvp-flagged) player walks into it without attacking me, will he instantly take damage from my skill? Or will I have to target him with some single target skill to show the system that I also want to fight him?
And same for aoe heals and buffs. What happens if I use them next to players who are fighting each other? Or will those support skills be limited to target group (or guild) members only?
- Is mount usage unlimited or is there a timer / stamina bar of sorts?
- Are the best mounts obtainable through breeding, drops, catching or questing?
- Will mounts have stats? Will selective breeding get you better mounts or is breeding more for cosmetic purposes?
- Will there be race or class specific mounts? Flying and water mounts?
- Will mounts be able to be equipped with for example extra storage space (think saddle bag) or armor only?
- Will mounts be summoned on the spot, or stabled in the world where you need to pick them up?
- Will mount (armor) customization be a thing?
I'm a mount enthusiast, sorry! I guess a post with so many questions wont get picked for answering.
In terms of Player vs Environment; are we to expect any progression style Raid Dungeons? I.E. 25 man raiding in WorldofWarcraft.
Any thoughts on adding more than 1 dedicated healer class to the game?
Thanks Intrepid Team!
Thanks and awsome work