Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The AoC PvP / PK Corruption system ... Love it? Hate it? Please change it?
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They are already thinking on ways to avoid people getting killed by their friends to lose a debuff. The mechanics outlined so far for people you can't attack are friends list, group/raid member, guild member, and alliance member can't be attacked by you. While you may say "Well, people will just drop guild, and then rejoin after killing their friend.", there are cooldowns and penalties going to be put in place for just those circumstances. Several crafty players with years of experience with MMOs are already planning to test out any exploits and workarounds in Alpha 1. Hopefully in the long road from persistent Alpha to Live most will be caught and adjusted.
While they haven't released any hard numbers on Metropolis citizenship minimums, it will probably take around 1000 active citizens to maintain from degrading. So on a full server at cap, half the population will be tied up to those areas, and the other half contesting guild castles and other minor nodes not in the ZOI. Of course this is several months into live, but eventually it will get there.
when the system seems to be too harsh (but nobody can tell that now) then just lower the debuff (or make it possible to grind it off - but that should be a long grind if your corruption is high).
Just don't do any mistakes like other games. what happened there?
* gankers would get some kind of "nerf".
* gankers flood the forum -> "no, i want open wold pvp. just let us fight without debuff".
* system gets implemented with no debuff.
* gankers gank all the time, but never against someone of the same strength (i can still remember the start of Aion and that "special" friendship of many "top-pvp" (or just best geared ;-))- elyos and asmodeans; they truly wanted good fights, so they just never attacked each other ^^).
* many people not wanting to gank or get ganked leave the game
* the gankers flood the forum -> "open pvp is dead. do something!"
i like pvp, i participate in pvp, but i dislike that stupid ganking thing, where someone attacks me while i fight a mob, have half life and then get shouted when losing. if AoC turns into something like that then i am out.
Ashes is about risk=consequences whether they are rewards or penalties. Risk equals consequences in every aspect of the game according to individual choices and those of groups that work together. The choice is up to the player of which road they will travel in Ashes.
Your idea of a game isn't necessarily that of everyone else. Ashes happens to be the idea of Steven and the devs, and backed by many who do not share your ideas but do share theirs.
MMORPG does not necessarily mean PVP but has many genres. Ashes is a PvX. It's not strictly PvP or PvE and Intrepid is trying to do what is good for all.
Are you afraid of testing it out in Alpha and Beta?
i like pvp, i participate in pvp, but i dislike that stupid ganking thing, where someone attacks me while i fight a mob, have half life and then get shouted when losing. if AoC turns into something like that then i am out.
The devs have a vision for how they want the game to work. It's illogical to make changes to the system when we don't even know how effective it is. If Alpha testers find significant issues plaguing the current system, then it's time to make changes based on legitimate feedback. At this point, all we can do is speculate on how we think the system will fail/succeed.
I am waiting for alfa test as much as everyone else.
deterrents
Your choice.
deterrents
So what is the point of open world PvP ? Why would someone use it , if there is absolutely nothing but penalties ? You want for the open world PvP be removed from the game?
I believe that the game will release, and everyone and their brother will purchase it because it's the new shiny. The majority of these people will purchase it expecting it to be another open-world gankfest, then they'll get pissed off when there are numerous reasons to avoid ganking.
These will be, like most of the people posting now, the ones who believe they're entitled to have a game do everything they think it should -- which primarily results in their being able to run around, unchecked, ganking and griefing galore. A previous post on this topic explicitly spelled out how one player may have a bad day at work and come home to gank others, so he can make their day miserable.
After a couple of months of IS (hopefully!) standing firm, these people will move on to the next whatever. Wait! you say; then the studio is losing money!
Well, honestly, are they really? What's the half-life of the ganking player in games these days? Well, in games where they can gank galore, it's a bit longer, but then the rest of us don't stick around, and eventually the game implodes. BDO is a quite fine example of that.
The deal here is that we are striving to protect a community that we envision. That community doesn't have room for people who wish to come in and make others' lives miserable. Further, we've been assured by @GMSteven and others on the team that they're diligently working to make sure this game can not be a gankfest. That means that I, and everyone on the bandwagon with me, are looking at this game with tons of hope, because we intend to make a home in this game. So, monetarily, where's the best path lay? In giving in to the gankers who're screaming that harsh penalties disrupt their OWPvP? Or in holding fast to keep the faith with those of us who saw this as a promise, and invested our money in it?
In reference to your opening statement? Ok, so I got your age wrong. The rest, I stand behind 100%.
Again people keep arguing as if the level of rewards/penalties are not equal. It's a tit-for-tat system.
Kill a green player, they lose a guaranteed portion of whatever mats they're carrying as well as exp and time, which is more valuable to them than the mats I'd wager. The attacker gets the loot and possibly some exp for the time it took to beat down a non-retaliatory player. The only risk here is that the green player hadn't had time to farm enough mats for the attacker to make a profit off of.
Kill a combatant, they lose exp (less than a green player, If I recall correctly?) and time. Possibly mats drop, as well. I'm kinda foggy on the combatant part to be honest. In the case of both players having gone combatant, neither side really wins in the long run. A neutral spot in this seemingly chaotic system, if you will.
Kill a corrupted player, they lose corruption, time, and roll for a chance to drop a piece of gear. This drop is not guaranteed until the corruption level is high enough a high roll is more likely. For the drop to take place the corrupted player may have already obtained multiple drops of mats from other players, there by nullifying most of the cost for their gear loss.
To answer the question "So what is the point of open world PvP?" directly:
"Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose."
Pulled from https://www.ashesofcreation.com/about/
I thought it seemed pretty straightforward.
Will they harass you by ignoring your taunts to fight them? Is harassment sitting down or dancing as you threaten them instead of fighting you?
Ever here of the ignore button if anyone is saying things you don't like? Believe me it works against bullies. Most so called green players know this.
The only one who can make you go red is YOU if you aren't already.
Your argument is meaningless.
I hope that Ashes of Creation will be Great.
and in reference to what I said, I really honestly do hope you're right.
I'd be very pleased with a game where unwanted pvp and unwanted trolling are both exceptionally rare occurrences.
Im here today in part because I'm still searching for one
"Interaction is the highest priority of the greatest MMO's.
I hope that Ashes of Creation will be Great."
Your right in that remark. But, INTERACT being the key word does not mean players have to constantly depend on others. MMO's were also made for all to enjoy not to harass and bully others. The IGNORE feature is the best form of defense.
The games developers make the rules NOT the players.
- Say about it
- Fight for it
- Kill for it
It'd be awesome if we'll do skillful test PvPing. If I win, the spot is mine. If I lose, I'll find the more peaceful place even if it's not that good as my first target. Is't it good? Skillful players deserve to get good spots. Casuals deserve to get remote and quiet places. So why the good spots should be peaceful?Ganking is something i do occasionally, i dont do it to get satisfaction of killing, but i do that for profit or at least i try. Now i have some plans already to AoC. I will flag up and get corrupted, but in right time and place. I am not going to attack players randomly, but i choose the ones which are stocking resources to their donkeys. That guy have lots of loot right. I will wear gear i can easily afford and replace if i die and if i drop some gear. If i get some loot (resources most likely), i will fast go to deposit those and maybe go back after that do some more ganking. I might take few friends with me to bait bounty hunters. And when i want to get rid of corruption i will let some npc or mob to kill me or maybe even another player. Maybe i will be even naked that time to avoid any gear loses..
Now maybe i am planning to do something that the game prevents me to do, but maybe then i figure out another ways to minimize risk to get some reward. Yeah lets see how this goes..
So the corruption system was basically put into place to deter pointless ganking or the entire game would boil down to whos the best gank team. No one else could collect resources make the game advance or keep changing.
Couple situation i see occurring. Bounty hunters camping newbs waiting for @Ferryman to attack telling them "ill give your resources back if you dont purple, but i get his gear" on the other side @Ferryman making a deal with his friend to kill him and get his gear back for a share of the profit.
Maybe whole bounty hunter guilds form for pvp profit. they stalk the best resource areas just waiting for a corrupt player ( who they can see on radar) so they dont even have to be close.
the other side is there is no way to starve out a city like cutting off peoples ability to bring in resources, craft or launch pve missions from there.
The system seems to provide the perfect counter balance to the current industry standard which is no-risk pvp or no pvp at all. Like i said they should step up the penalty offing gold reward killing the corrupt player from the node the player became corrupt in or title or something. But defiantly on the right track.
edit: i do see the irony of bounty system turning gankers against other weakened gankers for profit. Basically turn the griefer into the griefed.. its almost poetic
edit: more random thoughts. Resources can be carried if its few enough but even then i think "think" i read something about encumbrance. So even then slowly vs a players gear which can be tossed into inventory and not slow you down.. reds i think will be a great source of income for the pvper.
being red will not have much meaning if your buddy can help you get rid of it with no real risk.